The "separate NPC for work orders" seems like yet another hacky system that will never get fixed properly. Just implement buy orders in the normal AH, already. Virtually every other relevant MMORPG has had those for over a decade.
I hope the crafting orders don't turn out to be completed by the player that could click first or sniped the order.I imagine someone putting up a crafting order and a lot of other players (or addons) constantly refreshing the auction house to claim and complete orders for gold as quick as possible even for as low as 1g commission.
So basically taking Final Fantasy crafting and adding it to WoW. :P
Pretty excited about all of this. I love professions, but always thought we should be doing more with them, now we will be.
No archaeology on dragon isles? K, bye.
All i see is New World in this..they have crafting gear for each profession and masteries too....
Wonder if we'll get quests while mining and stuff like in Legion. Sadly I'm bummed out we don't have fishing and archeology included in this expansion. I hope they get some love in the first .5 patch.
Imagine this scenario:Normal gear: ilevel 300Heroic gear: ilevel 315Mythic gear: ilevel 330BUT, you can get a raid dropped item called Essence of the Titan or something. This item is a BOP optional crafting reagent. When added to a crafting item, it creates an upgraded piece:Crafted gear + Normal EOTT: ilevel 307Crafted gear + Heroic EOTT: ilevel 322Crafted gear + Mythic EOTT: ilevel 337So, you'd raid to get your EOTT drop, then go to the new crafting queues and put in a work order for a new breastplate using that component. A master armorer would take the work order and craft your better-than-basic-raid-drop piece. It would be BOP and only available to you. That makes crafting relevant to high end raiding, without taking away the work required to get raid level gear. It's easy to play around with this concept too. Maybe the crafted item is unique-equipped like current 262 items. Maybe you can craft 300/315/330 gear without it being unique-equipped. Maybe make the gear upgradable when you get a new tier essence. There could be a similar item that comes from M+ dungeons that gets you a similar but smaller boost to M+ gear - since M+ gear level steps are much smaller than raid steps, maybe the M+ boost pushes your item up by one key level?
Purchase orders were SO LONG overdue, finally they decided to do the obvious. So far, so good.I'd still like 3 more features:1) profession-specific "disassemble". Kinda like disenchanting, but for other professions. Don't like a piece and have LW, BS/Engi, Tailoring or JC? Disassemble the piece, and get some leather, metal, cloth, or gems, skewed by disassembled piece rarity, skill and stats on the item (for JC). Could be more fun than just vendoring.2) Downgrade all gathering professions to minors that anyone can learn and level. There is NO REASON to limit player interaction, nor any lore reasons why I shouldn't be able to skin a mob, then pick a rock, then pick a flower. If this sounds too OP, just cut the number of slots for "major" professions from two to one.3) Give us an ability to "export" a profession from a character, freeing up a profession slot and producing a "tome" with all recipes known. I have alts that I keep exclusively due to unobtainable recipes they know, and would love the chance to move their professions onto other toons, or even merge with what other toon has. The tomes produced should be account-bound, and useable by any sufficient-level toon that either has same profession (merge) or has a free slot.All that said, even profession orders go a LOOOOOOOONG way to making crafting great again :)
Sounds interesting, I just hope they don't make the system too complex, and please no rng like some games have where stuff has an chance to happen and bad luck turns your priceless reagents into poop..
cool.
My archaeology… nooooo. Why must they do me dirty?