I wish they made the class buff Horn of Winter again, it sounds amazing. Miss it being baseline
"15% movement speed" Eh...i'l take it, but Blizzard you KNOW what we hunters want back is TRUESHOT AURA, it's been there since Warcraft 3, give it back!
I would suggest dh to give crit buff and shaman haste called something like winds of../hasty winds or something similar.
Why were they removed in the first place? This is the real question.
Still no clue for shamans? *sigh*
Was like HECK YES Druid Paw! Then I saw Versatility. -.- I just really don't like that stat.Heart skipped a beat when I saw AotP. Flashbacks to AofDazed. XD
Shaman group/raid buff will be critical strike chance and most likely damage as it was back in the good ol' days.- Honestly, I believe it was Critical Damage back in Vanilla/TBC...
Alrighty.. Luceender here. I have been subbed since March ‘07-so I’m important and know a few things. First off whoever finally revamped the leveling in the game primarily 1-60: give that guy a raise and a promotion. It has brought back (for the respective levels only sadly) community, difficulty, co-op gameplay and the sense of ‘There is always a bigger fish’ in the game. This is what us old timers have been craving for years. For me this has been the best week in WoW since MoP. Ive spent the past two days (before I would barely play... get on, sit in Dueltar on my main and talk smack with the fellow bored 110s waiting for queues) religously leveling 6 different characters at varying levels.. all day.. both days. Before the patch I couldnt bare the game for more than a couple hours anymore unless Im doing rateds.. which I have been absent this season from boredom. This is an excellent change and I hope there is much more to come. Also... !PAY ATTENTION BLIZZARD! I as well as a few other veterans have noticed blizzard strategically testing stat templates more and more every expansion. Im gonna keep it simple. More haste=higher skill cap. More abilities per second requires faster reaction time which yields varying performance based on skill. This has been a big part of the game for every competetive player in every aspect of the game. Its begun to feel more and more bland ever since WoD when they decided to go Big Numbers and make the Main Stat as well as Off Stat template moderate-High. That yielded very fast gameplay but the skillcap was diminished noticably but not a huge change but still gradual compared to the MoP baseline 40%haste+ baseline. BLIZZARD. Keep the Int/str/agi at moderate levels. As in reduce it from what it is in legion by 8-16%baseline. Haste. I would like to see it at 40% again. Baseline at level cap with the NON RNG Current tier gear regardless of PvE or PvP, however they want to do that. Not only is it preference but alot of skilled players would appreciate being set aside from the kiddies that just press random buttons. More variety preferably to the spell choices to all classes, but 1000% change up the skill cap. I main DK and have since WotLK and have always been a top tier player (not to gloat but it is fact.) and I have always performed much better than others in the past, but as the expansions went on since MoP the skill cap has gone done exponentially. The only skill on dk is literally (Frost is the topic) stacking enemies for remorseless winter aoe damage, dot maintenance, and prioritizing rune dumping for remorse stacks. That is it. That is the only skill cap on frost dk currently. With 100% uptime with a kiddo vs me the dps difference is a minimal 8-16%. When back in vanilla skill cap difference could be game breaking with differences between skilled vs non skilled players somewhere around 200-1000%. Crazy whack. Not preferable bc it does not support the new players. Where as rogue right now. There is 1.Kidney, Blind, Gouge, Vanish, Shadow Dance, Cheap Shot. All with variations of Shadow step kidney, gouge, kick, vanish sap. In addition to Focus shadowstep kick, gouge, kidney etc. Many different macros and awareness needed. Mage is very similar. Shaman is close. Dk is nowhere near this. Dk needs cc and abilities that vary. Such as runic cleave and physical cleave all with a share proc that the user will have to decide on based on situation. Similar to warrior with cleave, heroic strike, whirlwind, mortal strike. Having to address your situation and adapt accordingly is skillcap. We need more of this. Or for Dks. We need this. There is currently minimal skill cap. I doubt anyone of importance will read this, but I have taken a lot of time in game and out of game to come up with these ideas of how to improve the game with in depth knowledge of almost every aspect of every class. I have much more exact details and examples from every expansion from Cataclysm onward but I wanted to keep this short. Thanks Blizzard -Luceender
the skill cap's gone down? Are you trolling? Also, never heard of you, doubt you're anyone relevant. Unless you're 11/11m your opinion means jack #$%^ to me
Bless! I miss throwing MotW on random passers-by.
Aspect of the Fail is back....either I'm missing something from previous experience or this is about as useful as Aspect of the Chameleon in Legion?
Not sure how accurate this list is as Hunters no longer have Aspect of the Pack.