Thank you for your insight on what is to come. It is dreary news indeed. I only see a community of shrinking spell chucking players ahead because of too much focus on equality between builds. The raw power of any magician in any type of game we have and in the stories we read and movies we watch has been their ability to look relatively weak, but be able to do incredible things. Feats of massive damage and destruction on a scale that no shaman, thief or knuckle dragger will ever be able to compete with, yet......Blizzard comes along and re-writes the fiction, the myth, the legends, to suit too many complainers about casters having to much power.I get it that if we create a class that throws out too much dps, then every human client here will play that class because they all want to shine in the spot light. Not true. There are numerous clients who do not like other classes and so play only their favorite. In our case here, the Sorcerer.No good survivability in the future does not mean play another class for us, it means put Diablo 4 on standby and play something else. Come back each month to see if changes were made to improve the class if not, go back to other things that are more enjoyable in life. Make several nasty comments to the air at how stupid and short-sighted developers are and hope they all get fired for their incompetence.
When they changed Ice armour to relate to maximum health rather than base health It looked like the Devs understood the inherent squishyness of the class.Removing the damage restoring aspect though seems to demonstrate a total lack of understanding of the class and it's issuesIt's very confusing
Hello, thank you for your Insight on the current state of Sorcerers.I had the chance to play Sorcerer during the Closed Beta Test in 2022 and the way the class has been handled since release has been catastrophic...It feels like the Blizzard Team currently working on class design and balance for Sorcerer has nothing to do with the Team that created the Sorcerer in the first place. Different fix to the game and general nerfs unintentionally nerfed the class to this current state where it's unplayable.Originally, this wonderfull class on CBT was designed in that way :-The Class had a poor lifepool but had access to a even better version of Ice Armor than what we had in Season 4, which worked with every element of the class to increase it's lifepool through barriers.-It was a squishy class designed to be a Glass Canon but had an entire arsenal of crowd controls and huge mobility with teleport to avoid taking damage.Since then Blizzard reduced the time before enemies become UNSTOPPABLE by 7 seconds which tremendeously gutted that ability to survive throughout crowd controls.-The Sorcerer wasn't meant to have 4 different weapons like the Barbarian, nor was it made to assassinate with one big burst like Rogues do.No, the way Sorcerer was designed during the CBT was that Sorcerer is the only class of the game able to dps with several damage sources at the exact same time, this was the unique mechanic of the Sorcerer and the enchantement slots are a proof of it.The Sorcerer always was designed to dps with a Core Skill, a Mastery Skill, a Conjuration Skill and Two additional damage source coming from Enchantement slots. And Blizzard Team has lost sight of this Idea made by the Creators of the Class.Which result in the current state of the class where Sorcerer does very weak damage.Another problem is the Boss damage of the Class, Originally on the CBT, staggering a Boss would barely take a few seconds on the Sorcerer and you could dps the Boss in it's Stagger state for half of the time. Since then, Blizzard nerfed this by making the Stagger Bar a lot more resilient by x10 times or more, and they went even further by making each stagger harder than the previous one, finalizing to destroy the Sorcerer Class making it completely unable to dps a Boss due to it's gameplay based on Crowd Controls.Now on what Blizzard can best do to fix the Sorcerer, well it's actually very simple.First Blizzard need to take in sight and keep in mind the core, basis, fundamental idea that was behind the class when it was created which is :A class that has multiple damage source occuring at the same time.Then they have to fix the Skill-Tree, The Paragon Board, the Enchantement Slots, Legendary Aspects and Uniques according to this idea, which means having extremely powerfull powers that only work if you synergize it with a different skill like Fractured Winterglass currently do.The Class needs to have at the same time a Conjuration, a Mastery Skill, a Core Skill and Enchantement Slots doing quite similar damage so the overall addition of all these skills do a global dps which you can bring close to what a Barbarian do.But these extremely powerfull power needs to work only if you use different skills with it, to avoid any abuse from the community trying to go all in one, to boost one single spell, when the class hasn't been designed to be played like this.Lastly the Enchantement Slot is the most important part to be reworked if the class has to become any good in the future.Every Enchantement Slot should be equal to permanently casting a skill that is not on your Skill Bar, this goes with the general idea of having different damage source like stated above.Example : Frozen Orb Enchant : Casting a Core or Mastery Skill has 100% chance to cast a Frozen OrbMeteor Enchant : Dealing Burning Damage has 100% chance to cast Meteor. This effect has 1 second Cooldown.Blizzard Enchant : Freezing an Enemy cast a Blizzard on him which summons Ice Spikes.Fireball Enchant : Dealing Critical Direct Damage to a Burning Enemy cast a Fireball from that enemy to the closest Burning Enemy.Incinerate Enchant : A ring of Fire Circle around the player dealing 100% of Incinerate damage which increase by 10% per close enemy up to 200%.Being close to a Boss grant the maximum damage amount.Ice Armor Enchant : You cast Ice Armor every 20 seconds, reduced by your cooldown reduction.Frost Nova Enchant : Your Summons has a 35% lucky hit chance to cast Frost Nova, Unstoppable Enemies affected by Frost Nova take 200% Increased Damage.Well thank you for reading me,A Sad Sorcerer that enjoyed CBT.
the fact that sorc wont be changed and will be %^&* for many times bc devs hate sorc and want people to play only barb and rogue make this post a bit sad
"In the end, it's a game made by developers, and they balance their game and its classes as they see fit.""...balancing is not easy..."Great insights... /s
“Balancing is not easy” because they made it virtually impossible by giving barbarians and rogues extra weapon slots. Because of that fact alone both of those classes can deal so much more damage than the others that it’s like you’re playing an entirely different game if you choose them, a much easier game.On top of that the unique class mechanics are all over the place with some, like the necromancer’s Book of the Dead, far better than any of the others. Access to defensives is also very uneven with barbarians essentially being able to face tank anything in addition to having the best damage.The game is fundamentally unbalanced because the classes were very poorly designed and the core algorithms that calculate damage output are a jumbled mess that can be heavily abused by some classes (like rogues) while at the same time presenting a massive disadvantage to others (like sorcerers).So far the devs have shown absolutely no indication that they know how to fix any of these issues and indeed keep demonstrating the contrary, often buffing the best performing classes and nerfing the weakest. They buff underperforming sorcerer skills by single digits or at most 10-15% when even a 500% damage increase wouldn’t come close to making them competitive with what other classes can do, and that’s not an exaggeration.It’s really a sad state of affairs and the downfall of a storied franchise.P.S. As things stand right now, even if they were to discount the new expansion by 60-70% like they did with the base game after it became clear it was a complete flop, I still wouldn’t buy it.