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Hellfire Cannon
This NPC can be found in Hellfire Citadel
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Encounter Journal
Heroic | Mythic | |
Deadly | Important | |
Tank | DPS | |
Healer | Interruptible | |
Magic | Curse | |
Poison | Disease | |
Enrage |
- Overview – Players attempt to turn the massive Hellfire Cannons in the Citadel's courtyard against the mighty gate of the Citadel, while fending off Siegemaster Mar'tak and her militarized force.
Throughout the encounter, waves of enemies rush at the players, periodically accompanied by huge siege weapons that seek to destroy the Cannons and the players defending them. Destroying these siege weapons allows players to salvage Felfire Munitions, which may be brought to the Hellfire Cannon, allowing it to continuously fire Hellfire Rounds at the Reinforced Hellfire Door.
Once players successfully breach the Reinforced Hellfire Door, Siegemaster Mar'tak's forces retreat into the Citadel.- Damage Dealers –
Quickly defeat Gorebound Felcasters after they use [Metamorphosis] to become a Gorebound Terror.
Defeat Fel-Infused Siege Weapons to keep the Hellfire Cannons alive. - Tanks –
Be ready to grab the attention of any Hellfire Reinforcements.
[Slam] stacks increase Physical damage taken, so be wary when tanking multiple enemies and a Hulking Berserker.
- Hellfire Cannon – Upon starting the encounter, players commandeer both Hellfire Cannons. Siegemaster Mar'tak's forces continually pour forth from Hellfire Citadel to prevent players from capitalizing on possession of these cannons.
Based on available Felfire Munition reserves, the Hellfire Cannon will continuously fire at the Reinforced Hellfire Door.- Felfire MunitionsFelfire-Imbued Siege Vehicles carry Felfire Munitions into battle. Upon death, the Felfire Munitions drop to the ground, allowing a player to pick it up. The Felfire Munitions despawn if not picked up within 10 min.
Upon being picked up, a player gains Haste, increasing movement speed by 100% for 15 sec. While being carried, the Felfire Munitions inflicts 13 Fire damage every second.
- Siegemaster Mar'tak
- Howling Axe – Hurls a notched axe at a target, which strikes all marked targets before returning to the caster. Upon impact with each target, inflicts 10225 Nature damage to enemies within 8 yards.
- Shockwave – Sends a shockwave in a targeted direction, inflicting 10055 Nature damage and knocking back enemies within 4 yards of each impact.
- Inspiring Presence – Inspires nearby units, increasing damage done by 10%. This value increases while the caster fights enemies.
Hellfire Reinforcements
- Iron Dragoon – This hardened melee enemy wields a sharpened polearm and is at the beck and call of Siegemaster Mar'tak.
- Gorebound Felcaster
- Incinerate – Hurls a gout of flame at a target, inflicting Fire damage.
- Felfire Volley – Conjures a volley of flame, inflicting 1278 Fire damage to enemies within 50 yards.
- Metamorphosis – Transforms into a demonic entity, inflicting 1619 Fire damage and knocking back enemies within 5 yards and buffs the caster, increasing damage by 50% and movement speed by 100%.
Immune to crowd control effects.- Gorebound Terror
- Felfire Volley – Conjures a volley of flame, inflicting 1278 Fire damage to enemies within 50 yards.
- Contracted Engineer
- Repair – Repairs a targeted vehicle, healing it for 2% of total health every half-second.
- Conducted Shock Pulse – Shocks a target with a conductive shock pulse, inflicting 2763 Nature damage and stunning the target for 9 sec. This damaging effect may jump up to 3 additional targets.
- Boom – Sets an explosive charge at a target's feet, inflicting 13634 Fire damage to targets within 5 yards after a short duration.
- Grand Corruptor U'rogg
- Corruption Nova – Spews a stream of vile corruption, inflicting 136 Shadow damage to enemies within 2 yards of each impact location.
- Corruption Bolt – Hurls a ribbon of corruption at the target, inflicting 4261 Shadow damage.
- Corruption Siphon – Corrupts the soul of a target, draining all but a sliver of their health, healing the caster for 0 times the drained value, and absorbing healing equal to the drained health for 15 sec.
- Grute
- Cannonball – Leaps at an enemy, inflicting 6817 Physical damage to enemies within 9 yards of the targeted location.
- Shockwave – Sends a shockwave in a targeted direction, inflicting 10055 Nature damage and knocking back enemies within 4 yards of each impact.
- Cower! – Roars, causing nearby enemies to Cower for 9 sec, reducing their movement speed by 30% and inflicting 2215 Physical damage, bypassing armor.
- Slam – Slams the target for 5522 Physical damage and increases Physical damage taken by 30% for 12 sec. This effect stacks.
Felfire-Imbued Siege Vehicles
- Felfire Flamebelcher
- Belch Flame – Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 6987 Fire damage to enemies within 3 yards of each missiles' impact location.
- Felfire Artillery
- Artillery Blast – Fires a superheated artillery shell at the Hellfire Cannons, inflicting 5760 Fire damage to anything within 40 yards.
- Felfire Demolisher
- Siege Nova – Fires a series of mortars in a targeted direction, each inflicting 3448 Fire damage to enemies within 3 yards of each impact.
Additionally, a final mortar blast strikes enemies within 100 yards for 131 Fire damage, partially decreasing in damage as distance increases.
- Felfire Transporter
- Call to Arms! – The Felfire Transporter delivers a seemingly endless supply of units to the front lines.
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