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It may just be a crazy idea, but what about leaving everything the way it is (shared lockouts, same ilvl, etc, etc...) But bring back the separate achievement system from WotlK? I think it would give something for 25 man guilds to aim for that's gonna be more than what 10 man get, while not being anything game breaking. Yes, achievement hunters (like me) would still have to run both versions, but this is something that can be done over time as the expansion goes.Any toughts on this?
Bring back 40mans.
I have a semi-solution that would be better at least than the current changes. Make the lockouts different (1 run each per week) but the second run gives NO GEAR UNLESS they use the elder charms of good fortune.No change in iLevel, no gauranteed loot, but still a CHANCE to get more loot IF you did the work (dailies) to earn the charms. The incentive wont be huge to run both, and there is no gaurantee it will pay off, but guilds can try both each week with no advantages/disadvantages.And before you complain, this is already live AFAIK on LFR, that you can down the boss repeatedly and use a charm at a chance for loot you wouldnt normally get.
NO. STOP. FULL STOP. TURN AROUND. Lower ilevel is the reason 10-man raids were considered a "ghetto" in LK. Blizzard should NOT force smaller guilds to pug in a dozen extras just to stay competitive. That was what killed raiding for me in TBC.
Yeah, I remember the hell of being forced to run the same raid twice each week, the second time with a bigger headache.I don't have time for that stupidity anymore. And for the people who say, "lol u wernt forced, nothing is in dis gaem," tell that to my ilvl counter. When someone can completely outgear you just by bringing an extra 15 people to a raid, it's not a nice feeling. My original guild got merged with a larger one for the sake of 25-man ICC, and every single one of the members still playing today regrets that decision deeply. Both guilds were destroyed by the time we'd progressed to 25 Valithria, and several of my friends quit PVE entirely, shortly before quitting the game.Should this silly reversal of Blizzard's earlier decision to share lockouts ever make its way to the NA servers, I will lodge my complaint and continue to raid ten man, as I enjoy doing so. But, inevitably, the call of better rewards for greater time spent will eat my raid group, and I will be left choosing between the constant irritation of 25's or quitting raiding, which means quitting Warcraft for me.
huh......... Interesting.If they do this, I imagine they're obviously gonna remove the extra loot of the 25man version.
I agree with Magician. I am not in a guild, or on a server, which will in any likelihood allow me to do 25 man raids. However, I was in LK and I liked being able to do 10 or 25, or both. I like that we'll be able to go back and do old content, which DID have unique gear for 10 and 25, and not have to pick one or the other each week. I agree that 25-mans are harder because some mechanics get harder with more people, and a better reward is commensurate with the challenge. I like having the choice to do more things.If you are in a position where you feel that you NEED to have the best gear, to the point that you complain that they put more content in because it will make you HAVE to do a bunch of dailies, or HAVE to run a raid 3 times a week, I think you are letting the game have more control over your life than is necessary. Play what you like- there are clearly plenty of people who only like or have time for 10 mans, and you can all raid 10-mans together. The gear from 10 mans is sufficient to run 10 mans- you don't need to gear for raids you have no interest in doing. Opening up both lockouts gives people a choice to do more, not a requirement.
Separating lockouts will make players feel forced to do the content twice per lockout, and making 25man more beneficial will make players feel forced to do 25mans. This is just going to the other extreme in this problem, not solution. I believe that just more pieces per player in 25man would be enough.Separating Achievements is something I'm OK with
Why should that work work on fights which are markedly easier on 25man?I know 25 man raiders like to believe 10 man encounters are easier ROFL easier, other than the non-encounter side of maintaining a roster of 25 dedicated players, are they really? Each player is, by the mere virtue of the numbers, less important (you can usually carry crappy DPS, or 1 or 2 people dying). Why should a less impactful players be rewarded with better loot? I can understand the lock outs, but whether most players will be interested in raiding LFR (at the start of tier), 10man and 25man.. debatable. People are already feeling burn out from doing the dailies.