Awesome!
big big big gallery!
Its a shame that they dont allow the player to select a few random abilities per week for one of the raid bosses.Example: walk into a room and there is a console in the middle with two large circles on either side. a screen pops up for the raid leader that shows two options and the raid has to choose between the options by picking the left or right circle for 3 abilities.After the 3 abilities are selected, a giant machine in the background starts to move and spits out a boss with those selected abilities. This isnt an option in lfr which will only do random abilities.
CRAZY
this is awesome for game designers to learn from
All boss creations they make are awesome. I Can't wait to see how Azshara looks and fights.
The concept art for that water elemental looks so sick!
why they always have to be so huge? I mean we're always looking at their crotch, all that art effort is wasted. :(
Sea Priest... So... Resto Shamans with fancy hats... huh. I see, how interesting 😐
Wish I worked for Blizzard! Made-a-Wish
Blizz bear plez
They keep talking about the damn water elemental D:
Very nice learning experience for both the players and the Blizz employees! You can definitely see the amount of work that goes into creating/designing the dungeons. Major respect!
This is a much lower key panel, but I think this is SUPER interesting to watch this team break down and iterate a new dungeon in real time.
This is highly interesting to read about taking place. A lot of thought goes into dungeons!
It really feels like they are listening to the fans. fantastic.
Great panel
Understanding how they design a boss is super interesting to understand the approach they see the boss vs the way the players see the boss
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Interesting look into the design process. It would be so cool to work for Blizzard in any of these capacities.