If the debuffs reset after every boss, this whole thing is fine. Like seriously, people jumping on the hate wagon are idiots. How long do you want to take per floor? If you have troubles with getting through 5 floors within 30 minutes, you probably need something else. I mean we can already go to floor 72! If you take 30 minutes per six floors, that would mean you spend 6 hours for that one run. 6 HOURS! Nobody would be doing that crap!And don't start with the "If I want to wait for Bloodlust for each pack, let me do that." No, no you won't sit around for 9 minutes after a 1 minute fight. You just won't. Don't try to argue that you would do that. You would get to floor 12 and die of old age, as with even 5 fights per floor you would take over 8 hours for just the most basic 12 floors. You will not do that crap.The only thing you could argue with are the debuffs themselfes. Getting a stacking debuff every 60 seconds, even while in combat, is a totally different difficulty compared to getting one add every 45 seconds while out of combat, even if that add gets more health every time. But if you wanted to, you could just have the tank of your group keep that add, so the debuff actually means nothing at all, while the rest of the group explores the freed area without any issue. And that dot is kinda harsh, if it is in combat as well. If your class doesn't have some good leech or heal, losing 1% health every 5 seconds can turn into a huge issue, especially in longer boss fights. At least it doesn't seem like it will be stacking up.So far these debuffs probably won't do a lot to your runs. Especially with how the enemies scale right now, making the first 10 floors harder than the following, because a lot of anima powers are just broken to hell and back, so that you won't even feel these debuffs most of the time.
The debuffs are absolutely NOT necessary. There are other ways to incentivize players not to wait on cooldowns.The most obvious solution is to assign each floor a generous "par" time. If you complete it under par you get additional rewards, if you're over par you get an additional buff (not debuff) to help you on the next floor. That would address their concerns about players purposefully taking it slow while also helping out those who lack the skill, network latency, or just those in specs poorly suited for soloing and AEing down masses of mobs quickly like priests. And since everything is beneficial it would feel good, not like you're being punished.
Honestly, I don't understand the need for this. If people want to wait for CD's every pull let them. It's opportunity cost of their time, and I can't imagine it'll be efficient. Heck, it'd be kinda cool to see someone get super high floors doing it, if they want to put in the insane time to do so, this is the perfect environment to let that kinda crazy stuff just happen. Don't punish the rest of us who don't have the kinda time to wait for CD's between pulls because a tiny % of hardcore people are gonna do silly things. If they keep this type of thing in, it'll seriously diminish my caring for this next expansion, as I'm just sick of timed stuff and this was originally marketed as everything that islands and visions isn't. Same thing goes for entrance. Let me do a quest that gets me a permanent key, then let me run it as many times as I want, capping *loot* at certain points instead of visits.
I disagree; the need is real. The idea is that pushing Torghast levels is another mode of endgame progression, showing just how good you are, like Greater Rifts in Diablo 3. If you allow players to wait out cooldowns for every pull, that means everybody will have to do it, because the performance differential having something like Bloodlust up every pull is just extreme. The problem is how they're going about addressing that totally valid concern, because it makes Torghast much less fun for people that dislike timed content.
No. If you're trying to prevent people from sitting around between every pull to use their 10 minute cooldowns, just put a limit to how many times those big CDs can be used per floor. Like make it so you can only bloodlust once or twice a floor. Do not punish people who take their time to come up with strategies and approaches to content. Do not punish people who need to use the bathroom, cook dinner, take out the trash, or tend to their children 25 floors into a run. You have enough content that is timer based. Let us have ONE place where we can play at our own pace.
I mean, Blizzard can't enter an expansion thinking players will hate its new marquee features. They didn't go into BFA assuming everybody would absolutely freakin' despise warfronts and islands, or Ashran in WoD, they genuinely thought these things were cool and everybody would love them. Same with Torghast. They need to design content and systems expecting them to be popular.Totally agree they're handling it wrong though. My par idea above would work great. Heck, Onetail's idea of limiting the number of times big cooldowns can be used per floor would work too.
Well we all know this kind of content is only designed for demon hunters, death knights and hunters and similar solo classes.Instead of making it more difficult for these faceroll classes they will take a dump on the classes that are already weak.
I think they should take another path if they want to put incentive to do Torghast fast, like as an exemple if you manage do deal 10 flour in under an amount of time you get an additional anima power for your run ? Or a special boss is unlocked with a special encounter ? All of that to say I don't think debuff is the right way to do that.
Blizzard messing up again. Taking a fun mechanic and dumping more grinding on those who wish to take their time.
Creo que mucha gente dice que es malo, que no debe ser así... Oigan, primero hay que probar el juego. segundo, porque no va a tener dificultad? La han hecho muy fácil la torre y considero que hay que probar y los que tienen las Alpha, testearlo, preguntar a la comunidad y dar a entender a blizz si es bueno o malo que coloquen tiempo, en el caso de los tormentos me parece una idea genial
Timers is a terrible decision. I hate M+ because sometimes I need leave to take care of children/pet/roommate in real-world or just get disconnected even when having stabile light fibre connection in the home. If they are worried about Bloodlust every pack, why don't set cooldown recovery time when out of combat to zero?
And the hype train just derailed and plummeted into a canyon...
Well, this just killed all my hype for Torghast.