Thanks for this.
As a GM for tabletop games, this is all old-hat design. Nothing new.
That was cool. Interesting to see how things come together.
I really want to see this panel, but, when i was trying to do it, my interntet connection didn't help me at all, and the video freeze every a coulpe minutes.Maybe later today i'll give it another chance.
watching them ball park and throw ideas around made me appreciate the bosses a lot more. I wonder how they integrate player feedback and the testers of the raid, do they test the raid themselves too or just get players to test it and their internal team?
Always like the behind the scenes content.
That dang seagull tee...
Cool that they had a panel this year, nice to see what they do and what kind of work goes into making a dungeon.
This whole process reminded my of the old mapmaker I used to make WC2 maps that you could share with others...I found that a very compelling and fun mechanic! Who knows, maybe we'll see something similar at some point in Wow...?
Looking back, those are some great freeze frames of the developers. Lol.
I watched this panel on the virtual ticket. It was really interesting to see what all goes into these. Great gallery here as well!
It's fascinating to see their thought process on making the bosses we love and hate
It really feels like they are listening to the fans. fantastic.
Nice :)
This was a really cool panel. Cool to see the brainstorming happening live
can we get the seapriest armor as quest armor ? Or what was that datamining gear for?
epic love it