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评论来自
Xewt
I know a good trick to use when using seal of command. when fighting in pvp you want to conserve mana. so a good way to conserve mana is to use rank 1 when just auto attacking but use rank 5 to judge on a target. so you would put on rank 5 seal of command and judge the target. then put on rank 1 while its on cool down. its also good v.s. shamans. since they purge off buffs like seal of command you can spam rank 1 and deal damage and conserve mana.
评论来自
6861
Slower weapons proc the effect of seal of command more often. faster weapons to do not proc as fast.
The tooltip says 70% but the yellow dmg that shows is always the same as my white damage. very useful seal all around, i like to couple it with judgement of the crusader for the extra holy damage.
评论来自
7718
Slower the weapon the better for SoC. My comments here:
https://www.cuckhead.com/tbc/item=6953
are great for SoC. Stick to undead areas to grind and you'll be mowing em down faster than than you can say rumplestilskin 5 times real fast :)
评论来自
9156
The best sealin my opinion for the Paladin. Seal of Command almost doubles the Paladins DPS ability. It doesnt always proc and sometimes can go 15 or 20 seconds without activating at all. But The sheer Dps of this talent is undeniable.
Before i learned about Seal of command i was a 31 holy 10 prot pally. I had to contantly heal during battle so much so that i had to put blessing of wisdom and seal of wisdom on all the time just to get enough mana to heal myself to stay alive. My DPS was in the pits. Seal of righteousness is a joke for dps.
When i respecced and went ret i picked up this talent and have never looked back. i can Crit SoC for 1000 sometimes with my Unstopable Force. Plus this combined with a melee critical hit is serious damage for your oppenent whether in PvP or PvE.
Also a side note get this talent as soon as you can. This benfits extremley with leveling especially at lower levels.
评论来自
h4rr0d
according to GMs, 20secs without SoC proc is bug, and they are working on fixing it
评论来自
Dobbo
Anyone know the proc rate of SoC?
评论来自
TheRaven
Its more then worth going your 1st 16 points into ret. Even if you plan to level as holy. Imp Judgements + Conviction + SoC are vital imo for leveling (my other 8 points are 5/5 benediction, 3/5 Deflection).
Get soc and you willbe in love and level several times faster.
评论来自
Carighan
It should be noted that while lvl20+ SoC is an amazing seal for leveling, 61+ with TBC's high-spelldamage-plate you can pick up from quests easily, SoR comes very close to it.
At lvl67 I found myself respeccing Holy, simply because I can grind faster this way. SoR hits for obscene amounts every hit (no proc), and my healing efficiency for self-healing between fights shot up a ton, too.
评论来自
68187
for better dps go SoB (if your BE) save yourself some talent points
评论来自
47146
I think even a raiding Paladin can benefit from this...you only have to put 11 points into the retribution tree to get it. So you can heal your Mates in Raids or Arena and can farm Gold, Items etc. when you are alone, if you have good gear, there should be no problem fighting non-elite Mobs. Combined with Seal of Wisdom(improved via Healing Tree) and Focus you dont have to fear getting killed by a Mob, because you wont ever get interrupted when casting a Heal. Swirching Auras doesn't cost Mana after all and only delays the Heal for 1 second or 1.5 second of Global Cooldown. And you won't have many downtimes if you don't spam Consecration.
My Level 29 Pally at the Moment sometimes only needs 10 seconds for a same-level mob and i very rarely need time to drink. He is at the Moment specced 9/0/11 (Divine Intellect + 4/5 Focus - May be Changed with Divine Strength tho, but the Extra Mana was a lot better for the Battleground) and of course Seal of Command.
Thats it for me now...maybe some of you could use my little "Advice"...if not, nevermind :)
评论来自
80899
Notice that the only difference between Seal of Command rank 1 and max is the judgement, the seal effect is the same and only depends on your weapon, not the spell level.
If you have low mana you can just cast SoComm 1 and attack with that. Don't bother judging SoComm1, though: instead of 228 to 252 (456 to 504 stunned) you will judge for 46 to 50 (93 to 101) now. That can still be useful to proc the 200 attack power libram, however.
评论来自
33826
SoC is a laugh when horde has SoB, though untill u get SoB SoC is the best.
note: SoB also crits, witch makes it even better then SoC. also seen SoB do dmg when i use crusader strike. will do some more testing and post results
评论来自
JamieK
I personally don't like its low chance of proccing, i once went through 10-15 fights without a single proc......i think SoC should be upgraded to proc each hit..
Or have a 50% chance to proc.
评论来自
Thottbot
Say nothing more then it OWNS
评论来自
Thottbot
Was thinking of using this instead of Righteousness to tank as Righteousnesses dmg drops right off with a fast wep.
1 Question: is the proc rate 'chance on hit' or 'fixed chance per minute'?
ie will I get more procs with a faster weapon?
with more hits and more procs and with both having the chance to activate vengance, i should constantly be @ +15% Physical and Holy damage.
BTW since command is based on physical dmg, does it get 2x the bonus from Vengance? 1st on the physical dmg its based on, and 2nd on the holy dmg itself -that would pwn!
Tho if Command procs per minute, I dunno if +30% dmg is enough to make up for the increased dmg from a slow weapon (+200%) :p
Don't have an active account yet so cant test it :(
My last pally could MH anything. This one will tank anything -just have to work out how to get massive holy dmg without sacrificing sta/def/fr/etc :p
评论来自
Thottbot
most of you forgot that this is HOLY dmg
no armor for that...
and crit of SoC is the same than your weapon crit
so if you have weapon crit like 5 % aha no crit from SoC in futur but!
but critical strike around 25 % that is dangeorus
评论来自
Thottbot
It's who's behind the keyboard
评论来自
Thottbot
Rewrite again: Actually, I keep seeing misunderstandings about SoC, so it is time to put this in order.
First of all, do not walk the Holy or Protection tree if you want DPS. Do not complain about DPS if you walked the Holy and Protection tree because of bad advice about the Retribution tree. There are a lot of old Pallies out there - mostly healbot types - who love to call Ret Pallies "retnoobs" and consider it a matter of dumb pride to not put a single point in there... to their own detriment.
Do not think I am putting down the value of a high critical strike rate, far from it, read below to see how immensely valuable this is for damage.
Here is what most people miss, two things:
1. SoC has higher DPS with slower, higher damage weapons. This also means STR is our first DPS attribute, not agility. We want as high of a crit rate as possible without sacrificing STR. If you are a rogue or druid cat then this is a different story.
2. SoC is based on weapon damage. This means that beefing up white damage beefs up SoC damage. But, a lot of the skills are beefing up white damage and gold damage -- so this is like double damage to SoC.
For instance, Vengeance gives a fifteen percent boost to white and Holy damage. As SoC is based on white damage this means you get nearly a double boost in damage from Vengeance.
Crits in white damage give that boost in gold damage, yet the SoC can crit itself. So that alone magnifies the value of critical strikes.
6% in two handed weapon specialization is 6% for SoC and the white damage.
10% in Holy Damage from Sanctity Aura is sizeable.
Divine Strength means 20% AP increase and this also effects SoC, however if you get that you will have to not get Improved Hammer of Justice which is invaluable in PVP. (We are lacking not in DPS but in control, which effectively translates into DPS.)
评论来自
Thottbot
all the shammys and shammy lovers that have posted here saying they own palas have obviously never fought a reckoning spec pala, lets say your windfury crits all 3 hits, on my next swing you get hit 4 times. reckoning palas in grand marshall/AQ gear are almost unbeatable.
on the posted topic, SoC is not as good as windfury, but palas make up for it with other skills. reckoning pala vs shaman with the same level gear shaman loses, pure and simple
to the shammy who said he feared warriors, thats amusing, thats the class i am most confident about beating, as i can fully heal myself twice in any fight with a warrior, although i would never let myself get below 20% (execute is a killer :P) so in truth i have more than double a warriors HP, and if they dont have uber gear i can beat them using Smites Mighty Hammer from deadmines
评论来自
Thottbot
Ok, if we could get away from the pally/shaman thing for a moment, does anyone actually know the percentage chance for Seal of Command to proc?
评论来自
Thottbot
I'm sorry but i use this site for help. I don't understand why people are commenting about shamans under paladins. Who cares who is better. If I want to know about shamans I'll look them up. Stuff like this just pisses me off because it's useless. Who cares about your petty arguments.
Now for my question that I was hoping someone may have commented on already. I'm a lvl 32 pal and in my training screen SoC rank 2 is listed but I cannot find rank 1. Has anybody else had this problem or do I learn rank 1 from a certain NPC?
评论来自
Thottbot
You learn Rank one of SoC from the Ret talent set, not from a trainer.
评论来自
Thottbot
Nobody ever answered the question:
Is the SoC proc set as a chance per hit, or as a certain number of procs per minute? Cuz that would make a HUGE difference when picking a weapon. Thanks.
评论来自
Thottbot
For all those asking about the Procrate,its 6 procs per minute
评论来自
Thottbot
im still lvling my pally so not sure how good soc is on higher lvls, i was half twinked on lvl 39 for few days and was basicly 1 shoting cloth on thos rare 3x crits(hammer, normal 500-600,soc 450, judge 400 wich was kinda overpowered,without vengeance tho, i grabed devotion aura and +to hit, so i also had around 40% dmg reduction.
Usualy i was top on kbs,dmg and healing aswell in bgs
As a rogue for the last two years i loughed at pallys how sucky they are in pvp but few good ones suprised me with efficent use of soc,hammer,repeatenc and judgeing... slaping on a judgement of crusade is also usefull depending who you fight since it gives +dmg and +crit
The most sucky thing about soc is that it can be dodged,blocked,parried, miss and resisted
But anyway in the end im gona end up as a healbot at 70......
And btw soc + wf totem owns hehe
评论来自
Thottbot
i actually dont play pally but that movie was really great! anyways lame with a prot spec.
评论来自
Thottbot
Doubles up nicely with weapon Procs.
评论来自
Thottbot
I know its been said before somewhere, but honestly people,
ANY CLASS CAN BEAT ANY CLASS
its all about the skill of the player, hands down,
stop making stupid lists and w/e other crap u post
its all about the player and what he can do
ppl say "oh my rogue pwns face all over mages"
well guess what, other people say
"oh my mage wipes the floor with rogues"
its all about the player, stop talking stupid 'mines better than yours' crap and answer statisitical/strategical questions about the skill u are posting under, TYVM
gg hf ds etc etc etc
评论来自
Thottbot
btw SOC is RESISTABLE rarely happens but still....
评论来自
Thottbot
I play a 69 pally with 41 points in holy. I put all my other points in ret for SoC and so i could solo and pvp more effectively. Works great. I was a little shocked after testing SoC vs SoR though.
I use The Oathkeeper (68 2h sweet mace). I figured out the time it takes for me to kill a lvl 67 raptor using SoR is actually a little faster, on average, than using SoC. This is with no HoJ mind you, but shouldn't SoC be hands down the best dps ability for us? Help me my brothers.... and sister.
评论来自
Thottbot
Here's the deal. For all the paladins out there, it's solely on the player on how you're going to play your paladin. I am personally a level 52 draenei paly. I use the truesilver champion, the scarlet shield from sm and a decent mace which I can't remember that chance on hit, restores 50 mana. I solo alot and I believe that with ANY class a player must solo to fully understand and play his/her class because this way you'll be more willing to try out new moves and see how they fair for you. SoC out dpses SoR by far for the simple fact that with a two hander you're looking at no the actually damage but the damage that is stacking. SoC can be deadly in pvp and I've had times where they others take two crits from my normal and SoC extra attack AND Crusader strike and back up wondering how the hell did that just happen when they're already down to half or less of their health. SoR, however, is exremely more reliable for the fact that every hit is guaranteed that extra holy damage. Personally, I rarely use SoR unless I'm just straight out grinding or for some reason SoC isn't proccing as much as it should. You have to understand, a paladin will probably never reach in the high amounts of damage a dps warrior, rogue and casters can, but with extra attacks, a good two hander and some skill with moving around, you'll earn your opponents' respect real quick. Also, with the note on the shammy, a shammy is not to be underestimated when dual wielding with an up-to-date windfury enchantment upon their weapons because unless you throw everything you got, they'll probably out dps you in no time. Every class has its up and downs; it just depends on how you employ them. Gl all.
评论来自
Thottbot
Seal of Command doesnt proc enough. I'm better off just using Seal of Righteousness.
评论来自
Thottbot
Although it may seem that the Righteousness can deal more damage because Command doesn't proc enough, there's still a few reasons why Command can be useful.
The holy damage dealt by Seal of Command can critical strike, triggering Vengeance. If both the weapon swing and Command crit, not only will the blow be devastating, but it will trigger Vengeance twice, increasing damage by 10%.
The second reason Command is also more useful that Righteousness is because the holy damage it deals can also proc your current Judgment. If you have Judgment of Wisdom on an enemy, you can gain mana back from both the physical damage you deal and the holy damage Command deals.
That goes without saying, Command has it's downsides. Like a normal physical attack, Command can be blocked/dodged/parried. And since it's also a spell, there's a chance the holy damage will be resisted like Righteousness can.
Without considering the higher damage you can deal when Judging Command over Righteousness, there is no real way of saying one Seal is higher damage than the other. Command has a random factor; it's based on luck. If you want more reliable damage over time, stick with Righteousness. If you want to rely on luck, Command has a much higher potential damage output.
Choose which Seal suits your play style and build, you can't simply say one is better than the other. I personally stick with Command, but that's because I'm usually pretty lucky with it.
Dovie'andi Se Tovya Sagain.
Karda - Trollbane
评论来自
Thottbot
Judge with crusader and this can hit really hard, equal to your melee damage. PLUS the holy or melee damage can crit so thats 2 seperate crit chances when it procs. However i must complain about how mobs can parry or miss the holy dam O.o Its magic how the hell can they parry or miss? Iv'e seen the parry or miss pop up in yellow when it procs so i know thats what their doing :/
评论来自
Thottbot
Hmm...i was thinking, how about this.
U go prot, getting to 41 or 46 points in prot tree, if u put 46 points in it, u'd b lvl55 by that time, then, u start adding in the ret tree, put 5 points in the improved seal of might then 5 points in deflection, and then u have SoC at lvl65 o.o as a prot pally, u could use SoC instead of SoR and use SoC's judge when using hammer of justice, isnt it a good idea?lol
评论来自
Thottbot
I've gone back and forth between this seal and SoR in my dps builds.
SoC basically gives your weapon a chance to do extra damage based on your weapon damage, although the damage type is holy. It counts as an extra physical attack; thus, it can miss, be parried or dodged. It can also crit, and the extra attack can double proc any judgments on the target like judgment of wisdom. Think of SoC as akin to the shaman's windfury weapon -- Immensely frustrating if you need it to proc and it doesn't, but absolutely insane when it does. It can only proc off of your white damage and doesn't proc off of itself or from crusader strike.
SoR is a bit different. It gives your weapon a constant dps boost that cannot crit. The extra damage that it does is actually pure magical damage; it gains boosts from spellpower, not from melee attack power. It can never miss or be dodged/parried, but it will occasionally resist. It's basically the bread and butter damage seal of a paladin, and useful to a pally of practically any type of build.
Level after level I switched back and forth and discovered this: I can't stand this seal! It is extremely unpredictable -- you could be sitting around in one mob fight waiting for it to proc and the seal would run out twice, never procing. In a different fight, it would proc each swing and the mob would die in 8 seconds. This unpredictability might be valuable if you PvP a bit, but for leveling I just couldn't stand it. I switched to sanctity aura and improved SoR. It might not kill things as quickly (sometimes) as SoC, but the kill times are about the same between mobs.
If you like this seal, more power to you. If you don't, try snagging sanctity aura and using SoR instead -- this configuration is what saved the DPS-side of pallies from my hate list. It does more than you think with sanctity, vengenace and crusader judged... often more than my non-crit melee swings... and it's reliable!
评论来自
Thottbot
I don't feel like typing all the I's (regular swings that don't proc SoC) and -'s (swings that proc SoC) so I'll tell you the results.
I'm using a Black Metal Axe (Speed 2.10, 18-34, 12.4 DPS). I'm level 22, and I killed Murlocs for awhile.
I swung 295 total times. Of those 295 times, SoC proc'd 75 times. That gives me a proc/swing percentage of %25.4.
If you'd like to make it a "proc/minute" number, we could say 295 x 2.10 = 619.5 seconds = 10.325 min. 75/10.325 = 7.26 proc/min.
Personally I go with ~%25 proc percentage, but believe what you'd like to believe.
Things about SoC:
You'll know it procs cause you're character will spin around, and it'll sound like a "Raptor Strike".
Damage caused by SoCo with SoCr Judged exceeded my normal weapon damage every time.
SoCo procs can be dodged, parried or missed. Someone said they could be resisted, but I can't remember seeing it, so no comment.
I have no idea if SoCo will proc if your normal swing misses. I was just playing with percentages. Next time around I might check to see if "normal swing dodges, parries or misses" will proc SoCo.
SoCo, when Judged, does more damage than SoR when Judged.
SoCo will also do amazing damage every 1 minute (45 seconds with propper talents) given that you throw Hammer of Justice first.
Edit: Forgot to mention that SoCo procs can also crit, and are affected by your base crit rate...so the higher that is, the more SoCo edges past SoR.
So...with all that, here are my conclusions. SoR is much more reliable. I had a couple battles with 1 or 2 procs out of greater than 11 swings. When you're counting on that extra damage, and it doesn't come, it's extremely frustrating. During tests I was too busy checking off swings, so I was unable to Judge SoCo to add extra damage. Whether or not the higher judgement damage from SoCo makes up for the crappy proc percentage, I don't know. IF you DO get a fight where SoCo procs 5 times out of 8 swings, 4/7, 3/5 or 4/6, you will be absolutely astounded at how much damage you do, and how quickly as well.
One of the above posters might very well be right when he said that Sanctity Aura and Improved SoR would give you more damage without a doubt, but if you're a Holy Paladin first, like myself (Yay Shockadin!) then Sanctity Aura is too far into the Ret. tree. For me, I have a feeling that SoCo + Judged SoCr (w/Imp. SoCr) and a well timed Hammer of Justice followed by a judged SoCo will probably give me more than enough damage to write home about.
It's just too bad that once I get Holy Shock and Seal of Wisdom, I'll go into Judged SoW, SoW up, Holy Shock + Consecration mode, and have no need for SoC, except for that possibly necessary spike damage with HoJ.
All in all, it's a tough decision whether or not this will out-damage SoR. It certainly will if you use Hammer of Justice every minute followed by Judged SoCo, but unless you do that, the proc percentage just isn't good enough to beat SoR, in my humble opinion.
评论来自
Thottbot
proc rate is 6.8 per minute, or once every 8.8 seconds on average, so you would need to get a 3.6 sec weapon to have a 41.6% chance 2.2 weapon would have a 25% chance. You also have to keep in mind that that unlike other procs ,like fiery enchant are which is a set amount of damage, this will have more damage on weapons that do more per hit(generally slower once). So lets compare the damager per second from this on a 200dps pali(attack power+weapon damage)with a 2.2sec and 3.6sec weapon
AVERAGE damage per swing on a 2.2sec = 440
AVERAGE damage per swing on a 3.6sec = 720
So since it goes of once every 8.8sec a 3.6sec weapon would give
81.8
extra dps and a 2.2sec weapon would give
50.0
extra dps + crit chance of course , but it definitely works best for Retribution palis with a high crit chance.
which is armor penetrating of course since its holy damage.
评论来自
KingMurloc
Seal of Command have an exact chance to proc on each white hit of =7/60*(your base weapon speed), so 42% with 3.6s 2-hander. The proc have 1 second cooldown, so it wouldn't proc multiple times from windfury.
It is possible to twist with this seal - having multiple seal effects on melee attack.
You need to either use seal of command immediately AFTER a swing attack (but before animation) with another seal if you playing on Private Server.
OR:
You use another seal with Seal of Command already active on you within 0.4 seconds BEFORE your melee swing is going to happen if you playing on Blizzard official classic servers.
It is an advanced technique which require you to have swing timer addon installed and a lot of practice.
链接
命令圣印
命令圣印
等级70
天赋
65法力值
瞬发
需要 圣骑士
使圣骑士在攻击时有一定几率对目标造成与攻击伤害的70%等量的神圣伤害。圣骑士在同一时间内只能激活一种圣印。持续30 sec。
释放这种圣印的能量将对目标造成审判效果,对其立刻造成68 to 73点神圣伤害,若目标昏迷或瘫痪则造成137 to 146点神圣伤害。
(1秒 冷却)
魔法增益
命令圣印
魔法
近战攻击有一定几率造成额外的神圣伤害。
持续30秒
法术细节
持续时间
30秒
类型
神圣
机制
n/a
驱散类型
魔法
GCD目录
普通
成本
65法力值
范围
0码
(自身)
施法时间
瞬发
冷却
n/a
GCD
1.5秒
光环触发几率
100%
效果 #1
Apply Aura:Proc Trigger Spell
PVP 倍率:1
命令圣印
效果 #2
Apply Aura:Dummy
价值:20425
PVP 倍率:1
服务器端脚本
标记
形变时无法使用
[Do Not Sheath]
[Instant Target Procs]
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