Like I said before, there will still be quests that take you to instances, but they aren't necessary to do the ones from the NPC inside. Other than the Mankrik example there's one from Hammerfall to talk to the new Dark Ranger in SM.One thing though... remember how they said they're going to add an "attunement" system where you have to visit the instance to be able to LFG for it in the dungeon finder? If those apply for the lowbie instances the quests feel pretty relevant still.
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Sweet! Glad Blizz is giving old instances new flavor and reason for (even 80/85's) to go back to all the old world content.Hopefully this new dungeon quests in the dungeons thing means we wont have to run around all the settlements to find any applicable quest for the instance.
Does anyone know which pulls in particular have been changed? Even before we had all the various tools that make classic dungeons much easier today than they used to be (glyphs, heirlooms, easier access to blues, etc.), I didn't feel that the SM trash was particularly challenging. You had to be much more careful in terms of how many mobs you pulled at once, because back then getting an extra mob or two could very well mean a wipe, but unless you got careless there weren't any situations where you should have had a pull of more than 3-4 mobs. Unless the mobs have been buffed in Cataclysm, or if player damage/survivability has been tuned down, it seems to me like cutting out trash from the dungeons is going to push them even further towards being completely trivial in terms of the challenge they provide.
They nerfed some of the lower-level instances because there were a bunch of over-lapping instances (as far as level is concerned) and a big gap between RFC/WC and the next batch.
This is very neat.I like it.
I'm hoping that Gnomeregan and Blackrock Depths are changed a lot too. It's just so easy to get lost in those instances, and there's just way too much trash! You could easily spend an entire evening in either one.