This post was from a user who has deleted their account.
Always find it humorous how suggestions for not yet implemented upper bound rewards always manage to be varying key levels that no doubt “happen” to be keys capable of being completed by the person suggesting.News flash everyone. If they added a +5 achievement and the prior 2 were 10 and 15, it stands to reason blizzard will likely require upper bound rewards (in this season 223 and 226) to require having all 20s timed. No way of wiggling around it.
All end game content is comparable so I genuinely don’t understand why all rewards aren’t on par. Mythic raiding 10/10, getting 2.4 and timing all 20s requires the same time investment and skill yet the rewards are vastly disproportionate. The pvp system is great. It’s deterministic and clear cut with the major downside being the amount of honor you need to grind for the upgrades. Why not have the exact same principle applied to m+ loot? M+ drops two currencies (equivalent of conquest and honor point values and proportions).A new achievement for timing all 20s that unlocks the ability to upgrade gear to 226. A vendor with all the dungeon loot that you can either buy at a184 base ilvl with “discount valor points” or a 200 base ilvl with valor points. Both items are upgradable with the lower tier currency that is infinitely farmable (just like honor). Ofc the amount of points that drop might need to be adjusted to account for time spent doing said content. If a 10 min arena gives 50-100 honor and 25 conquest, a 30 min dungeon should give roughly 3 times as much with some modifier for key difficulty. Then you have two identical systems that are rewarding and deterministic rather than this future dumpster fire. It’s mind boggling how despite the amazing response the pvp gearing system has gotten they’re not using it for m+. /rant over
Okay cool the valor system. Blizzard's idea of fixing another broken system with another broken system. And I say this because you need achievement to upgrade? Really? Well you just singled out a big part of the player base that don't or can't push higher content past a 10. or the player that comes on for a few hours a day. GG Blizzard, guess those sub numbers will drop even further.
So basically what Blizzard is saying to us is that if you are a casual player in a guild that doesn't do Mythic Dungeons, then you might as well learn to go PvP for better gear or go play another game as we no longer care about our casual players and one;y want to focus on the Hardcore players. "How do you kill that which has no life" is the eternal question that will never be answered.
And where is the 233ilvl weapon for M+`'ers?If they want to treat M+ as an endgame content, they need to reward the same as the other two branches; Raid and PvP.
There is so much wrong with this system that doesn't need to be wrong. It very obviously feels like they are trying to compromise between what players who run keys want vs their own internal goals.Obviously without knowing how much Valor drops per run these upgrade values don't mean anything. I am going to guess that amount will be unsubstantial, but I'll save my annoyance for once that information is revealed. Is there a vendor where we can purchase a specific item that we want to start working on upgrading the same way there is in pvp? If not, then why? The maximum ilvl possible through this system is a joke. Blizz is asking players to rely on getting a specific drop (or for players who already have a lower ilvl version of the piece they want, another specific drop) only to upgrade it to..not max level. So what's the point of this whole thing? Just an alt gearing system?Why is there a cap to the amount of Valor we can hold at one time? What if we are spamming the dungeon(s) we want for specific gear that doesn't drop, do we need to spend our valor on an item that we are ultimately not going to use for the sake of clearing out our Valor cache?A 220 piece of gear for those of us who are trying to build our bis min/max set possible is still an incomplete set. Why are we spending so much time on a system that is just ultimately going to be slowly incubating a placeholder targeted item? Oh gosh Blizz, come on..You can call it a Valor point system all you want, but you know this isn't what we meant.
removed
An honor and a privilege to be on the Wowhead front page for a day. <3 Happy the information was able to be useful for folks. ^^
Hello Unbound Changeling my old friend, i've come to farm you up again.My track for the next 52 Mists runs. :x
Please Blizzard remove the requirement to have +15 in time achievement. This system with valor points will not going to be needed for ordinary people, because when they will have +15 Achievement they will already have 223 ilvl gear. The only people who will actually use your new valor point system are buyers. You are just pushing people to by this Achievement.
yyyyeeeeah dude this system will fail , harder than let loot be loot , i guarantee u
summ of features AGAINST the player:- you need to refarm your gear in order to use the valor system.- you need to unlock achievement in order to use the valor system.- the amount of valor you earn is time gated so you can't just upgrade an item all the way to its max level if you saved the needed amount of valor: in the scenario where you upgrade an item to 213 with valor point (let's say a weapon), but loot in the vault a superior ilvl weapon, you pretty much lost your valor point and farmed for nothing.- the upgrade possibility is ilvled restricted, which make it useless for player already geared above 220.summ of features FOR the player:- the concept of upgrading your gear with a currency.Once again, good concept, poor execution @ Blizzard "entertainment".
This needs fewer ranks i.e. 200, 207, 213 and 220 - scrap the intermediate ranks. We also need to be able to buy a random base item for a specific slot at the same cost as one rank. Then it will be a good system. As is there is still too much RNG and the low savings cap relative to the upgrade cost exacerbates this.