I am looking forward to the squish, and change in balancing, I received some 980 shoulders last week, but am still using shoulders 45 ilvls lower, because they do not have stats that I want. In a perfect world the 980 shoulders should always be an upgrade.
Looking at how they messed up everything ilvl related in legion (and a bunch of other stuff before that), all I wonder is - can they mess up bfa even more?
The balance will be preserved.
(insert unfounded complaint here)! I am outraged!
I'd prefer they add reforging back in as a fallback measure, seeing as how balancing secondaries continues to be such a challenge for them. At least that way players would be able to address the situation on their own without waiting for the system to be overhauled.
I hope they fix it to where we get a large amount of base stats, because as a holy pally I need 50%crit for that holy shock, and this change makes that harder to reach unless they automatically give us like 30% crit
Reading through the post, right after the graphs is something I don't understand. How does a 15% increase to a value of 80 strength result in 80.5? Shouldn't it be 92?
Think they were a bit conservative with it. I would have not made an exception for the Tomb gear.And 15 ilevels between difficulties might be a bit much... but then again having 4 difficulty levels is the real problem. I'll stick with my idea of: Story/Casual mode, Normal mode and a Challenge mode (That can have that +# thing bolted onto it)being more optimal.
Raid finder's "Fallen Avenger's Amice" will be level 205 (from 915) right?How about level 200 "Miasma Mantle" (from Grobbulus) ?Will older gear get squished? If not, should someone stack gear from older content?
They should bring back Reforging to get rid of the ‘wrong stats’ issue, or at least alleviate it. Looks like I’m late, others want this too! :)
In regards to reforging, I'm still glad it's gone and I never liked the system. While it was kind of satisfying to "finish" an item, after having received it to finish the enchant, gems, whatever other modification and then reforge it to the perfect stats .. kind of nice to invest all that "work".However from their perspective I can see why it's also very nice to get a new drop and being able to instantly equip it, should the indication that it's a better item be sufficient to support that decision.That's also why the current situation in Legion with ilvl no longer being a good indicator for that decision has to be viewed separately from the initial intention of removing reforging before / with WoD. It was meant to make the process quicker and various system decisions later, including the Netherlight Crucible to be fair, made that impossible to the point where we're at now.So in my eyes I hope they'll finally get it right and not just bring back that awful reforging mechanic.
They should also completely rework end game gearing - Titanforges made insane mess of it.Keep Warforging and Titanforging (set max. for it thought), but add non-RNG way to compensate for BAD LUCKAdd possibility of upgrading ANY purple gear up to max. or what you can reasonably expect from hardest content you clear (+10 ilvl (a.k.a Warforge) of what you clear+Socket+3rd stat+indestructible) similar to Obliterum+BoS (item+catalyst)logical 'items' would be:- +5 ilv items from profession capable of crafting that kind of gear (can be different ones for higher item levels)- +Socket - from engineering ("drill")- +3rd stat items - from inscription ("rune enhancement")- +indestructible (personally don't count as real 3rd stat) - from alchemy ("Drought of Indestructibility")materials to craft those could be from:- reputations- high end content - Raids, dungeons based (+basically anything which would grant "Valor" in previous expansions)- non-crafted Obliterations (different/better from higher iLvl)catalysts should be BoP - to prevent people to just buy and use FULL upgrade immediately: - you have to work for you upgrades