All affixes should have a positive side to them.Explosive - when you kill an explosive, you deal 10% more damage for 10 secondsBursting - dispelling someone with bursting restores #% manaStuff like that.It would also be helpful if all classes were actually balanced, as opposed to the actual joke that is tanking parity right now.
The biggest problem with M+ is not affixes. It is class design and player's maneuverability to swap. If you are unlucky enough to choose, level and invest weeks of gearing into a weak class you cannot easily swap to push keys. I spend hours every night trying to get invited into groups as a Resto Shaman. Every group wants a Resto Druid or Evoker. I think we're at the stage now when M+ and PvP should not be gated behind weeks of invested gearing on each single char. I'd have a lot more fun if I could swap between any Healer class and spec.
Keep the seasonal affix, and keep non-movement related affixes.Bring back teeming, keep sanguine, that type of thing. These affixes don't necessarily alter your gameplay that much whereas something like quaking does.
Yes x7500 Not sorry.
Why is everything a healer punishing affix? Why can't we have like a DPS oriented affix? Something like:(Passive dungeon effect: damage dealt by players is reduced by 75%)Every 12 seconds, Do-A-Thing (pop an explosives-like balloon for example) to gain a 500% personal damage buff for the next 10 seconds.
I think there should be one season affix, one positive affix, and then the standard scaling. With how overly complex Blizzard makes dungeons now, everything else is overkill. At some point the dev team needs to take a step back and ask themselves if they're trying to make an accessible and pleasurable gaming experience for most people, or team-based Dark Souls.
i wish we had weekly route changes ala arcing depths and waycrest included as "affixes". all the current affixes are are just $%^& on the ground, stat buffs, or dots, and that's !@#$ing boring. why not have things like "this week a random old dungeon boss replaces the third or final boss (one with mechanics though obviously)" or a rotation of past seasonal affixes in addition to the current one, and then the old one gets added to the pool. things like adding new bosses or trash packs to the dungeon was way more interesting than "uhhh there's a red swirly on the ground and when you kill mobs they drop a dark red swirly on the ground that heals enemies"
Why is Dratnos talking about himself in the third person in this article?
One of the main reasons why I quit and many others are cause its not fun at all to do mythic plus. Just isn't. Make the affixes positive or something, change things up, this game punishes you way too much to enjoy it.
It doesn't help that most affixes are basically different ways to screw the healer. Next week will be bursting grievous again and yes, there are probably a few masochists who enjoy it but many more will just skip. Affix combo so fun it makes people not play, great success.
I think Fort and Tyrannical are silly to have when the key levels already scale health and damage of everything. These could be removed and then just increase the baseline percentages like 10-15% to compensate. We should not have affixes that cause people to skip weeks or maybe login for their one dungeon for the vault. It should be a fun experience.
I could echo what many have said in this thread. A lot of similar sentiments and good ideas.The main thing is, I love dungeons, but I am not satisfied with affixes how they are now. So someone please fix. 🙂
Honestly, do the level 3 and 7 affixes serve any purpose? They’re more annoying than a skill check for tanks and dps. The only role that is challenged are healers and they’re dealing with enough. I say buff the dungeons and drop level 3 and 7 affixes all together. I like Fort and Tyr because they force you to approach dungeons differently and the seasonal affixes are normally cool. This season is kind of boring but in the past they were fun. I really liked % type affixes that spawn things challenging. Anyways, just my opinion.