When 90% of player base choose a covenant based on performance instead of lore, or any other thing... it means one thing to me...GAME IS BROKEN! PULL THE RIPCORD!No fix, blizz had the time to make it right and failed.
The views expressed by your the affliction warlock writer always get me the wrong way "Nobody is playing venthyr", 6.1% affliction players are and more for the other specs. What he means is no one at the highest level is. My play group does normal raids and my other play group does normal (not even heroic) dungeons. We also play on an RP server so venthyr is the simple choice for the RP of my character. That said said I sometime push high level M+ or heroic raids on my own so the complete ignore of the covenant feels as bad as choosing to ignore a class just because it's not the top DPS. Do the guides for rouges just say reroll as outlaw?
Is the Chain Harvest going to get this 15% buff in 9.0.5 or he already received that (and when) ?
I love the group-based design of the Conqueror's Banner. I hope they'll bring the health bonus back, though.
Where are the rogues? and why classes like mages hunters covenant does aoe dmg and not the rogues?
I'm on my hands and knees begging for a convoke nerf
My take from this?1) Some class writers take this seriously and approach professionally (i.e. wordup) and some just deliver badly written texts with many mistakes.2) Night Fae and Kyrian will remain top dogs in covenants.
The %90 levels of covenant bias shows how terribly 'balanced' the covenant skills are, as expected.
#pulltheripcordWhen all of a certain class are going toward a certain covenant, you know there is a problem.
I think you (wowhead) should have put some word for class with no change. (rogue / monk)
I will say I enjoy a Flagellation rework, considering I chose Venthyr for cosmetics (and a bit of the edgy feeling :>): but the rework could be so easy on this ability; apply stacks when it runs out so that it does not cost two globals. For those that don't know, currently Flagellation has to be cast twice (or the target dies) in order to activate the haste, otherwise it's lost. I reckon the current rework is done because 15% haste, going forward, is going to scale too fast, but they could have implemented this QoL change from the get-go and I would actually enjoy using it.
Kind of shows that your class writers for druid have no clue what they're talking about when they don't even mention that Endless Thirst for Venthyr druids doesn't currently and has never worked in any capacity. Hopefully this buff will also include a fix to make it stop doing nothing at all.