Well said Mandl well said
THE FACT that u are giving up abomination limb for anything , and i mean anything at all in mythic+ , means u are not eligible to make a guide for Bdk , i'm sry but if u dont have the understanding of how powerful this version of abomination limb is for the tier set talent is just mind blowing , this thing gives runic corruption guaranteed for a good amount of time , i can not stress enough how powerful that is in raiding ASWELL as m+ , mabe study the options before u make the guide no offence
Imagine dropping massive utility spells for m+ in favor of ERW or Icy talons, yikes. Really hope they just remove the "branches" on these trees as right now builds like this m+ build look tragic.
Getting really tired of people whining about having to re-pick baseline abilities.THAT IS LITERALLY WHAT EVERYONE WAS ASKING FOR. MORE CHOICE. MORE CUSTOMISATION. TRADING YOUR CURRENT ABILITIES FOR OTHER OPTIONS.The only other options are to have 15 point trees and half as many choices, or make every spec twice as complex which most players do not want. I don't want to have 30 keybinds for every spec. Learning to play the !@#$ing piano in order to perform competently in raid is not my idea of fun.Oh, and as a reminder, these are the same people doing this analysis as predicted blood dk would be trash tier in raid for sanctum and sepulcher, and would be the 3rd worst tank in M+ on launch of 9.2. They're worse than boomkins for complaining regardless of the actual power level of their spec.
I think it is in general a problem with Class,Frost and Blood Talent trees that there isn't much variaty overall. I think Blizzard could move up some stuff and make some other baseline to make up for that and add some variety to builds.
This is what I was worried about: filler talents, bad choices, repicking baseline abilities. Seems like a lot of bloat, and a severely weakened leveling experience.
Interesting that they didn't really consider using Enfeeble.Depending on how often it triggers, but when the Ghoul can keep it up 15% dr for a whole minute in a Bossfight can be really massive.
All of the intereseting stuff for BDK is too deep either on the class tree or the spec tree, everything else is just things we have now, things that won't ever be used and things we lose because there isn't a viable path. Playing without ossuary (which never happened before, because it was mandatory as a talent for 2 expansions and then they made it baseline for SL) will feel clunky as hell. And we didn't even got blood mirror back, a very fun high risk / high reward talent that i had much fun with.
What a weird M+ build. Who came up with this ? No Purgatory ?
Great, so the min-maxers are going to want to force a machine-gun build with 100% uptime DRW by incorperating ERW and horn of winter.That totally seems like a healthy build given the problems the stupid set bonus has caused....Also, why aren't we getting anything from Legion/WoD/MoP back? Some of the old talents and artifact traits would have been excellent in here. For example, that 20% leech buff on consumption could've been put back, finally making that talent worth something....
We gather here together not to mourn but to celebrate the life of a great spec, Blood Death Knight.On behalf of all Guardian Druids that have tanked beside a Blood Death Knight, I would like to begin by thanking everyone that is here today and for those who have sent their condolences. We have received countless in-game mails, emails, texts, flowers, flasks and prayers. They have been both comforting during this difficult time and have been a reminder of the impact that Blood Death Knights have had on so many others.Blood Death Knights death was sudden, and we feel badly about how they died. But we could not let this day go by without sharing some of our warmest memories of him. His love for healing was apparent in everything he did and said. His love for making healers doubt their sanity was unmatched.It’s hard to imagine a life without Blood Death Knights and I will miss them dreadfully. I will hold on to the memories we made forever.
Good lord this was really hard to read, and I didn't even get to finish it.Talents trees replace current leveling from 10 to 60/70. Of course abilities that are now baseline have to be in there!Why do so many people look at these trees like they only unlock at max level? They unlock at level 10 and you are progressing in them as you level up. So now you can decide if you want that ability, that was in SL unlocked at level 43 maybe already at level 22. Or maybe never.If you want a bunch of baseline abilities AND have those talent trees that give you a point every level, you would be complaining about being loaded with a bunch of useless abilities you will never use, because that's how it would end up being.
They should really consider including Door of Shadows and Swarming Mist