Will my guide be needed again?
I honestly really like this. It makes each member of a team valued and encourages team diversity. And now it's not class specific. And now I won't need to use a specific hunter pet just to provide a certain buff.
Oh dear, wonder if Aspect of the Pack will have the daze effect still? As a Hunter, I was often blamed for having Aspect of the Pack on, yet it was always someone else! I never kept it on my bars for obvious reasons.
I wonder if this will bring back the old days of drive-by buffing... when people would just randomly buff you out in the world for no reason other than they passed you on the road.
Hmm, I smell more things coming back to the new expansion.
Here is my entry i want to win
why do some classes still need to cast the buff? should just be auto. then we dont need to remind everyone to rebuff after a wipe
Class stacking ok. But HOW does it help underperforming specs? Would you really take a survival hunter or feral instead of a MM or Restro druid?And if a raid mate always plays a carpet and is non stop dead - I'm pretty happy to imagine the whine in ts about missing buffs.And not to forget the global cooldown for 8- 12 ppl and 20 energy (2+ seconds waiting time for some classes) for some classes or mana (restro druid + arcane mage) and it's distracting and raider will die because of that annoying rebuffing.People will be kicked out of the raids again because they are not buffing (because they don't know?).Is this here to evade the class stacking or just to make people feel special again?I was so glad to hear that they removed buffs - "bring the player - not the class" - and here we are again. "bring the class - not the player".And on low populated servers you WON't find EVERY class for the raid. At least for mythic guilds which just raid 2 days a week. As players mentioned above - it's pretty difficult for small raids to have every class in the raid and the materials (IF we can create some of these buffs via professions) will be pretty expensive and the comparison with warcraftlogs will be more difficult. Let's hope they won't implement it... *not amused* :(Maybe each class could have a pool of some buffs and they just choose passively what they are buffing, so you don't have to rebuff everybody after each death and you don't need to represent each class. And you could let the buffs last through death like the existing retribution buffs.
Game wants to be modern and attractive to new players... Let's bring back old systems that just feel bad and you can't make a thing against it. It's not skillbased to have 12 different classes in a raid. Only one that really gets &*!@ on by a thing like class buffs, is the poor guy that builds up a 20 man raidgroup. It's allready hard enough to get 20-25 people that are not 100% garbage and are able to raid at the exact date.
Huh, I totally missed that! I'll have to look for it if I get back in tomorrow.
Aah, other things removed and being returned; but yay Curse of Elements.
It's a cute little bit of flavour! Do they only work you're in a party? It was fun buffing random people out on the field on my priest long ago, I felt like I was helping out a little bit.
Having 15% movement speed in raids will help plenty. Hunter finally have good group buff.
I have missed Aspect of the Pack and Mark of the Wild tremendously.
I've missed said buffs. I'm glad they are coming back :)
Aspect of the Dazed is back, baby! j/k. Pack is back, and no dazes in sight. Giving everyone move speed is a nice quality of life buff, but is probably the least useful buff in that it doesn't actually provide a stat gain. (Except for the mage int buff being ACTUALLY useless for non-int classes and vice versa for the warrior buff.)Also, I'm curious to see what the shammy buff is. Are there any stats left that we've missed?
Good they are bringing this back. xD
Given what all the other classes ones are i imagine shamans will be giving crit with theirs