Master loot can get bent.People don't even want to help out on keys and throw tantrums on weeks that aren't ideal for them instead of pushing through that as well. People abuse stuff all the time and say "iT sHoUlDn'T bE thErE thEn" or "fun detected" and also mistreat pugs and others all the time, peer pressure out of nonsense and all the other jazz over the years. It's a community problem and people just flat out don't want to be mature or do anything because it's the right thing to do. Too many runs where buddy mcgee was friends with some jackrabbit and all your stuff you earned all night was stripped because of whatever tom foolery reason.Hell, most of the time people won't do anything if there isn't a "reward" of some sort and blow a fuse when a story or whatever isn't the way THEY specifically wanted. You put in the work, then you get the drop cool good deal. They are giving a wicked chest that gives you guaranteed stuff every week from the more challenging content you do. That is more than good enough, no more fishing for upgrades.
I love personal loot. In theory masterlooter should be better, but in practice people are bad and it never works. It's like communism. Sounds really good on paper, but never works out because people are bad and think about themselves and their friends only/mainly. It is much better to blame"luck" or "blizzard" or "RNG gods" than to blame a person(s) in your guild, have drama, quit guilds, guilds disbanding etc.
In my oppinion you missed one really important aspect: role play and meaningful choices.For my personally, there is simply no role play reason for prrsonal loot.When a boss falls over and layes dead on the floor, how the f* is it possible for it to distrbute loot to different persons.Loot council was fun and offered alot of freedom and social interactions.
nah master loot can stay removed. there is no reason to bring back a system that was abused by players by not giving loot to "trials" or just in general arbitrarily assigning loot to those who "deserve" it more than any other person in a raid that helped kill a boss. Not to mention just ninjaing loot in general. Personal loot works fine for the most part. If there were any changes to be made by it, remove the unnecessary item level restriction for not being able to trade loot you dont need because its 5 item levels higher than your actual bis and then call it a day.
If PL should be thing then why not just allow you to solo raids? PL removes player interaction something this game sorely needs because it has bit by bit been removed. The game at its core is not all that fun, it's just a grind-fest and it should be. What makes the game fun is interacting with other players, making friends and enemies, go through some drama find a nice guild. Trying to make the game sterile and perfect will kill it.I want group loot back in dungeons because it should feel like you are a bunch of murderhobos that split the loot among each other. I want ML back as an OPTION for any player organized runs and switching loot system mid run required all members to accept the change. PL can be the standard for LFR and LFG where you are just grouped up with people you know absolutely nothing about.Also this article seem heavily biased towards a PL system.
Just make it so personal loot can be traded regardless of what ilevel you've equipped and everyone wins. If someone gets a piece of loot and the guild/group tells them to trade it, they have a choice to do as requested or to be kicked from the guild.
What is with all this talk about stealing loot away from people who get loot via personal loot?"Give that item to so-and-so""How about no?""We're gonna gkick you if you don't""Ok, peace out"gquitsIt's literally that simple...You can even have it to where that is a rule you need to know before joining, so if you join and raid with said guild you already agreed to that stipulation in the first place. So what's the problem here exactly?
Making all loot tradeable is a fine solution. But at that point, when loot is freely tradable and without any weird convoluted trade restrictions, why not just bring ML back as an option for groups who want to distribute loot in this manner?Having to coordinate loot trades; kill after kill, week after week, builds into quite the constant annoyance. Having an ML assign loot to players and then having it appear in their bags was a much more convenient solution.Just bring ML back. Much like Warmode, it's entirely opt in. Groups that don't want to use it don't have to have to turn on ML. They remain exactly as they are now. While groups that do want that convenience and functionality can turn it on and have what they want. Each type can have exactly what they want without affecting one another.I don't see why options can't exist.
We know they won't bring back master loot. Personal loot has many issues, they should focus on fixing those issues. For example issue, I wish they solve is items that don't have a type (cloth, leather, mail, plate). Here I'm focusing on rings and necks, the same items can drop for everybody. So usually personal loot is some useful item and a ring/neck. And rings/necks have way higher chance to drop, and they become obsolete very fast. And very often we have situations where rings are dropping for everybody:Three Rings for the Elven-kings under the sky,Seven for the Dwarf-lords in their halls of stone,Nine for Mortal Men doomed to die.
Silly idea : Why don't they give the raid leader the option to activate master loot ?A ready-check-like popup appears asking if everyone is ok with master loot beeing activated, and if even 1 person doesn't agree then master loot won't activate.People who don't want master loot to be activated are free to leave, or the raid leader is free to kick them.IMO that would be the perfect solution... Give the guilds the CHOICE they want :(
Not only does the current system remove the excitement of an item drop and the following suspense of winning the item (let's be honest, gambling is popular for a reason), but the old Group Loot system also had to die for Personal Loot's sake.Nobody likes asking around 3 different people they don't know if maybe they do not use an item they received with Personal Loot. I'm sure there's people that do not mind it, but for me personally it just feels like a hassle.
The only, and I repeat, the only issue with personal loot, is that you can't trade certain items. This restriction needs to be lifted. If people want to do master loot, they can give the items to the raid leader and then divide it. The problem is the trade restriction, not the personal loot.
Keep personal loot the way it is. Being able to trade any ilvl drop means master loot is back
I don't know if this is possible but what they should do is make rings, trinkets and necks tradeable no matter what the ilvl. that way someone won't be forced to hang onto a piece of gear which despite being an ilvl upgrade is actually a downgrade because of secondary stats/trinket effects.the rest of the gear, absolutely make it not tradeable if it's an ilvl upgrade