If you don't have the right covenant in your group, you'll lower your max keystone level possible. It doesn't matter if you're doing a +5 +15 or +30.For example:players who can barely time a +15 now for their weekly will not be able to achieve that in SL if they pick the wrong covenant comp for their group.You don't have to be a top500 world player to hate this change because it's not a high end problem. It's a problem for everyone who likes to play m+ at their personal limit.That's why it will effect players of every skill level. Nobody want's to hamstring themselves for absolutely no reason.
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So, will guides count also best dungeons for gearing according to these ridiculously strong buffs? Will we read something like "+14 MoTS ARD ONLY"?
If you're playing at a level where you have to struggle each week to complete a weekly 10 or weekly 15, please enjoy never being able to sign up for keys again. Hope you like pushing your own key every week and dealing with depletes because of people randomly leaving!
I don't understand why people can't just have one of each covenant?Are there people that still only play one character (non sarcastic question)I have 10 level 120s giving me enough classes and opportunity to be included.I would encourage people to make an alt now while the bonus is in effect, it doesnt take longEven if you only had 1 alt, it would give you 50% of the covenants. giving you that many more chances to be in a group
OMG AZEROTH IS DOOMED EVERYONE! THE WORLD HAS COME CRASHING DOWN! AN RPG HAS RPG ELEMENTS IN IT!MYTHIC PLUS IS A DEAD SYSTEM! IT WILL NOT SURVIVE SHADOWLANDS BLIZZ CHANGE BAD this is all im hearing in this thread
Following would "fix" ALL currently listed problems:People can get key only for dungeon their covenant have bonus in (so swapping keys for 2 dungeons) OR possibly opposite: People can't get keys for dungeons they have bonus in.They could also add following mechanics:- if group member have lower key then what results from key run they get their kez upgraded to that level- very small buff for each covenant in group (up to 3)- very small debuff for stacking (3+) people of same covenant in groupEACH of these would reduce several of undesirable elements people talk about. If combined anyone min-maxing for PUG should be forced to wait for what they want too long to be worth hassle.
People that are defending this are the same people that have never done more than a single 15 a week in their entire lives. It's honestly baffling that they are even speaking on a subject they know nothing about. The change doesn't matter to you regardless of whether or not it makes it to live, so why do you care? Let the people who this actually affects voice their opinions; the ones who care about mythic plus and regularly participate in it.
Still think this is a bad idea but I'm not surprised, they don't want the covenant class ability to be the only thing you consider when choosing, so they add things to make certain covenants useful in different situations. The problem is this makes them NEEDED in certain dungeons. All this will do is make it so now you NEED to bring a certain class/spec to a M+, since they will have the covenant required, because that covenant has their BiS class ability.Blizzard really just don't understand that there will ALWAYS be a meta.
Good.
This is just better for the game. M+ became pretty stagnant in BFA. I'm glad to see this and pairing it with the kiss/curse affix. Love it.I'd take a low geared ret pally over a havoc DH if the pally had the most beneficial covenant. :pAnd that's exactly what these do. The cookie cutter meta becomes more complex, and that complexity begins to addup to such a complicated level of class/spec/covenant per individual dungeon puzzle that... It's just more beneficial to bring off-meta classes that fit into the Covenants.It's why these buffs HAVE to be powerful. If it was something for flavor, it wouldn't matter. It needs to be so great that a class/spec/ilvl simming 10% stronger would still be the theoretically 'wrong' choice to bring. Like, if you're playing an off-meta spec (Which itself is community driven, as every spec can beat every Mythic raid and run M+20), then you're -already- vulnerable to player bias in a group. At least now you have a 25% chance of your covenant getting you pulled into the dungeon. And if you're the 'wrong' covenant for the dungeon, then you're still in the boat you were in during Legion and BFA. These covenants don't mean you have less of a chance of being accepted for being off-meta, you were already gonna be ignored by the types of nerds who pass on your spec anyways. They just mean that now there's something that you offer that not everyone of your spec does.AND I LOVE IT!
Blizzard has so far always been tuning dungeon related stuff and classes assuming "high" keys are around the 18-20 range. Reality is, at the moment most serious groups are pushing 26-28 keys, while absolute top players are doing 30's. Blizz seems so keen to negate the existance of a whole community made of tens of thousands of players dedicated to pushing the highest possible keys. The fact that there is literally no reward in the game for pushing past +15 after 4 years of M+ content is already a joke in itself, and now this. This is gonna take an already complicated meta and make it into a complete $%^&fest. Remove this crap, and add rewards for people who actually push high keys instead, like a bracket system similar to what we see for arena, where top 1% of the ladder gets an exclusive mount or something. I wager most people in favour of this never seriously pushed a key in their life, and sit on a sub 3k score while wanting to voice their expert opinion on the matter.
I love this for the flavor, not everything has to be geared towards the small percentage that pushes Mythic+. Lets face it, if you're a min/maxer you probably don't care about the actual theme of the covenant.