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I'm just doing my usual and keeping all loot to myself. Personal loot it is.
Social experience is a big part of MMO-RPG's especially when it comes to raiding. I liked masterloot because it creates a we over me mentality when it comes to raiding.It was nice having items drop for the guild rather then dropping for the player. It made the accomplishments guild driven rather then player driven. I do not think masterloot should exist in 99 percent of the content, but it is really unfair for mythic raiders not to have this tool in the game.
"Has Personal Loot Succeeded in Battle for Azeroth?"No.
Never was a fan of PL and removing Master Loot from most instances is/was the biggest mistake blizz made. Why not leave the option in for guilds who have long standing gearing plans and want to use ML over PL . Funny how ppl say that PL is a better system when you ether get loot or you get nothing ,but over on ML side ppl vote on gear they want or don't want some may want smth for tmog or an upgrade. The idea that ML is bad coz some abuse it and give stuff to their friends is nonsense, when the gear is in a vote based system. If and a big if you find guild like that MOVE ON you will find 100 times more fair guilds than the ones who are bad.
It's super funny reading through the comments and being able to tell who has and who has not read the article. It's like people saw the article title and were like "OH BOY TIME TO BREAK OUT THE LEVEL 120 KEYBOARD WARRIOR"
Nope, I don't think removing the trade restrictions is a good idea. Without them we'd be right back to allowing guilds to 'force' members to give up loot that might be an upgrade for them because it's 'better' for someone else, all for the sake of being able to trade something that's a higher item level but not necessarily an upgrade for the one who got it.And no, 'just make your own groups' continues to be a non-option. If the majority of the community is already subscribed to one way of thinking, you don't really have that option. Take a look at the M+ meta for example.
I agree in general with personal loot. I would also remove boe drops (or nerf them, or make them cosmetic) and disable all loot trading until after progression (say 6 lock outs). These changes end the need for split farming and profession grinding.After 6 lockouts I would keep personal loot with free trading ability.These changes keep the focus on actual progression and actual boss defeats.
I mean.... for me personally I never had to deal with it too much since two of my guilds disbanded during BFA during dazar'alor(sad but thats what happens when a expansion is so uninspired). I just hear it sucks for guilds. For pugs when I did pug it was easy to not join a raid that had master looter on since most of them were personal loot at least from my experience during Legion.So.... why was it removed again? This another case of Blizzard turning things that weren't issues into issues? Like, with GCD solving the use of macros which no one saw as an issue? Just really confused by these decisions.If they are going to remove something just remove the ilvl trade requirement. I heard from people I know who do guild rading tell me its bad to get weapons or gear they don't need in guild raids but can't trade it to people who do need it in their guilds because it was 5 or more ilvls higher than their max ilvl gear in that slot.Just bring back master looter and let people/guilds decide what type of looting system they want to use. Stop making decisions for them its like freedom of choice in WoW just continues to decline and its !@#$.
I love personal loot, I just miss being able to give my friends gear that is better for them even if it is like a staff that I would never use but because I never had one of those ilvl, I cannot give it to them. If that was allowed, it would be much better. Also would be awesome if they stopped gimmicks like corruption and put back in reforging so almost anything would be an upgrade just because of ilvl, that would be great.