Unlucky. Hope he can enjoy the game as a player again without worrying about all the behind the scenes stress of working on the game he loves. Looking forward to see where he ends up.
The moment I read he was one of the key developers of blunderstorm, it made me happy he was gone. Good riddance.
Great, wasn't a fan of any of these modes anyway. Hope he finds something better.
Shame to see him go. Hopefully Blizzard will still do a Plunderstorm 2 just so that all the whiny snowflake babies get another mental breakdown over optional content and quit WoW for good.
So, he's the one to blame for the stupidity of follower dungeons. They may have high damage but they pull everything and don't focus target what the player is attacking.
As Morbo the Annihilator would say "Dooooooooooom"
Plunderstorm was absolute crap. I didn't find MoP remix fun, but I can see the potential, so I don't mind them working on something like that.As for follower dungeon... does anyone care? Legit pointless.Best of luck to the guy, but it doesn't feel like a big loss.
Real mixed bag. Though to his credit Plunderstorm was not necessarily a problem for existing. It was a problem for demanding retail PVE players do a silly game mode they may hate to get in-game rewards like tender (always short so we assume Blizzard counts on players having that tender when pricing things), a mount, and transmogs. Given WoW has long lacked high resolution pirate transmogs or nautical ones in general it's no wonder a lot of PVE players like myself were angry to find ourselves forced to play dozens of games of this to get it.But I assume he didn't choose that. I assume corporate or someone else said you can't just give the PVErs the stuff they want in retail after their 5th played game win or lose so they can leave. Making players who hate a gamemode into farmable fodder for players who love it and want to be there is always going to receive hostility and rightly so.MoP Remix was more positive. Only mark on that was the fact that they didn't reveal until after it was over that it would be coming back and thus all that no-life farming many of us desperately did for looks we thought might never be available again (or cost real money or be expensive in tender on the trading post and thus worth farming for given the limited nature of tender). But I assume that's because that decision wasn't made until the last day anyways to drive up metrics and again probably not his fault (if it was I have only negative thoughts towards him but I presume he's a decent person).Follower dungeons are a real winner though. Hope he gets a pay raise wherever he goes or a better work life balance (as if).
no wonder the game goes in the direction its goes since evry developer have their own guild and they play the game..omg follower dungeon plunderstorm mix pandaria you must be joking to come here with those as achivments , i wonder who will be the developer that will say i was responsble for class design and balance.that one need to be fired
Plunderstorm was a horse %^&* idea, and anyone who says otherwise is kidding themselves. Wasted development time on a pirate themed pvp event when all the people, money, and time spent working on that should have been focused on making TWW an actual release, and not the beta product we are still dealing with. Maybe if they had done that, we wouldn't have all these bugs that are causing huge issues, IE guild bank items NOT being restored.
Blunderstorm AND the remix mess? Good riddance!