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6.2.1 PTR: Build 20328 Spell Changes, Booterangs and More
Posted
2015/07/28 at 7:56 PM
by
perculia
Build 20328 is the latest update for Patch 6.2.1 on the PTR, featuring
Draenor Pathfinder
and
PvP Mercenary mode
. Check out our earlier posts today on
Bastion of Shadows LFR
and
July 28th Hotfixes
.
Click here to see the latest database additions!
Build Highlights
New Achievement for Guild Realm First Mythic Archimonde:
Realm First! Archimonde
Most spell changes listed are simply tooltip updates for existing hotfixes. Visit the spell pages to see if they already have hotfixes listed or not to determine if the change is new.
Booterang
from
The Booterang: A Cure For The Common Worthless Peon
makes a reappearance:
Spike-Toed Booterang
New Mercenary PvP spell
Mercenary Shapeshift
Swift Spectral Rylak
appears to be a new "ghost mount" similar to the ghost gyphon.
The uninstanced version of Hellfire Citadel, which you can reach via flying in Tanaan, now has Felblood Orcs as well as the new rare
Fel Overseer Mudlump
.
Chief Overseer Mudlump
back in Shadowmoon Valley gave the quest
Overseeing and You: Making the Right Choices
to construct a
Booterang
, and the followup daily quest
The Booterang: A Cure For The Common Worthless Peon
to make your lazy peons work for
Netherwing
reputation. His Outland and Draenor versions are dressed identically, including the same whimsical hat and staff.
On the PTR, he's a rare with over 4 million HP with the
Booterang
ability, so it makes sense that he'd drop
Spike-Toed Booterang
.
This area rewards players who have flying with a little extra. We saw something similar last PTR build where players with flying could access special
rares in uninstanced Highmaul who dropped battle pets
.
Globalstrings:
New:
SPELL_FAILED_DRAENOR_RIDING_REQUIREMENT:
: Requires Draenor Pathfinder skill.
Achievements
New
:
First guild on the realm to defeat Archimonde in Hellfire Citadel on Mythic difficulty while in a guild group.
Classes
Druid
Forum
|
Talent Calculator
Talents and Specialization
Changes
Guardian
:
Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major.
Ursa Major increases your maximum health by 2% for 2515 sec. When this effect is refreshed, the remaining portion is added to the new effect.
Monk
Forum
|
Talent Calculator
Spells
Changes
Stance of the Fierce Tiger
:
Increases all damage dealt by 5%.10%.
Grants you and your allies within 10 yards 10% increased movement speed, and improves the functionality of Jab, Expel Harm, Tiger Palm, Blackout Kick, and Rising Sun Kick.
Paladin
Forum
|
Talent Calculator
Talents and Specialization
Changes
Protection
Avenger's Shield
:
Hurls your shield at an enemy target, dealing (168%218.4% of Attack power) Holy damage, interrupting and silencing the target for 3 sec, and then jumping to 2 additional nearby enemies.
Mastery: Divine Bulwark
:
Increases the damage reduction of your Shield of the Righteous by 4%, adds 6%8% to your Bastion of Glory, and increases your chance to block melee attacks by 8%.
Also increases your attack power by 8%.
Shield of the Righteous
:
Instantly slam the target with your shield, causing (200% of Attack power) Holy damage, reducing the physical damage you take by (25 ; Min 25, Max 80)% for 3 sec, and causing Bastion of Glory.
Bastion of Glory
Increases the strength of your Word of Glory when used to heal yourself by 6%8%. Stacks up to 5 times.
Retribution
:
Increases the damage you deal with two-handed melee weapons by 25%30%.
Shaman
Forum
|
Talent Calculator
Talents and Specialization
Changes
Elemental
Earthen Rage
:
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 0.360.4) * ((100% of Spell power) + (100% of Spell power)) / 2] Fire damage to your most recently attacked target.
Also increases the damage of your Earthquake by 16%.
Enhancement
Stormstrike
:
Strike an enemy, dealing 480%624% Physical damage with your main-hand and 480%624% Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec.
Warlock
Forum
|
Talent Calculator
Talents and Specialization
Changes
Affliction
:
Drains the target's soul, causing 20.9%31.35% of Spell power))] Shadow damage over 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized.
When Drain Soul deals damage, it causes all of your other damage over time spells on the target to instantly deal 40%50% of their normal damage.
Haunt
:
A ghostly soul haunts the target, dealing (412.5%515.625% of Spell power) Shadow damage and increasing damage over time you deal to the target by 30%35% for 8 sec.
Warrior
Forum
|
Talent Calculator
Talents and Specialization
Changes
Protection
Bastion of Defense
:
Increases your block chance by 10%15% and your dodge chance by 2%.
Reduces the cooldown of your Shield Wall by 1 min.
Item Set Bonuses
Changes
Item - Paladin T18 Protection 2P Bonus
:
When you cast Avenger's Shield, you gain an absorb effect equal to 1.5%5.0% of your maximum health for 10 sec.
Item - Rogue WoD PvP Assassination 4P Bonus
:
When you use Vanish, you gain 5 Combo Points and the critical strike chance of your next Mutilate, Dispatch, Envenom, or Ambush is increased by 100%10%.
Item - Warrior T18 Arms 4P Bonus
:
Your Rend deals damage 50%25% more often.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Entangling Grasp
:
The caster picks up an enemy and constricts them causing 185005000 Nature damage every 2 sec. until the growth is slain.
Mark of the Necromancer
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to 28075 nearby allies of the afflicted player.
Mark of the Necromancer
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to 28075 nearby allies of the afflicted player.
Mark of the Necromancer
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to 28075 nearby allies of the afflicted player.
Uncategorized
New
:
Teleports the caster to Stormshield.
:
Teleports the caster to Stormshield.
:
Fling a boot at the target, dismounting them and dealing Physical damage.
:
Throw a booterang, dismounting the target. Unusable on targets above level 100.
:
Temporarily transform into a member of the opposite faction.
:
Summons a swift spectral rylak.
Changes
Avenger's Reprieve
:
When you cast Avenger's Shield, you gain an absorb effect equal to 1.5%5.0% of your maximum health for 10 sec.
:
Increases the strength of your Word of Glory when used to heal yourself by 6%8%. Stacks up to 5 times.
Battle Fatigue
:
Dealing damage to another player in battle causes them to receive 0%15% less healing from critical heals.
PvP Rules Enabled (HARDCODED)
:
Dealing damage to another player in battle causes them to receive 0%15% less healing from critical heals.
PvP Rules Enabled for Dummy
:
Dealing damage to another player in battle causes them to receive 0%15% less healing from critical heals.
Cold Blood
:
When you use Vanish, you gain 5 Combo Points and the critical strike chance of your next Mutilate, Dispatch, Envenom, or Ambush is increased by 100%10%.
Create Class Helm
:
Create a soulbound item appropriate for a ���?��??@
Item - Paladin T18 Protection 2P Bonus
:
When you cast Avenger's Shield, you gain an absorb effect equal to 1.5%5.0% of your maximum health for 10 sec.
Item - Rogue WoD PvP Assassination 4P Bonus
:
When you use Vanish, you gain 5 Combo Points and the critical strike chance of your next Mutilate, Dispatch, Envenom, or Ambush is increased by 100%10%.
Item - Warrior T18 Arms 4P Bonus
:
Your Rend deals damage 50%25% more often.
Mark of the Necromancer
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to 28075 nearby allies of the afflicted player.
Mark of the Necromancer
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to 28075 nearby allies of the afflicted player.
Mark of the Necromancer
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to 28075 nearby allies of the afflicted player.
Mental Fatigue
:
Mind Flay damage applies Mental Fatigue to the target, increasing damage taken from Mind spells by (175350 / 100)% for 10 sec, stacking up to 5 times.
Mental Fatigue
:
Mind Flay damage applies Mental Fatigue to the target, increasing damage taken from Mind spells by (175350 / 100)% for 10 sec, stacking up to 5 times.
Earthen Rage
:
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing * ((100% of Spell power) + (100% of Spell power)) / 2] Fire damage to your most recently attacked target.
Also increases the damage of your Earthquake by 16%.
Earthen Rage
:
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing * ((100% of Spell power) + (100% of Spell power)) / 2] Fire damage to your most recently attacked target.
Also increases the damage of your Earthquake by 16%.
Sanctus
:
Awakens the powers of Sanctus rings worn by you and your allies, granting (772 / 100)% Versatility for 15 sec.
For the duration of this effect, all damage and healing received is divided evenly among empowered allies. (2 min shared cooldown)
Shadowfel Burst
:
Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 653400 Shadowflame damage, split evenly among all players within 8 yards when they land.
Shield of the Righteous
:
Instantly slam the target with your shield, causing (200% of Attack power) Holy damage, reducing the physical damage you take by (25 ; Min 25, Max 80)% for 3 sec, and causing Bastion of Glory.
Bastion of Glory
Increases the strength of your Word of Glory when used to heal yourself by 6%8%. Stacks up to 5 times.
Stormstrike
:
Strike an enemy, dealing 480%624% Physical damage with your main-hand and 480%624% Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec.
Stormstrike
:
Strike an enemy, dealing 480%624% Physical damage with your main-hand and 480%624% Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec.
Stormstrike Off-Hand
:
Strike an enemy, dealing 480%624% Physical damage with your main-hand and 480%624% Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec.
Stormstrike Off-Hand
:
Strike an enemy, dealing 480%624% Physical damage with your main-hand and 480%624% Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec.
Ursa Major
:
Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major.
Ursa Major increases your maximum health by 2% for 2515 sec. When this effect is refreshed, the remaining portion is added to the new effect.
Windstrike
:
Hurl a staggering blast of wind at an enemy, dealing 480%624% Physical damage with you main hand and 480%624% Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec.
Windstrike
:
Hurl a staggering blast of wind at an enemy, dealing 480%624% Physical damage with you main hand and 480%624% Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec.
Windstrike Off-Hand
:
Hurl a staggering blast of wind at an enemy, dealing 480%624% Physical damage with you main hand and 480%624% Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec.
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Comment by
Kelindre
on 2015-08-01T19:30:53-05:00
OMG paladins and Enh shammies getting buffed o.O
Very nice! My Enhancement Shaman already feels like a killing machine. Now this should be ridiculous! bring it!
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