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评论来自
Psynergy
I think the true question is, for all those who don't partake in the PTR, what does this new Rune look like on a weapon?
评论来自
Aksun
Soz for the wall of text..
I must admit you are correct that the rune will change in 4.0 and this has nothing to do with Cataclysm, but faster weapons allow faster target switching when needed, and tanks obviously need that, and what's equally important:
Rune Strike
will be available more often and much faster since its a 'Next Melee' trigger. Furthermore, even ilvl219 tanking swords have more than 160 dps on them (163 for 219 and 178 for 232), which makes for at least 320-360 dps, where the two-handed axe you mention manages only 255 and its ilvl245. Of course, the strength difference is overwhelming at about 50-70, but this loss is exactly compensated by the much better raw dps on the two weapons themselves. The stamina loss is 25-30. 300HP rounded should not be a serious issue for a tank with 40-50k hp, dont even need both runes to be this one we're talking about. The really tricky thing now is choosing between AGI and STR, where STR is probably the better choice because of parry.
My point is that after all the math, dual-wield and two-handers a pretty equal on total damage output, but the speed is quite important for a tank: a quick (1,2 sec for a swing) Rune-Strke on a runaway mob could save some cloth wearer's life. Maybe i'm just putting one style of tanking in favor of the other, slow opposed to fast, and of course, the theme that DK should tank with a dps weapon and all the one-handers are for paladins and warriors only, but I wouldnt really consider slower weapons to be that far superior - they're roughly balanced out in terms of raw stats, with the two-handers being on top, but a tank should respond to aggro momentum changes quickly and a big fat axe or a polearm out of retridin's aresenal is not always the best solution because it's slow to react.
In light of that it's pretty interesting to see whether we will see tanking one-handers in 4.0 at all, like, with armor on them, or will the DK and the two shield-tanks be forced to strictly use weapons without any defensive preference - because with the numerous changes and in part with the appearance of this rune - DK tanks have a choice. Having a choice is good, isnt it? Its really like the ongoing fight of Staves and one-handed swords and daggers with mana complimented by some offhand thing: some healers say the like the one-handed combo more, others just stick to their staves...and heal at exactly the same hps.
评论来自
Death087
Brillliant! FINALLY! :D
YES! YES! YES!
Oh, and a minor point here: The tool-tip mentions that Rune-forging requires a Rune Forge in Ebon Hold, but even the Shadow Vault has a Runeforge, and I bet any Rune-forge we can hover-mouse over and view it as being a rune-forge on a tool-tip (in-game) can be used...
评论来自
494691
Very honestly... I'd have to agree with Oberscht... Although you could have skipped the focus on personal ramifications and just maintained a steady attack on the statements made; but ah well we work differently :D
Two points which he mentioned; that are
VITAL
1)
Every time your auto attacks miss; it would result Parry Haste, something you do not want as a tank.
I myself am just barely hit capped on my toon; precisely because i obviously am not going to invest gems or enchants on hit rating, i have other important things to worry about.
2)
A rune strike would help save a clothie? I really think a simple Death grip or a taunt would suffice. As a frost tank, I hardly have any aggro problems on single or mutli-target and even if there's a loose mob; i don't see why you'd need a faster proccing Rune strike for contingency situation when there are already such tools available for us DKS...
Also, how are you possibly going to "RUNE STRIKE" a runaway mob without pulling it first?
My 2 cents on this rune;
Well obviously Blizzard is trying to allow DW Tanking; but personally, the only thing that intrigues me is this;
: Threat generated by this ability increased by approximately 17%.
Now obviously you can argue that while Dual Wielding; the loss of threat due to 1h weapoons is compensated for by the increase in threat; but honestly; 2H Rune strike hits and crits are going to generate almost 1/5th more threat than they used to...
BAZINGA!
I'm sticking to my 2H for tanking; of course for DPSing DW is a clear winner ever since 3.2 !
评论来自
305541
1) Every time your auto attacks
miss
; it would result
Parry
Haste, something you do not want as a tank.
I myself am just barely
hit capped
on my toon; precisely because i obviously am not going to invest gems or enchants on hit rating, i have other important things to worry about.
Behram, fellow DK tank, let me advise you at the terms of parry and haste resulting in "parry haste" being written together, so you claim that each time my attacks miss they result in a parry haste, well why is it that the parry haste is being called a parry haste? hmph... parry maybe? Just to make sure you are not mislead by already untrustworthy posts above (not all of them ofc) - hit rating doesn't affect the amount of parry haste happening, it is the fancy expertise which affects parry which is in my honest opinion and maybe even the developer's opinion the cause of parry haste.
If you still happen to disagree let us imagine a situation of having 20 rogues in raid as a dps... (lolz), now rogues really don't tend to go too far for their white melee hit cap (well not all of them) so if they happened to miss all at once (YAYKS!) wouldn't you get yourself instantly killed? Not to mention spells miss aswell... what a mess... shame on some of you... ^_^ (DDs, you better get hit capped or raids wipe on miss caused parry haste!)
And now my opinion on the subject, I used to DW tank before 3.0.4 and i never got parry haste wipes (was only naxx those good old times x-D ) DWing the fancy 2.6+1.6, looking cool and stuff with swordbreaker runes and sh.. and most importantly spamming HB instead of obli ;) (4 sec cooldown those times :-D <- imba ^.^)
Well when i came back from my wow vacation (adaptational schock 3.0.2 to 3.2.!) and found out that garg rune ridicilously owns my toothpicks i went for high
stamina
Two handers like everyone else tanking stuff like toc25, but not rly any togc 25 :-D(so i am no ub4r l33t freak) since i was back in the game for only a month, what I think is that Two handers still offer more stam then DWs, which is still what most ppl look for (everyone goes for stam now anyway) and the blood gives so much healing I am very satisfied with it ( i mean lolz soloing hc loken after a lightningnova wipe enclosure) so if I were you guys I would farm up the pvp two hand anything(quite a variety) put stam and garg onto it and go pwn... (not mentioning the parry haste math, but i rly never gave a rat's ... anyway cause i never wiped on it and i think some ppl are just full of sh.. just like me :-) ) and btw blood gets you a stam bonus too = easy pick in days stam>avoidance :-D But sure, I could get DW Quel'serrar build for offspec and run HCs with it... finally some use for those... and yeah about the gearing remember defense buffs IF, whoever says being overcapped sux is lol or not a DK (sometimes the same) :-D
评论来自
Aikida
No? If you wipe because of parry haste, its because you were dual wielding and buffed the boss' damage
评论来自
21484
Runeforging is a profession-like ability for Death Knights. While it is used like other professions, you don't need to train it; you get new recipies like every few levels as class abilities. There are no skillpoints to train. A Death Knight can only change the runeforged enchant on his weapon at a Rune Forge (obviously). At the moment, you can find Rune Forges at least in Acherus and Shadow Vault in Icecrown.
A runeforged weapon cannot have an enchant other than the temporary enchants, such as sharpening stones. Luckily for Death Knights, the runeforging recipies scale with level and gear. Here's a list of the runeforging recipies and the level a Death Knight receives them.
55 -
Rune of Cinderglacier
55 -
Rune of Razorice
57 -
Rune of Spellbreaking
(Only for 1h weapons)
57 -
Rune of Spellshattering
(Only for 2h weapons)
60 -
Rune of Lichbane
63 -
Rune of Swordbreaking
(Only for 1h weapons)
63 -
Rune of Swordshattering
(Only for 2h weapons)
70 -
Rune of the Fallen Crusader
72 -
Rune of the Nerubian Carapace
(Only for 1h weapons)
72 -
Rune of the Stoneskin Gargoyle
(Only for 2h weapons)
评论来自
Mike27
Just runeforged this yesterday in Ebon Hold, it loooks decent too. It appears to be less sparkly and dimmer than
Rune of the Stoneskin Gargoyle.
评论来自
themguyman
this is the equvilaint of stone skin for 1 handers (just felt like saying it since no1 else did it)
评论来自
rlindse5
Odd fun fact about Rune Forging BoAs, you need to be a certain level to learn and cast a Runeforge, but any DK can use any Runeforge if it is availabe.
Ex: If you, like myself, are one of the odd few who have 2 Death Knights on a single server, you can send a BoA (
古旧的玛克迦文之锤
for example), to an upper level Death Knight (let's say 80), Runeforge it with Rune of the Nerubian Carapce (or any other rune), then mail it ot your lower level Death knight (let's say 58), who will still be able to use it.
Why?
In WotLK, Runeforges required a certain level to use, however to allow them to be used on heirlooms it was made into an "actual" profession, and so Runeforges only require a 300 skill in Runeforging to use, similar to engineering goggles.
Since ALL Runeforges require 300 skill, and all Death Knights have 300/300 Runeforging, passing on Runeforges to a DK alt is possible.
评论来自
HapHazzard
Will stack if applied to 2 one-handed weapons.
链接
蛛魔甲壳符文
蛛魔甲壳符文
5秒 施法时间
需要 死亡骑士
为你的单手符文武器添加一枚符文,使你的护甲值提高2%,耐力总值提高1%。修改符文武器必须在黑锋要塞的符文熔炉旁进行。
魔法增益
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
5秒
冷却
n/a
GCD
0秒
效果 #1
Enchant Item:
蛛魔硬甲符文
(3883)
PVP 倍率:1
效果 #2
Dummy
PVP 倍率:1
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