Maybe if they dropped the price of the vendor items so you dont spend 1200g making a rank 1 ring that sells for 45g on the ah when you are trying to level a legendary to rank 4.
ofc it comes after i just paid to xfer to a realm that doesn't charge 100k+ for the minimum ilvl leggo base. /cry
Once again, it pays not to play wow. Just wait a week and you'll get the QOL changes.
right after i craft 6 level 291s lol
KEKW LMFAO...Love how a week ago I was on the WoW forums and Vrakthis (forum GM/long time blizz employee) replies to what I say:Me: "I really need the gold to purchase my legendaries, I wouldn’t resort to selling but I really don’t want to buy WoW tokens."Vrakthis: "Just to put this out there, the majority of players don’t purchase WoW Tokens for gold, nor do they sell carries, they just play the game. Acquiring the ingredients through their adventures, or by working with their guild/friends.Good luck."I'm so dead, lmfao. The post if anyone is curious: https://us.forums.blizzard.com/en/wow/t/getting-behavior-warnings-for-linking-my-arena-sale-macro-once-every-5min/1201606
And this is gonna solve the problem how exactly? It’s just gonna flood the market with more mats bringing the price down. But I guess no one at Blizzard knows the basic principles of supply and demand.
Wow, looks like I dumped all that Essentia I'd been collecting since the patch launched just in time.
who even cares about farmable droprates when that stupid oribos shard costs 100g. absolutely worst crafting system and least exciting legendary acquisition method. hopefully this isnt the way in 10.0
Hope that this system dies with shadowlands.
I feel like the issue isn't how much of these supplies are available, especially on large realms.The issue is that legendary crafters charge 4x the crafting price to make the actual legendary because the market allows them to do so. Which I suspect is to help make up for the sheer losses they face when levelling their profession rank up to max.Kinda sucks to screw over miners/skinners trying to make meager profits though.
Farming current materials was how i felt useful and able to help my friendsBut now the market is going to be so flooded they wont need melovely
If you're not making 2k a day from sending out your mission table once, a few thousand more from free weeklies like the reservoir Anima for 1600g, or picking up an epic calling for 2k in under 10 minutes you're just not playing the game.
Leveling up the crafting was a thing I did solely out of stubbornness, not because it felt good to get there. I sure as hell wasn't making any profit off of it, I still have a handful of less-than-max pauldrons to get rid of. God help me if I wanted to rank up other pieces, which I absolutely don't want to do. This is... not a fun crafting system, least of all because it isn't rewarding for the crafters themselves. If you're not the very first ones to make a thing, you're going to go bankrupt trying to become able to make the thing.It really shouldn't require after-the-fact drop rate fixes to address things like this, I have a hard time imagining anybody not seeing this coming. "You must make X low-level items in order to make higher-level items." "Great, does the cost to make the higher-level items go down--or at least stay the same--to reflect me becoming a better craftsman?" "Nope, more expensive on every ingredient, and you need to make just as many to rank up again." "...Okay, how do I get back the investment of gold I have to spend to get some of these un-farmable materials that only come from vendors or a class I don't play?""Hadn't thought of that. Good luck!""What"
ah damn, and I thought I was lucky pulling 3 progenitor essences from chests a few hours ago :<
Whoa, neat. Explains why Protenitors just dropped ~10K or so recently
AHAHAHAHAHAHA you're funny Blizzard, you can't really assume players are going to use the increased drop rates of raw mats as a way to lower their prices right? All they are going to do is increase the amount of base items they are selling.