Maybe they can start work on player housing but it will take time. My suggestion for them would be put it in and have it just be horde and alliance themed at first and be clear this is just the foundation. Build on it and add to it over years. Ion is right if they wanna do it big and bold with tons of options it will take them a long time and a dedicated team who would be focused on that alone. A team that is unable to work on other things which would cost content elsewhere unless you hire more people but that takes time and getting them trained and up to speed with stuff takes awhile. If they decided six months ago to do player housing it would in no way make the game this expansion save for maybe 10.3 ( assuming we get a 10.3) and even that would be a baseline system with not all the options people would want.It is frustrating that they have resisted for so long to do this but I do feel garrisons really poisoned the well for them in wanting to do it. It was poorly received and ate up substantial resources and that was even after major cut backs to it. Maybe we could see guild halls in the future but I am honestly unsure if we will get player housing anytime in the next few expansions. Garrisons cost us a raid tier in WoD and have cost us player housing since.As for borrowed power I think it is fine where it makes sense. Three examples I enjoyed was building a legendary in MoP/WoD and Artifact weapons. Those were enjoyable to me but Azerite and Covenants especially were just painful. If covenants came out in their 9.1.5 or 9.2 versions I think many would not be nearly as sour on them but the pain from until that point is burned into us. As for the talent trees I think they will work well for a few expansions but at some point you end up with massive bloated trees that are just not gonna be fun to deal with or to try and add to. They will be forced to at least add an equal number of talents to the number of talent points you get per expansions or they risk you just having every talent. This will likely lead to say going from 80 to 90 you get a talent point every other level or something instead of every level such as 60 to 70. So Ion is right it will be a future issue that will have to be dealt with but this buys them I think at least two expansions worth of time before it becomes an issue.
Wow players: We want player housing!Me: points to FF XIV patch 6.1
Loved pretty much all the questions and answers that were given. My only worry is the shadowlands season 1 m+ I really feel like we could have the whole everyone learning together thing with just the 8 new dragonflight dungeons, and having devs work to make those 4 extra dungeons that no one will really play for the entirety of season 1 is gonna feel real bad from a dev and player standpoint. I love the idea of rotating dungeons after season 1 but season 1 not having all the new content there feels kind of weird in a bad way. Also would've loved to hear more about evoker but im just dying for more info on that so thats nothing on the interview itself just my eagerness, but overall super pumped.
Regarding to the player housing:
Hazel is my fav WoW Youtuber, miles ahead of everyone else.
and no mention of dark rangers
"Motion sickness and accessibility are core concerns being tested internally." I really hope so because a lot of people suffer from this.
Like others here, I'm disappointed that archaeology appears to be dead. I found it a very fun and interesting time-filler, and also a good reason to get out and explore the world. Great for RP also. Not everything in-game has to be whizz-bang, hyper competitive 'super exciting' stuff. It was fine as it was.
Launching with 8 new m+ dungeons… spread over S1&2, with old ones mixed in…I wonder if season 3 will have a mix of 1 & 2, or if we’ll get more new new ones.8 new ones total over the entire patch, is that enough monkaHmm.If the old ones feel refreshing / new then it’ll be plenty.
Asmongold next please!
Still no word of WoW becoming a game for the player not the character. Stop the grind for each and every character. It's the same player playing all those toons and the fun starts where you can swap around your characters without any restrictions. Play a melee today, a tank tomorrow, then switch to a range dd or a healer on another day. They've done the first steps in SL, why not going all the way?
Ok, right now I am actually really sad. I do realize it's not for everyone, but player housing, having my own base of operations and refuge in this beloved game of mine, to me would be the most awesome thing. Hearing that this is off the table for Dragonflight deeply saddens me. As much as I am able to relax with my casual (but earnest) approach to WOW after a hard day's work, I am not sure I want to sustain the carrot chasing any longer. Once again, just me personally as a player, I need to be offered something new. No resentment here, no entitlement, no clamoring. Just voiced reflection. Man, I'm sad now. Probably partially because this finally means goodbye....PS: And as someone mentioned earlier, Wildstar definitely was the gold standard of player housing!EDIT: And Hazel, awesome interview! I am so proud of you. Keep it up, all the best.
Player housing would be nice, But they're not wrong. It would take a lot of work to do. Given a lot of zones are likely still running on old tech.Each zone a house would go in would probably need to be updated, A placement system for various furnishings. The house interiors and themes. Updating/reusing assets for furniture. Recipes if they wanted to go as far as crafting furniture. Various other things i may of missed.