Next mechagon-like location and boss should be created using only generative AI. It would be really creepy
First - I don't like the term "AI" because these generative algorithms are not really (or artificially) "intelligent" by any means. Rather they rearrange and combine pre-learned patterns from the training model.The term "ML" or "machine learning" matches much better.Second. there could be a purpose for ML in WoW software development, and that would be QA testing of new software releases. WoW already has bots from Blizzard to do simple stuff like running dungeons,With improved ML the bots could be also used to do quests, work at crafting or compete against each other in simulated PvP to figure out balancing and QA test various aspects of the game. Here the ML bots might do a lot of stuff that reveals errors where the devs did not think about it.
There is a place for generative AI / machine learning in art and game design, and that's to eliminate tedium, giving artists more time to actually express their talents and creativity.Like Hight said, for things like resizing armor sets to match the unique proportions of other races, or in VFX for example a lot of rotoscoping is now done using AI assistance. These tasks aren't inherently creative and amount to little more than clicking and dragging points, but they're essential to the process.
Of course they are using it in Cata Beta with their uprezzed textures. Did he see the uprezzed picture with frame and the knight on it? It is entirely deformed. Same with gryffon's wings textures etc. He thinks ppl really are idiots huh?
The use of AI for fitting transmog / armour sets onto character models definitely explains the really poor quality we've been seeing. Makes a lot more sense now.
Gotta love how everyone's been crapping themselves over generative AI/ML artwork when at the end of the day, all the end user wants is nice artwork and couldn't really care how the process to make that artwork came to be. Especially when you realize just how many of the people screeching about haven't made any artwork that's truly impressive or has stood the test of time well (usually on online art spaces; most professional and studio artists don't seem to be like this).Of course, I think what makes this rather quaint and funny to me is how Blizzard laid off lead music composer Russell Brower and switched to sample libraries as opposed to using orchestras since Shadowlands. Now orchestral sample libraries aren't exactly bad in of themselves in terms of quality (just check out the likes of Spitfire Audio, Orchestral Tools, and Strezov Sampling, the latter of which Neal Acree even provides a testimonial for) and the prices aren't extremely high (especially if someone like me can own a few of them myself). Such things are great for hobbyists, indie studios, and people who want a high-end Hollywood sound and can't get access to live musicians, let alone allow a bedroom producer or composer to quickly make projects that feel big and professional right out the gate. But these are predetermined recordings and they're severely limited as opposed to what an actual musician can do. But if you've got the money and you truly care about these "creative" types, then why settle for sample libraries and instead get actual musicians? Like I get it that during Covid you couldn't get an orchestra together, but now? We're gonna cheap out on the audio department?But apparently the only "creatives" that matter are people who draw pictures.
Vhaelen I'm waiting on Antonidas. You wanna play?
Double post
I welcome our new AI overlords.AI generated stuff isn't going away - in fact, it will only become more pervasive. Get on the bandwagon or be left behind.