Raid gear from the tier above your current content, via Garrisons?Hear that?That's the sound of Garrisons jumping the shark.They're trying to hard to integrate them into everything. When you're dealing with 10-30 characters in a raid team, an extra couple of pieces of gear are too significant. Bliz is suffering from some serious groupthink on Garrisons. They're just getting further & further away from any level of "optional" the longer development goes on.It's going to be MoP daily content all over again. A decent idea taken completely beyond any form of balance.
I was a bit disappointed from the Q&A. There were some really good questions on twitter, which would have been worth covering but weren't. Especially, since the garrisons seem to play a much more prominent role than I thought.
This constant refrain of "raiders will be forced to X" has really gotten old over the years. The tiny segment of the community that thinks this way is so crazy that Blizzard had to institute raid lockouts to keep them from raiding nonstop. Short of having them all committed there is nothing the devs can do to fix the situation, so they may as well design the game in ways that allow more stable players to enjoy the game.As for the economy, we can only hope garrisons will help roll back the massive inflation that has happened since vanilla. It's no trouble for me to buy what I need, but new players level too quickly to level professions, much less mounts, riding, or (horror of horrors!) buying something on the AH. I have never seen as many newbies begging for mount money as I have in MOP. Adding more money to loot tables and quest rewards would only exacerbate the problem, so garrisons allowing you to generate more stuff will lower prices one way or another.
I think we should be-able to have as many followers as we like isn't it the point of having a garrison to build an army, what happens when you get your followers to lvl 100 epic quality? just keep sending them on missions? that will get boring rather fast.And the limit seems rather silly, what if you have your 25 followers (with your LvL 3 Inn) and you have all of them out on missions over 16hrs or more, You would just be waiting, while other missions sit and wait and if left long enough expire.yes if you have a massive amount of followers your garrison will be absolute packed, but that is were you can put something in where you can select what followers you would like roaming around your garrison.But if the garrisons get bigger later with the xpac you can have more followers out roaming about and doing thingsAlso with followers you place in buildings working I think there should be a way to level them up, XP over time, per day per week something along those lines
Can someone please point to a youtube link where I can watch this?
wait- what's this "stuck in Draenor" business? We won't be able to get back to the rest of the world?And how essential are garrisons? They're certainly giving them alot of hype. Way back when they were first introduced they were compared to your farm being the key to leveling cooking. I found the farm tedious and only bothered to open it up on my main. Will we be able to do ANYTHING (especially leveling professions) without building and expanding a garrison? Or are they pretty much mandatory and the whole focus of your game?
Wow... so Blizzard actually listened to the players and won't have a <expletive> PvP section for the legendary chain. For what was shaping up to be another forced PvP expansion, this is actually fantastic news. As for removing the rep grind, well that wasn't really an issue, even before the Black Prince buff. It literally took a few hours to go from neutral to exalted grinding out the rep on Isle of Thunder... People don't mind that sort of gating. It's simple and can be knocked out easily in a day. Spending 3-4 months in ToT getting 1-2 runestones/secrets a week is not.
I've really enjoyed the first two Lords of War videos. I don't know about anyone else, but I like to know who I'm fighting and why. While I knew of Grom from his Warcraft 3 exploits, I find his earlier life story very interesting. I also like the depth that WoD seems to be giving to Ogres, who have been an integral part of Warcraft lore for a very long time.
Everything in WoD seems near perfect. One last thing to do is to ballance classes around ve and pvp separately, For example skill A is ideal for PvE but it's to op when it comes to PvP(2 much dmg, cc, etc) so skill A do something different in PvP.Then everyone is happy, PvP is ballanced around everything (1v1, 2v2,3v3,5v5 and bgs) and classes are ballanced in PvE. That two playstyles don't affect eachother and flame about someone being op is over. Golden age of wow incomming. wow
The so called ´´Warlords´´ of (For example:) Shadowmoon are the ''warchiefs'' of the Shadowmoon clan.This is also for warsong, shattered hand, etc.