If you look at the damage breakdown for the DK's its all from gargoyle and army. Seems like they need to nerf those spells more then aug
Just set a hard cap of 2 or 3 Aug buffs per target. Fixed.
I don't care that aug is broken, I care when other classes get nerfed (and more of them will) because of buffs provided by different classes. That's just not knowing your own game.
I would just say that they can implement a diminishing return on Aug evoker buffs after X stacks.Like in a 20 person raid, 2 is great. 3 can work, but 4+ would not have as strong of buffs unless they let the game choose random targets.take that random target mechanic and make it smart to prioritize DPS as it does now, and add in for it to target someone who doesn't have any buffs. Make it so the buffs get spread around. If you choose to macro or target a specific player, hit with harsh DR.
Terrible for the game along with PI. Other static buffs like +spell damage, attack power, etc are fine
dont you want nerfs? this is how you get nerfed. all jokes aside holy F*** or should i say unholy. :P
Congratulations devs, you’re systematically plunging this game to new lows. 👎
Hey remember when everyone said this was a live beta test and the blizzard shills acted like that was a crazy thing to say? lol
Not sure if WoW is ready for this buff class. The biggest issue is the target limit in combination with burst classes. If there weren't any major burst classes, everything would be fine. If the buff would evenly spread on all (10k int split between all for example), everything would be fine.With the current version the whole game will change. You will have buff groups and timings in well organized raids. There will no longer be that you just pull CDs on pull. You rather buff 4 Bursts on pull and 4 other bursts classes will hold for 20-25 seconds, to get in the second buff group.There is no way in Hell blizz will ever be able to balance this spec between casual and "professionell" players.The stacking Issue is just the tip of the iceberg here.
It seems logical that only one buff per player should be up like most other class buffs. It is about 80% uptime on Ebon Might, so it would not be unreasonable to have it one per player, then you can have diminishing returns on Aug past 100% uptime for your DPS. Similarly for Prescience. Also, making the buff 10% of the target's main stat instead of the Aug's would keep things from overwriting, and potentially decreasing overall uptime. Going back to the days of Pally and Shaman buffers, there were always enough in the raid for certain buffs, and no more. A soft cap for the number of Aug in a raid is not in anyway unreasonable.
my mistake,sry
I think a good way to fix this would be to add diminishing returns (or just a flat cap) to the amount of primary stat you can gain from Ebon Might. That way, bringing some Augvokers would be fine, but bring lots of them to cheese the game wouldn't work.I feel that this way, stacking issues are resolved, while preventing the spec from becoming dead on arrival.
This literally doesn't matter, 13 mil DPS is a lot less than a raid that size will do, so it's not more efficient than playing normally. But this community has rocks for brains so they're going to freak out the same way they did with no healer groups (which also weren't optimal or efficient, and weren't going to take over).If you're getting clickbaited by this, I feel sorry for you, I can't imagine what it's like to live life being that gullible.
In my opinion aug needs to be a separate role (tank, heal, dd, aug/buffeer). In the last few days since its release it has gone insanely harder to get a group invite for 16+ keys since now besides the almost "mandatory" spriest you lock one more dps slot for the aug voker. And the last spot goes to a class that does well with the aug vokers cds. Has been a real pain to get a group as DD this week.
Support dragons should only be able to buff those in their party, no clue why Blizz went the way they did. Make it like windfury groups, problem solved. When can I get my check from Blizz?