great change (subject to testing ofc)
The loadout feature is fantastic! Will be interesting to check these out when more information is available! This expansion has a lot of amazing news so far!
I seem to recall when the old talent tress were removed, Blizzard cited one reason that "+X% to Y skill isn't fun". They gave us very strong talents similar to the grid we have now, which, admittedly, are way more significant than 1% crit. I guess we've had enough fun and now we're going back to boring.
yes convoke master spell
Finally, a good way to play class fantasy, but I hope talents and abilities will be balanced so I don’t have to play specific builds like wfi in sv, or demonic in havoc, i want to fully customize those specs the way I want it to, but of course, lots of testing is needed
we'll see when the calculators are up
Convoke the Spirits lives! But, no Soulshape? Maybe we just keep it and it only works in the older zones?
So if square talents are new abilities on the left side of the tree you can see things like rejuvenation, moonkin form, etc. So you're going to have to buy your base toolkit? How much customization is that going to actually allow for? Are you really going to be able to a resto druid that can not choose rejuvenation, lifebloom, etc? This just feels like taking stuff away to give it back like they did especially for ret paladins during the unpruning of shadowlands. Taking away crusader passive and retribution passive just to give it back as aura options didn't feel great.
Freakin love this, to quote the Venthyr in Torghast " Sarn! About time!"
200% in on this, I can finally customize my character talents as I want them again instead of having a bar full of @#$% I don't even use.
this is awesome...Obviously the top raiders will have the min/max tanking/healing/dps talents all chosen the same unoriginal layout but those who want to have some fun can actually have fun. I hope to counter this is that there are only a FEW "required" talents for your spec but the rest is up to you and your own playstyle. One can hope, right?
I like splitting out trees for core class capabilities and spec specific ones.Will be interesting to see if you can swap out saved trees as easy as you can swap out armour sets, or if there are limitations (ie: rest areas or glyphs or something like that).There will always be a min/max path, but it would be interesting if there were nodes that have important niche benefits for end-game mechanics that forced player selection.
Hard to say how i feel about the system... esp. since they've chosen to use Druid, the class with probably the most abilities, to show the idea off.As a priest for example, given the setup of holy/disc/shadow and their currently shared abilities, the tree would likely be half the size of what druids have, as you simple would remove the whole feral/guardian related buttons. And that's not exciting.
The classic move. Remove a feature from the game, re-add that feature later on, call it new content.Then the player reaction is usually like "yesssss lets gooooooooooo". You guys are being played.
Playerbase Prediction: The min-maxers will all build the same tree once the stats have been measured. These same players will then go on to complain how there aren't options despite the multitude of options available. Different solution, same problem.Personal Thoughts: I appreciate the artwork and variety of options. However, I do not like how disorganized the trees look. I prefer a more simplistic row by row layout that does not limit player choice to one option per row. Please clean up the UI layout.
This looks incredible and I cannot wait to find out more about it!
i will say it..goign by the picture to get good spec amount of stuff you are gutting your class skills a lot...
Lets make talent trees the way they were years ago and call it a revamp, yay!But, in all seriousness, I welcome this.