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评论来自
6769
Cheapest combo points you can get...
The damage it deals is something else, but together with Seal Fate (which will only add 1 combo point, not 2) this is some real combo point generation. So not only hemo specced get to use finishers other than slice and dice now ;)
评论来自
Tigraine
Seal Fate isn't applied to Mutilate!
I tried it on PTR and Beta Server and Mutilate wasn't getting extra Combo Points from Seal Fate.
So, basically Mutilate is a 100% crit Seal-Fate Backstab that's doing some fair amount of damage (yet unpredictable imo)
评论来自
8346
Mutilate is much better then Backstab imo. True, it is not as reliable in crit %, but the CP generation is really nice with SF. CS + Mutilate I already have 4 CPs. And if I get lucky and crit with Mutilate, I can get upwards of 1900 damage.
评论来自
cyanidexpunk
I dont play rogues much, but from the looks at it its a very nice skill. I think its good for pvp especially because when i see rogues attack me, the first thing i notice is poison. If u use poisons a lot, I would definetly recommend it. But on the other hand, you might prefer a different style of fighting. It's all about testing out what you like. So mess around with a talent calculator for your play style and see what fits you best.
评论来自
SeriusJones
The low down on this skills is that, IMO, it's better than backstab. Why? With the new HWL Razors, that both hit well, it is very easy to pump up the damage of this. If you are specced with this, favor Crit to all stats, because when this doesn't crit it hits like a wet noodle.
For enchanting daggers: Don't enchant +5!!! Mutilate (in simple math) doesn't share a damage multiplier with backstab, so +5 damage is actually just... Well... 5 extra damage that can be absorbed by armor. I'd go with +15 agility OH for the crit and 15 agi/Crusader MH, for obvious reasons.
- SJ
评论来自
9431
**IMPORTANT** Toolip says requires *Daggers* Not to be confused with singular "Dagger". You wont hit correctly without having 2 Daggers equipped.
评论来自
Phfor
Lets also not forget... you pick up Cold Blood on the way to Mutilate...
A CB'd Mutilate causes a dual crit. Unless you have very poor weapons, this dual crit will always total more than an eviserate, typically around 3k on a lower armor target. My Mut crit with the 60 HWL dagger is around 1.8k, evis crit reccord is 2.7k... and Mutilate gives 3 CP...
评论来自
29587
The single coolest thing about mutilate is the fact, that, even if only the offhand crits, it still adds 3 combo points, and no, if you dual crit, it won't give you 4 points, having gone from lvl 51-67 more or less on mutilating mobs im 99.999% certain on this.
As was stated earlier, go fully for crit eq, i have 27.14% crit chance atm, and with remorseless.. well.. needless to say i hardly ever don't crit on CS+muti
评论来自
Suprerogue
Omg cheap this move is so good
评论来自
21386
Mutilate does not REQUIRE that your target be poisoned, but poison immune mobs will definitely not take as much damage. However the quick CP generation more than makes up for this and allow you to pull off finishers with a very nice regularity.
If, for whatever reason you end up facing your target and can't stun or gouge keep Shiv or Sinister strike around so you can keep getting your CP until KS comes off it's cool down.
评论来自
23043
So the bonus damage on mutilate will proc if the poison is one that does not inflict damage (ie crippling)?
评论来自
41968
Assumptions: Using Gladiator's Shanker with 1200 attack power, Lethality, Opportunity, Mutilate Rank 4, and fighting a poisoned target.
+ Weapon Damage + Mutilate) * Poison Bonus] * Opportunity Bonus = Mainhand Damage
( + Weapon Damage + Mutilate) * Poison Bonus] * Opportunity Bonus) * Lethality Bonus = Mainhand Critical
( + Weapon Damage + Mutilate) *Poison Bonus] * Opportunity Bonus) * Offhand Modifier = Offhand Damage
+ Weapon Damage + Mutilate) * Poison Bonus] * Opportunity Bonus) * Offhand Modifier] * Lethality Bonus = Offhand Critical
+191+101)*1.5]*1.2 = 787.88 on Mainhand Hit
(+191+101)*1.5]*1.2)*2.3 = 1812.13 on Mainhand Crit
(+191+101)*1.5]*1.2)*.5 = 393.94 on Offhand Hit
+191+101)*1.5]*1.2)*.5]*2.3 = 906.06 on Offhand Crit
Damage per Energy:
19.697 DpE if both Hit
45.30 DpE if both Crit
评论来自
46812
That is my favourite skill!
I do it that way:
Cold Blood > CS > Mutilate > 5cp KS > Mutilate > Evi
The Combo Points you get are incredible!
评论来自
coolio
I guess no one posted this but with mutilate it's not like BS but you should have the slowest daggers you can find in BOTH hands for optimal damage. ( i use two 1.8 daggers: Ced's carver and Borak's Reminder)
评论来自
54074
To make the most of a mutilate build you need to skip the sub tree and go 41/20/0 for the 50% off hand damage.
I tried out a 41/020 build with Opportunity and i found it to be far too weak for mutilate, although i had higher backstabs.
Thing with the offhand damage it takes into account the damage added from mutilate, and the 50% more from a poisoned target;
heres an example i have: (not exact numbers but a rough idea) on a low armor target
with 2 weapons say 1.80 and 71 DPS like the level 70 blues
41/0/20 mutilate:
main hand - 460 damage
off hand - 260 damage
41/20/0 mutilate
main hand - 430 damage
off hand - 410 damage
although the over all damage may seem to be minimal, the effect of a crit on the off hand is almost as beneficial as your main hand, and the damage difference between main and off is about 10-20%, where sub build it was like 40-50% and an off hand crit in sub build would be alot of damage gone to waste.
评论来自
Wakako
They still haven't fixed Night elf female Animation so If you are going to make a new rogue don't pick a female night elf if you want to get mutilate and have an animation for it
评论来自
Dandy
Does Serpent Sting (or any other non-Rogue poison) cause Mutilate to do the extra 50% damage?
-Okay nvm... found the answer (it does)... just hadn't looked carefully enough... =D
评论来自
111316
Mutilate combat build gives:
Better offhand dmg (Since mutilate hits with both weapons).
Parry chance.
Improved Gouge
Dodge chance
Still as mentioned above the offhand dmg is crucial
CS+Mutilate =4 combo points (in case mutilate crits you have 5 combo points.
also your stunlocks is more deadly than ever with Improved kidney shot and find weakness.
Also the mutilate/combat build its very good in farming.Except elementals.
评论来自
71190
remember, regardless of if seal fate (gives an extra combo point when an ability which gives combo points scores a critical hit) procs, a cheapshot, shiv, mutilate will always get you your 5 combo points. with vigor (+10 energy) and maybe 4 pieces of gladiator (+10 more energy), you should have no problem with 120 energy getting your 5 point kidney shot off before cheap shot wears off. furthermore, the shiv allows you to have your target poisoned for the mutilate. currently, i am just cheap shotting and mutilating without the shiv because 9 times out of 10, either initiative (75% chance to get another combo point after using cheap shot, ambush, or garrote) or seal fate or both will proc and give me my 5 points anyways.
评论来自
130109
Here is a spreadsheet I made that shows the gains of 1H crit, 2H crit, and total chance to crit for every 5% crit you add:
http://spreadsheets.google.com/pub?key=pJxCfFAyc1wunOJUplaurbQ
To see the benefits you will get in 2.4 just look at what your crit is now and at 15% to know what it will be in 2.4.
评论来自
18754
Changes to 2.4 are making Mutilate more PvE viable. Increased change to crit to 15% with talents and elemental mobs not immune to poison, except for their relative school.
This means that in SSC Mutilate is very possible - the only oddity being that in order to get the 50% damage increase you will need to equip a dot poison which is not nature based. I believe only mind numbing fits into this category.
So mainhand - poison free, OH mind numbing (ingore the use of the poison, esp as it doesnt stack with CoT), never use evenom and see the damage fly.
评论来自
135503
PLEASE NOTE: Calculations do not include Critical hits! This is with my own character,
regardless of gear this is purely on spec. Meaning that regardless of gear this is how much
your spec will affect you.
Using 2x Season 1
Gladiator's Shanker
1Hand Dagger
131 - 197 Damage Speed 1.80
(91.1 Damage per second)
+21 Stamina
Durability 75/75
Requires lv 70
Hit: 9
Crit Rating: 15
Resilience: 10
Attack Power: 28
Mutilate (rank 4) With Combat
41/20/00 (Dual Wield)
Pre Muti
283-350 MH
212-263 OH
495-613 Total
Pre Poison
384-451 MH
313-364 OH
697-815 Total
Post Poison
576.00-676.50 MH
469.50-546.00 OH
1045.00-1222.5 Total
1133.75 avg
1.8 speed
630 Overall DPS
Mutilate (rank 4) With Subtlety
41/00/20 (opportunity)
Pre Muti
283-350 MH
141-175 OH
424-525 Total
Pre Poison
404-471 MH
262-295 OH
666-766 Tot
Post Poison
606-706.5 MH
393-442.5 OH
999-1149 Total
1074 avg
1.8 speed
597 Overall DPS
Differences 41/20/00 and 41/00/20
Combat: Dual Wield
Pre Muti - Combat
283-350 MH
212-263 OH
495-613 Total
Pre Muti - Subtlety
283-350 MH
141-175 OH
424-525 Total
Pre Muti - Difference
Main Hand - Same
+71 - +88 OH
71 + 88 = 159 Total
Pre Poison
Main hand - Same
+51 - +69 OH
51 + 69 = 120 Total
Post Poison
Main hand - Same
+76.5 - +103.5 OH
76.5 + 103.5 = 180 Total
+59.75 avg DMG
Weapon Speed - Same
+33 Overall DPS
Winnar - Kombat
评论来自
BoddAH
As of now, we haven’t seen the WorLK talent trees but…
Is it just me or would a 41/25/5 Mutilate build be ridiculously good?
Think about your classic 41/20/0 Mutilate build + Dagger Specialisation (+5% Crit) + Opportunity (Yeah right, Opportunity AND Dual Wield Specialisation in the same Mutilate build!).
*Drools*
PS: I didn’t realise this at first but the new Puncturing Wounds + Malice + Dagger Specialisation could lead to some ridiculous Critical Strike chances on Mutilate as well…
评论来自
114441
Everyone said how amazing different specs would be with 10 more talent points pre-BC and the only ones that did actually catch on were shot down in flames at the time.
评论来自
MetalGenocide
I've read all the posts, and the info I'm after isn't here.
So here's my question.
I am current;y ShS build, but thinking of moving to Mutilate.
Sp, for Mutilate, do I want a slow or a fast dagger in the off hand?
Thanks in advance.
评论来自
118626
in a offhand wep u should allways have a 1.80 speed wep, whit just as good dmg as the mh wep. in that way, if u got 41/20 u can allmoust as good dmg whit the oh as the mh. so go for two weps whit 1.80 speed.
评论来自
159584
You all say '' 41/20/0 or 41/0/20 . That 20 talentpoints, are NEEDED to get the damage in combat. But, in subletly, you just have yo use 5 of em. my spcc is 54/0/7 (improved sap). In assasination, i have things like ; 15% ms and 10% snare n root resist, +10% chance to ad psns, 20% more recived heals etc.
NEED to haves : Improved kidney shot, expose weakness, improved expose armor, improved eviscerate. GOOD to haves : Quick recovery, Master poisoner, Vile poisons. for many reasons :)
This is my tactic to kill a priest with a full cc nuke, with 155 energy ( 155 energy used for dmg ) :
1. Get 5 combopoints.
2. Reg 120 energy.
3.An expose, 5combo.
4.Get 5 combopoints.
5.reg 120 energy.
Here comes the fun thing :
Kidney shot - Mutilate -Mutilate -Mutilate ( just as you do the third Mutilate, kidney expires) Now, if belf, use arcane torrent or CoS to prevent a Fear. last, Cold blood - Eviscerate.
i do normally on this : 3x mutilate ~ 7500k , eviscerate ~3k this is ~10500dmg, enough to kill a priest ( asuming that they have the same gear as me )
And ofc, under this time, i mby can have a attacker on me, that's where a disc priest comes in. Pain Supression, shield, psychic scream and heals. This also works with a mage in 3v3 too, since he can hold 1 of em, and put in a firblast if it fail.
What do you guys think? Plz reply with other tacs!
Cheers
评论来自
Siver
i am a combat fist spec rogue and am gettin bored of it, was wondering if mutilate will do as much dmg or more, if i respec whats the best shot rotation
评论来自
122037
If your coming from combat and you have a good set of fists and you ARE pvping, don't listen to these guys, the chances of you hitting a person in pvp with their hit rotations are as likely as....hmm....rogues being able to 1 hit illidan... won't happen...
https://www.cuckhead.com/wotlk/talent=f0ebRiZZxMjoMGRoxst
....simple 20/0/41, uses Vial poisons, and EA...awesome for envenoms and shivs IMO...love this for pvp....3k+ envenom crits in blues / greens
评论来自
patfactorx
WOW armory Tumelo on Anubarak.
Best spec ever!
评论来自
113880
im a new 50 level and im interested in mutilate
is it easy to level with it ?
评论来自
113880
https://www.cuckhead.com/wotlk/talent=f0efoEMoizVohZEMx
i think this is best build for mutilate specc
41/3/17
for pvp purposes
评论来自
177087
A must see forum on mutilate:
http://forums.worldofwarcraft.com/thread.html?topicId=52855538&sid=1
I think it is a pre- BC post... but it's still really useful.
评论来自
Earo
quote from a druid..
dus mutilate work better with swords?
I lol'd
评论来自
Galisaa
Talent =
https://www.cuckhead.com/wotlk/talent=fhecoxGsVzVo0eVb0V
The "Dual Wield Specialization" count on the Mutilate?
900 +50% = 900+450 = 1350
评论来自
169612
Mutilate will no longer Requires u to be behind the Target in Wotlk
评论来自
90630
As Fuitcase said, also here are other notes of that
http://forums.worldofwarcraft.com/thread.html?topicId=9336456598&sid=2000&pageNo=1#6
Dual wield specc will also be more easy to reach, Iam already thinkin' opportunity + Dw ... yummy.
评论来自
203087
Coupled with the current Deadly Brew talent, you can freely apply Instant Poison to MH and OH and still have Deadly Poison applied to boost Mutilate's damage.
评论来自
97210
The recent nerf to Deadly Brew as of WotLK build 8970 took away some of the damage power of the Deadly Brew talent, but Crippling Poison still counts as poisoned to get the 50% bonus to Mutilate.
Mutilate builds are looking more appealing as a PvE raid build every day.
评论来自
Muffinsofdeath
In WotLK you will no longer need to be behind the target.
"Instantly attacks with both weapons for an additional 181 with each weapon. Damage is increased by 50% against Poisoned targets. Awards 2 combo points."
But people should still remain behind the target while using this spell, not just because you cant or block attack coming from behind but because most people specc for
Opportunity Rank 2
Increases the damage dealt when striking from
BEHIND
with your Backstab, Mutilate, Garrote and Ambush abilities by 20%.
People forget about the 20% for damage they will receive from being behind.
Unless your not specced for it.
评论来自
137333
i think you should be able to use it with fist wepons
评论来自
Thottbot
From what I can tell, mutilate shows its true potential when you have a slow dagger in both your MH and your OH.
BS does 150% weapon damage +255 (not taking into account opportunity talent). It may crit and do about 225% weapon damage + 375.
If you have a slow MH + OH dagger (about same damage range) then Mutilate does effectively 200% weapon damage + 200 (not taking into account opportunity talent), and if the target it poisoned then it's an additional 50% damage which is equal to roughly 300% weapon damage + 300.
That's not including crit.
Assuming that you go 41 points into Assasination to get mutilate, you probably also got improved poisons and the chances are that your target is already poisoned by the time that you start your mutilate attacks. You'd also have maxed ranks in ruthlessness, seal fate, relentless strikes, and vigor for super fast combo point generation and energy renewal.
Additionally, while costing the same amount as BS to perform, Mutilate generates 2 combo points. So for ganking (as an example) if you go: Cheap Shot --> Mutilate --> Kid --> Mutilate --> Eviscerate, you pretty much have a dead clothie/leather wearer before they can move. It takes a bit more for a plate wearer, but that's why you have gouge.
All in all, I'd say that Mutilate is better than BS as a skill. the only downside is that you have to put so many points into Assasination to get it whereas you could go less deep into Assasination if you have a simple BS build and throw remaining points into combat/sub tree.
-Feyde
评论来自
Thottbot
Mutilate is a good talent, no doubt bout that. However, it seems after that new patch throwing in imp. backstab in assassination I really don't see myself using it alot because I get my two combo pts. regardless. Instead of working my way to mutilate, I'm thinking of throwing the other pts. sub has to offer such as Initiative since I can get three comb. points out of cheap shot, which I use quite often on those damn warlocks. It just feels weird having both mutilate AND backstab, they cost the same amount of energy and their dmg. don't differ too much as far as basic dmg. (I think mutilate gets and extra hundred if you get a good hit), but the imp. backstab is giving me more more chance to crit plus with that seal fate that every assassin spec is after I'm gettin my two points. Is mutilate worth it, that really all depends on how much you neglect backstab, if blizzard lowered the energy use of one or the other, having both would defintenlty be worth it but that's just what I think, take it or leave it.
评论来自
Thottbot
I say mutilate beats backstab, there is a talent in assassination that lets you get an extra combopoint every time you crit; and since you use two weapons with mutilate you have a VERY high chance to crit.
评论来自
Thottbot
instead of putting points into sub, after you get mutilate, go into combat for the 50% off-hand damage increase, you'll see amazing results....
评论来自
Thottbot
I always use mutilate when someone else has aggro (obviously). Ive practically replaced backstab with it. I crit with both weapons 50% of the time, and atleast one 25%. Using poisons, I do a fairly decent amount of damage with it. Ive done 500+300 crits with it at level 50. Give or take. My point? Mutilate kicks ass. I love it.
评论来自
Thottbot
If you are a mutilate build wouldn't a slow main hand and slow off hand be ideal?
评论来自
Thottbot
i've just got a question so dont call me a noob or anything like that caz i dont play a rogue.
it says does 50% more damage against poisened targets does that mean things like serpent sting effect the attack or is it just rogue poisens?
评论来自
Thottbot
i don't play a rouge, but i'm thinking of starting one for fun in pvp ;)
now to my question... if i go 3/3 in ruthlesness, and 5/5 in seal of fate, and i then use a finshing move that proc ruthlesness AND crit's, will it then generate 2 cb's?
评论来自
Thottbot
I, a 70 Rogue, prefer mutilate wayyyy more than 30/0/31. Why? When i used 30/0/31, i was being out-dpsed by pretty much every class! Now, as mutilate, i'm above all these hunters, mages, locks... pretty much at the top of the charts each time. Hell, in mana-tombs once, i got 50% of the groups total dmg output using mutilate!
评论来自
Thottbot
True Assassination is great for pvp, but i much prefer Subtlety for it. Subtlety gives me improved stealth and stealth detect (druid and rogue covered, i always open. Then theres my favourite ability ShadowStep, it is wtf pawnage when i one stot a caster in combat then disapear either five seconds later or instantly (vanish). rogues were meant to be the class that relied on exteme burst damage to an unsuspecting target. IMO Premeditation - Bloodfury (orc racial) -ShadowStep - Ambush (75% of the time gives 2 points) -Backstab (part assassination so +30% crit) - Eviscerate or Kidney shot (depending on if caster or Mail/Plate wearer, always stuns on Heavy armour).
This kills my target about 70% of the time. 20% of the time i need to backstab or vanish then ShadowStep ambush again and win. 10% of the time either its a pally Bubbles or i get stopped in my tracks by another person.
IMPORTANT! For PvP rogues should either Duel Cripple or 1 Cripple 1 Mind Numb (this applies only if your a member of the 41+ Subtlety Tree PvP Annihilators
However Mutilate is still a great abililty, personally 41/0/20 is as good as 17/3/41 assuming you know how to play your rogue. Daggers PvP in Bg's, Stunlock better for Arena IMO.
If you dissaggree with anything I've said don't think im a noob (trust me i dont have no life but i can admit i play too much) just think your more experienced. = D have fun. PvP was WoW's main Idea IMO
评论来自
Thottbot
I don't know about you guys but i am an okay geared rogue.. I roll with 2 daggers and I am full combat 15/41/5 I am always first on the dps charts in Karazhan compared to a Shadow Priest, a Mutilate Rogue, and a PoM Mage.. I have played both specs and love combat more
评论来自
Thottbot
Some rogues' math now(after the mages' one). :p
Setup:
25% Critical strike chance;
2K AP => +143 DPS => +243 Damage(1.7 dagger's multipler for abilities);
Weapon: 200 Damage(assuming fast OH for 15/41/5 and equal MH and OH for 41/20/0).
Starting with 0 Energy.
Boss fight.
Boss isn't poison-immune.
15/41/5
, Backstab:
+40% Critical(65%), +3 Energy/sec(Combat Potency - assuming 1 OH speed), +30% Damage(***), 224% Critical strike damage(I don't really think you wanna waste 25 energy on SnD).
30 Seconds(SnD's duration):
+90 Energy => 390 Energy => 6.5 Backstabs.
Backstab damage:
((200+243)*1.5+255)*1.3(***)=1195.35
With criticals:
1195.35*(0.35+2.24*0.65)=2158.8
467.74 DPS.
41/20/0
, Mutilate:
+5% Critical(30%), +50% Damage(Poisoned), +10% Damage(Find Weakness buff), one Rupture(*) per 30 seconds, 230% Critical strike damage.
30 Seconds => 5 Mutilates, one-two Ruptures(**).
Mutilate damage:
((200+243)+101+(200+243)*0.75+101)*1.5*1.1(***)=1612.4625
With criticals:
1612.4625(0.3*2.3+0.7)=2241.323
For those who puts in question probability countings because of two separate hits, here you are:
(MH+OH)*(0.49+0.09*2.3)+(MH*2.3+OH)*0.21+(MH+OH*2.3)*0.21=(MH+OH)*(0,49+0.09*2.3+0.21*3.3)=(MH+OH)*1.39
0.49=0.7*0.7 is chanse that NONE of hits will be critical, 0.09=0.3*0.3 - BOTH will be critical, 0.42=1-0.49-0.09 - AT LEAST ONE of them will be critical, the MH and the OH both have 50% to crit if this happens, so probability multipler is 0.21=0.42/2 for each of them.
Rupture damage:
(1000+2K*0.24)*1.1=1628
427.82 DPS.
+One extra Rupture(it lasts 16 seconds, so you can get full damage Rupture, but without Find Weakness buff, or use Envenom in cost of the 10 energy) per 60 sec(**).
452.5 DPS.
I didn't count other abilities(Cold Blood, Vile Poisons, Improved Poisons, Blade Flurry, Vitality, Adrenaline Rush) - I'd say that they are almost equal, heh - there are some other benefits for each spec(like being first to use SnD with Mutilate, or independence from bosses' immunities to poisons with Backstab), but Backstab has better DPS in any case(Combat Potency = Best Talent Ever). On other hand, you won't find yourself sleeping on keyboard, pressing two buttons with Mutilate spec - it's much funnier and exciting then Backstabing. :p
* - I'd surely prefer Envenom instead of Rupture, but it uses 10 energy, while Rupture doesn't at all, and also calculated Envenom's damage((900+0.15*AP)*1.2=1440+crits) is quite low compared to the real results - there are also some causal debuffs(Mangle, Stormstrike) which can increase these abilities' damage.
** - to get 5 CPs you need two Mutilates <=> 12 seconds, Improved SnD's duration is 30 sec => one time you can use 5CP finishing move. Rupture is affected by it because of these 30-24=6 seconds when you do nothing, waiting for SnD to be over. So You start with 60 energy after renewing SnD. It also will result in extra finishing move between SnDes.
***- I dunno, tbh, should I either multiply or add these bonuses...
P.S.: If someone complains about the 5CPs per two Mutilates !@#$:
(1-0.49*0.49)*100%=76% That two Mutilates will add extra CP;
60% to get CP afer finishing move => 9,6% Chance that you'll have 4 CPs after two Mutilates;
Still, there's 80% chance to return 25 energy: ~2% that you will lose 25 energy. Yea, you are right. That's a really big deal. tt
P.P.S.: I'm not playing for a half of an year already, so I'd make some mistakes, sorry. :p Everything what was interesting me in WoW was it's math(really awesome job, Blizzard ;) ), heh.
P.P.P.S.: And yes, I'm way too lazy to count Sword rogues' DPS... All these Extra hits and Windfury $%^&. :S
评论来自
Thottbot
icy? lol.
评论来自
Thottbot
u need two daggers
评论来自
Thottbot
For those of u trying to use mutilate and are using a quick comparison between backstab and mutilate, it shows up as 2 SEPERATE things on your combat bar( or watever that bar is) so backstab may look like it does more dmg than mutilate but you have to add the 2nd part to.
PS: I read this off another post on the wow website and some other people agreed that this was true if not i guess a few peeps were wrong.
Check it out and tell me if im wrong or right XD
评论来自
Thottbot
sorry to last poster i dont want to seem condescending but i cant see(unless you are very lucky) you are gona get anyone with any resilience, apart from maybe some fire mages or destro locks, to anywhere near 20% HP. i mean most people who you will be fighting will have 10k hp at least ye? ok thats decided, now on cloth mutilates normally HIT for about 1k give or take and crit for hmm 1.5-2k single and 1.8-3k double. now, you will ONLY get them down to 20% if BOTH crit DOUBLE and your normal hits do another 2k. these are VERY liberal values and very loose as well but on anything with any armor: pally, warrior, hunter, shaman. you wont be doing anywhere near that much even with brilliant gear. sorry if i misunderstood your post or something but if it was as i thought it was then it needed to be said.
p.s. i know you have enough CP now to do evi/envenom but that will only offset the defensive abilities that the person will have . :)
评论来自
Thottbot
Latest patch notes
# Improved Backstab is now called Puncturing Wounds.
# Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
Everyone who has mutilate probably had improved backstab anyway (for bosses immune to poison) now there is almost no point using backstab at all.. might as well remove it from my cast bar
评论来自
Thottbot
DW spec gives more sustained damage and, normally, higher overall mut damage. however opp, imo, is nicer for mut crits and for me nicer in PVP
评论来自
Thottbot
Mutilate's dmg is defined as:
Weapon dmg (100%) + offhand weapon dmg (+50%) + 101+101 (bonus dmg)
Therefore a typical hit is 150% weapon dmg + 202. (assuming you know enough to use two slow daggers, and they happen to have the exact same dps and damage range)
Opportunity increases the dmg of mutilate by 20%. But Blizzard uses % modifiers additively, so please dont take your mutilate dmg and multiply it by 1.2. It wont work, because that's using % modifiers multiplicatively (if that's a word.)
Duel Wield Specialization increases offhand dmg by 25%, after considering the 50% offhand penalty. Because half a 50% increase leaves you with a 25% increase.
That being said:
If you spec opportunity the math then becomes:
(100% Main Hand + 50% offhand + 20% + ((101+101)*1.2)
= 170% weapon dmg +242.4
If you spec Dual wield the math then becomes:
100% Main hand + 75% offhand + (101+(101*1.5))
= 175% weapon dmg + 252.5
Dual wield specialization not only does more damage than opportunity, you also get an additional 5% chance to hit with a prerequisite talent.
Opportunity allows you to go further down the sub tree and get better CC at the cost of dmg.
To address a previous post, chosing 5% dagger crit over Duel Weild is absolutely ^&*!@#ed because:
5% dmg + 5% additional chance for another combo point with seal fate is far less awesome than mutilate doing 25% more damage with duel weild
评论来自
Thottbot
at least overall we can agree it pwns. =P
链接
毁伤
毁伤
天赋
60能量
近战范围
瞬发
需要 潜行者
需要等级 70
同时用两把武器攻击目标,造成100%的武器伤害,另外每把武器所造成的伤害都提高101点。如果目标处于中毒状态,则对其造成的伤害提高20%。奖励2个连击点数。
魔法增益
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
普通
成本
60能量
范围
5码
(作战范围)
施法时间
瞬发
冷却
n/a
GCD
1秒
效果 #1
Add Combo Points
价值:2
PVP 倍率:1
效果 #2
Trigger Spell
毁伤
效果 #3
Trigger Spell
毁伤
标记
[Is Ability]
形变时无法使用
[Do Not Sheath]
[Initiates Combat (Enabled Auto-Attack)]
[Discount Power On Miss]
[Initiate Combat Post-Cast (Enables Auto-Attack)]
需要主手武器
[Suppress Caster Procs]
需要副手武器
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