A main point would be the ability to set up work orders within your Warband. I have not heard about that, but I hope it might come at a later date.
player housing would be excellent to make professions account wide, old reps too, eg. giving you trophy to put on walls that your alts can interact with to get exalted instantly etc. Imo player housing would be azmazing and open many opportunities if made account wide
I hope we will get profession tree calculator for TWW soon. I am hyped for new goldmaking.
Wondering if Druid is the way to go for herb/mining early on and later on when you have more points (Especially with catch up knowledge) switching to Dracthyr.
1. I'll never use dual gathering. Specially if you can level up more characters. I just use the second next best Profession to have, IMO, Engineering, with all its perks, portals, loot-a-rang, mobile bank and mail (extra), etc.2. Also, you don't necessarily need 12 characters to 'have' all professions, but less than that, if you squish some professions and don't repeat. But, if you're gonna take advantage of Remix and other XP boosted events, to create more characters, specially to repeat professions like Alchemy and Tailoring for CDs, then DEFINITELY, you won't need dual gathering AT ALL. Taurens can have their Herbalism, HM TAuren their mining, etc, the first profession can go to the race/class combination (yeah, armor/weapon making too, like BS on plate wearer, for example, since some crafts of old are BoP and there are some beautiful ones).Extra alts for extra CDs like for Alchemy and tailoring pretty much only needed to level up, but dual gathering I'd avise only for people not aiming to level, and PLAY, more than 12 characters. The gold tip is to always know what race/profession/class the new character will be, because, specially for crafting professions, it isn't advisable to 'drop' in the future, since there aren't ways to reput in ALL previous recipes (old ones at least).
Curious, why do people roll characters on other realms. Aren't the AHs region wide now?
For the main char I am using Alchemy + Herbalism as a fixed combo (because these are the first which I ramp up, and I want to have extended potion duration on the main).For alts it worked out good to have alts with similar crafting professions in pairs (2 blacksmiths, 2 leather workers, and so on), so they can specialize in different skill trees and send work orders from one to the other for weekly quests. Here it is very useful to have one specialist early for reagents, and the other for final crafting.Finally I don't really need warband work orders, because I can still target work orders to my alts directly.
Alts do not need special treatment, privileges or extras. Alts are just normal characters. If a player chooses to split their time between multiple characters, that's their choice. But expecting these Alts to have the same rewards and experience that you have on your main is ridiculous. Everyone who ever created an alt character knows they will have to do the same things they did on their main. It's their choice to waste time repeating the same things over and over and over again. No one forced them to create two dozen characters.So let's go back to how it should be: Each character has its own experience. They are separate. Not joined at the hip. So nothing should be shared between them. If that seems unfair, then stop creating Alts and try doing everything on just one character.When you focus on 1-2 mains, you don't care about Alts because they are just for fun. You don't need to have freebies and easy mode. If you want a character at max level, then you put in the time to EARN IT.Too many easy mode freebies for Alts. Its cray cray