I went the other way, picked spells and buffs that I could put on his things to end the games as quickly as possible and get credit for the win. I think my record was 1 dmg, 0 minions and 4 turns on warlock. Cleared out my 3 win games with X class quests pretty easily this way.
I played infinite fireball mage.It has a potential doing 1000 dmg. I did 950.Unfortunately i couldnt make it on my vid.Also there is a bug with antoniadis fireball combo it disconnects a lot.https://www.youtube.com/watch?v=CctgDapbX84
Well this was definitely one of the more interesting brawls. Kinda wanna go for the billions of damage trick people seem to like doing since I need Priest wins anyways.
Something to know:- This is a brawl so that you can complete quests.- You don't play against a player. No 10 gold per 3 games.- Enemy deck has (an option of ) instead of the common .- Someone used and it WORKED.
It sounds like will be vital in any decks this tavern brawl.
If you want to get a really high score, you need two cards.AndAny taunt, although a taunt with divine shield is ideal.As long as KT or the taunt don't die, the AI will NEVER attack you It will still cast spells though, so if it can take KT or the taunt off, it will.
I managed to win as fast as possible by playing mage and equipping only cards that can be used to attack your own hero, like directed spells and minions that deal damage on play. This way I was able to finish 3 daily quests in 4 games with only 5-6 rounds each.
Damn, that's a perfect deck for this. I just got in 618 damage before dying of fatigue
Turns out this is not an endless game model. The real win condition is to score 1000 damage, then the city surrenders immediately.I've just done this with a C'Thun rogue. 1000/29/45
I, too, am curious what happens if you make use of Blingtron, but alas, I have no Blingtron of my own to try.Anybody know where I can find a deck list that Stormwind uses? It starts with more than 30 cards and I don't generally manage to last longer than 30 turns to find it.
With a little bit of luck, you can fill your opponent's board with nothing but 0 attack minions by silencing his taunts or flags, and then you'll basically be able to play whatever you want. One of the benefits of filling your opponent's board with useless creatures is he'll won't be able to play any/most cards, which will make his hand full of cards and force him to discard the cards that he'll actually need to reset the board state in his favor. Such as "enter the coliseum".There's also some very useful legendaries which can make this fight very easy, such as Lorewalker Cho or Kel'Thuzad.With Lorewalker Cho, trade spells with your opponent like divine spirit and inner fire to deal a ridiculous amount of damage and make a basically invincible taunt.However, you can also force your opponent to stop attacking all together with Kel'Thuzad and a taunt. The AI will stop trading his minions because he doesn't know how to get around Kel'Thuzad's resurrection effect.
I went 1018/26/34 with a priest. A 44/44 protecting two growing , a and a , with my very last card being put into play by killing Stormwinds copy of my , thus preventing the AI from attacking my taunt minion...Also in my deck 2x, 2x and 2x.Got to 7 or 8 fatigue, then Stormwind surrender when you exceed 1000 dmg.
I took a purer C'Thun Rogue, abusing from Brann's effect while unleashing barrages of over 50 damage, always attacking once before calling C'Thun to my hand again.Here's the deck recipie, for those interested.
One odd thing: if you use (or a similar effect), you just get a coin. Somewhat disappointing.