This system also just tone down almost all acomplishments you can get since players will probably only got their higher score in "easier" weeks.So whats the point of the score system if you just have to wait for the easiest week of all to get it? And why asking players a certain score for features if they'll have to wait for an especific week for it?
Affixes and their rotation are good for me... I'm playing disc priest and I've got no problems in healing 20s.. but ye.. this week TJS is ridiculous with these shas and their explosions :D in pug groups it's unhealable tbh
I think these are not about lack of buff affixes. Quakings are just unfit for dungeons right now and it is on live server because blizz did not do enough tests.These kind of issue will always happen unless blizz pour manpower to tests or overhaul affixes into more modern concept.
And also we have to point out almost half of the affixes are weighing on healers. It just feels bad to read every single affixes.
The interesting and inventive seasonal affixes have shown that affixes are not a bad concept in general. It's just that the weekly affixes we have are mostly awful, lazy designs that arbitrarily punish some specs far more than others, and have wildly different impacts on the dungeon. Sanguine or Quaking are a nightmare in the cramped tunnels of the Halls of Atonement but may as well not exist in the open plains of the Nokhud Offensive; Bolstering is relentlessly punishing with the 5-man pulls of NO but was barely noticeable in the miniboss-heavy King's Rest back in BFA. Explosive and Volcanic are hugely punishing for casters and barely impact melee; Spiteful and Storming has almost no impact on ranged. Grievous and Bursting are honestly both just a flat nerf to healers. Raging is pointless when Soothes can just cancel it completely. Tyrannical and Fortified are less offensive for their impact and more just dull, tho dungeons with particularly obnoxious trash or bosses have been reduced to dead keys by them on several occasions.They're all just dated and bad design, and that's become increasingly apparent as the seasonal affixes have leaned more into interesting kiss-curse systems.
I don't even really like M+ as a concept, let alone affixes. If they want them to scale up etc that's fine but I don't like the timer, I don't like how the dungeon design is limited to the affixes can fit on top, I don't like the focus on trash mobs, I don't like how keystones work, I don't like the scoring system, basically everything about M+ is trash and drives all the negative experiences we have from the game feeling unfair to player toxicity to how metagame-compliant people actually are.WoW is a game about fighting hard bosses with cool mechanics who drop loot, and M+ is a game about farming trash efficiently with bland repeated affixes we've known for a decade who don't drop loot. Affixes aren't the issue, they need to rethink dungeons as a whole honestly.
I see here most of the people who wants easy m+ are people who don't even tried to push more than +16-17 key. Season now is amazing and with that thing where u get maximum vault item level of 421 from m20 is the best! Only Quaking/explosive/raging/bursting need to be changed becouse is already in game from very long time.
Delete Fortified/Tyrannical, also delete Explosive, Bursting, Bolstering, Grievous, Raging those are most toxic and not fun affixes.
All the specific role affixes, definitly. Bursting, griv, necrotic, sanguine... Having one affix making the life of your tank or healer much worse is nothin but a misserable experience for them and when the affix makes people just not want to play is downright terrible game design.I know how little i wanted to touch m+ every week necrotic was around on my dk just because it was just absolutely agonizing and im certain healers feel the same on griev.
Explosives and Spites just need to go...Both are slowing down progress heavily, are annoying since they are getting the primary focus in chaotic situations.So much fun trying to get all explosives fast enough in AA at the tree while not doing low dps because of it.It is not that the affixes are hard. All are easy to counter - but those 2 are just feeling bad.They deny dps, they slow down.
keep the normal affixes, rework the seasonal to be always a positive one. 3 bad 1 good
Tbf, thundering isnt the big issue but affixes like quaking, raging and maybe explosive and storming are. They make parts of dungeons outstandingly hard instead of mildy mixing up the playstyle / providing an additional challenge. They should be reworked.
My biggest gripe is that some affixes make certain Bosses a game of chance.Quaking can totally destroy any attempt on Bosses where the group has to stand in one place/area like the Imp-Lady in Court of Stars.As a tank without any abilities to grip or push a mob out of it sanguine is extremely frustration with non casting ranged mobs that just heal up in that crap, not to mention that older instances like the Temple of the Jadeserpent aren't really made for that with their narrow pathways.
I do hope Blizzard takes a serious look at M+ for 10.1 and doesn’t just mix up the affixes and add a new seasonal and call it good. At this point I’m really tired of punishing affixes. I was thinking about it, and it would be like the Torghast rework they did but only have the Torments and no Blessings. Miserable.My friends and I did KSM this season, but at no point was it fun. And most of us do not even want to keep running to cap out gear.Also, I agree that most affixes are punishing for healers. I still can’t get over that they removed necrotic because it was “too much for tanks to worry about” but kept in grievous, bursting and explosive. I haven’t found anyone else who likes my idea yet, but I think it would be neat if the m+ dungeons were invaded by different groups of enemies each week, like island expeditions. I don’t know if you keep the bosses the normal ones and just replace the trash. I guess? Because otherwise it would be like the same bosses in each dungeon, or it’d be wayyyy too many to learn with each rotation.
Not so much reworked as getting removed entirely. I would hesitate to even leave seasonal affixes after the debacle that was Thundering and the hit and miss SL ones. The increased scaling to damage and health is enough of a challenge. The affixes aren’t even challenges but for the most part just annoyances. I get that they tried to do the least amount of work with this system and just straight up copy and paste it from Diablo III Rifts but WoW is an MMO- RPG not an A-RPG.
Would be fun to see how it would work if the affix system was turn upside down.Keys were over-tuned and the affixes, instead of hindrances, were boons that let us overcome that over-tuning. Turning the affix into something positive that you want to maximize around rather than fight against.It can't just be 100% flipped or we'd see groups kiting damaged packs up to a boss, finish them off and going into the boss with 500% or more bonus damage on a Raging week but the base idea of boon over bane should be sound. "I love this affix" should be the goal rather than the current "I hate this affix"