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评论来自
fedas15
So far there seems to be four different cards:
Hurricane Deck
:
Darkmoon Card:
Hurr
i
cane
Binds when equipped
Unique-Equipped
Trinket
+321 Agility / +321 Strength (Two different versions:
Agility version
, or
strength version
.)
Requires level 85
Item level 359
Equip: Chance to strike your enemies for 5250 to 8750 Nature damage when dealing damage with melee or ranged attacks.
Tsunami Deck
:
Darkmoon Card:
Tsunami
Binds when equipped
Unique-Equipped
Trinket
+321 Intellect
Requires level 85
Item level 359
Equip: Your healing spells have a chance to increase your Spirit by 80 for 20 sec. This effect can stack up to 5 times.
Earthquake Deck
:
Darkmoon Card:
Earthquake
Binds when equipped
Unique-Equipped
Trinket
Requires level 85
Item level 359
Equip: Increases your dodge rating by 321
Use: Increases maximum health by 11500 for 15 sec. Shares cooldown with other Battlemaster's trinkets. (3 Min Cooldown)
Volcanic Deck
:
Darkmoon Card:
Volcano
Binds when equipped
Unique-Equipped
Trinket
Requires level 85
Item level 359
Equip: Improves Mastery rating by 321.
Equip: When dealing damage with spells, you have a chance to deal 900 to 1500 additional Fire damage to the target and gain 1600 Intellect for 12 sec.
Edit - Updated yet again
评论来自
Kalthra
This seems to be a very nice way to make gold. I've made 40-50 cards already, buying
Cinderbloom and Stormvine
, milling every single piece and trading all the Blackfallow ink to Inferno Ink.
and the burning embers seem to be about 25% chance per mill.
So basicly about 10 stacks of herbs = 1 card.
I've noticed I haven't gotten close to as many "Of Waves" cards as any other. "Of Stones" seem to be the most common, followed by "Of the Wind", then "Of Embers" and as I said, "Of Waves" to be the least common of them all. This could all be RNG, but it seems everyone else on my server has it the same way.
The Hurricane deck can be sold for at least 19,4k gold in my experience, which makes it a quite nice moneymaker if you trade cards with other scribes.
评论来自
Tsaza
What cards do you need for each trinket?
Hurricane
=
Winds
Tsunami
=
Waves
Earthquake
=
Stones
Volcano
=
Embers
评论来自
239981
I generated some random numbers in Excel. "=RANDBETWEEN(1,32)". I did 5 runs at making 40 cards and 5 runs at making 80 cards.
For making 40 cards, you can expect around 23 of the options to be accounted for. The best had 25 and the worst had 22. None of the 5 runs could complete a deck. Each run had multiple decks that could be completed with one or two more cards.
For making 80 cards, you can expect around 30 of the options to be accounted for. The results were 31, 29, 31, 29, and 32. The runs could complete 3, 1, 3, 2, and 5 decks, respectively.
Basically, you cannot create 40 cards and expect to have a deck. It would be incredibly lucky to have a complete deck after 40 cards! Do some trading and buy your last few cards off the AH.
评论来自
747485
as for your incredibly lucky... the chance would be (estimating all cards have the same rarity)
8/32 * 7/32 * 6/32* ((etc)) *1/32 to get a complete deck with 8 crafts
What roghly is... well 40320/1099511627776 what again roghly is... 0,000000036670826375484466552734375 If you craft 8 Cards and get the deck, you should have been killed by 20-30 car crashes so to speak
as for the forty cards crafted one deck theory you roughly have a 16% chance to get a random complete deck the one you want is around 3%.
Well I hope i was able to depress you and gave you an impression why you should trade ^^
(the math is NOT really accurate and i know it)
评论来自
422399
@Nimin
I don't think that's quite accurate. It's just that in order to play this game you have to be willing to dump a boatload of gold in it. Right now, the mats for 80 cards costs around 120,000g on my server. The decks are selling between 18k and 22K. Using the numbers generated OUdave19 above where you would get 3, 1, 3, 2, and 5 decks that means that
Person one and three would lose 60K
Person two would lose 100K
Person five would come close to breaking even.
Now if you played on an active server and could trade all your cards to make 10 full decks (two big if's) you would walk away with around 200K or 80,000g in profit. That's a nice chuck of change. But most people aren't going to get that lucky.
Where I think the situation changes is when raiding guilds get involved. If you have a big guild that can pump 500k gold into these cards they can disperse risk over all their members. They could make 250 cards and make many decks, equip their core team with nice trinkets, and sell the excess on the AH and still break even.
So I'd qualify your statement and say these cards are not worth making for the little guy. It's just too risky. But for the big boys, it's OK.
评论来自
750969
Personally dealing in the Darkmoon game in this expansion has been a very profitable market for myself. I've been very fortunate so far, not in the sense of making the right cards at the right time mind you.
I started the expansion down at ~42k. Got my inscription up rather quick by farming on a Druid with 280% flightform so this was rather quick doing so, during the second and third week of Cataclysm I farmed about 14,000g worth of mats myself and had others farming for me too at a reasonable price, and bought about 28,000g off of them. With the 42,000g worth I had used I completed three decks, alot of cards through trading with other dealers on the server, both Alliance and Horde.
I sold a Hurricane Deck for 32,250g, a Volcano Deck for 35,000g and a Earthquake for 20,000g - thus putting me on 87,250g for the three decks I had sold, a profit of 45,250g.
But, as I said, I was very fortunate to get the trades I got and having other people farming for me at a cut price. From previous posts I can see that our server prices aren't as low as others at the moment for the decks so that is part of the fortune.
At the moment I am sitting on about 107k on my account with two Hurricane Decks, a Volcano and a couple of cards from a Tsunami. As Darkmoon Faire is only just over a day away I will hold onto these and hand in myself then wait two weeks til after they have gone, then sell the completed trinkets. They'll be far more valuable then. The only thing what will drop the prices of my decks/trinkets will be the prices of the herbs, saying that prices of herbs drop then the price of crafting drops for myself. So, I'll still make a profit either way.
I wouldn't recommend joining the Darkmoon game unless you've got a head for trading and networking with other dealers. I would also say research your market well first, see if their are many people on your server in the game, check the prices of herbs and see if they're likely to fluctuate. And only buy things when they are "cheap", don't buy a final card for 20% of the deck value for the sake of completing the deck, as this will cut your profit margin rapidly - time is of the essense in this game, use it well.
评论来自
486938
Darkmoon Cards are not new in Cataclysm, many discussions have already taken place:
http://www.cuckhead.com/item=44318#comments
暗月北地卡片
#comments
At least one calculation is still true today since the number of different cards is the same: you need on average about 87 cards to get the deck you want.
PS: That is if whatisfgh is correct, i have actually never checked his calculation.
评论来自
388824
The mats for these cards cost an average of about 710g on my server (8g per volatile life, 70g per stack of cinderbloom/stormvine).
The cards are selling for between 1500 and 4000g, with the five of embers being the exception, at only 800g (still significantly above mat price). I'm regretting spending all that money getting blacksmithing up to 525, when the most I can charge for orbs is about 300g, and I actually have to run a few heroics for each orb, while scribes only have to click buyout a few times to get mats for these, and then put a 150 to 350 percent markup on it.
WIth that taken into consideration, decks are effectively free for scribes. Profitable actually. Buy mats, create 8 cards, sell the offsets and duplicates for a profit, repeat until you have your deck. There is no risk when you can sell every possible card you can produce for more than it cost to make. Huge moneymaker, absolutely huge. However, it will only last until more 525 scribes enter the market or more people realise they are paying up to 45k for decks that cost less than 6k and zero effort to make. Prices will eventually drop to about the cost of materials plus a tiny crafting fee, just like all max skill crafted goods, so get in while you can if you're a scribe.
评论来自
699688
Norsu
The mats for these cards cost on average of about 710g on my server (8g per volatile life, 70g per stack of cinderbloom/stormvine).
With prices u puted there to make 1 card it would cost you 892g, to make 1 card, based on mine data, but even then it was highly rare in time when i did this, to get lot of stacks for those prices, as chepest cinderbloom is from 40-80g (checking on other servers, mostly to get updated on price of decks) it was rarely that you could buy in 1 day 5-10 stacks for that price from ah, and other were over 150 mostly. From time to time you could get lucky, once i got 62 stacks of Azshara's Veil for 80g stack, but bear in mind that I was checking ah for herbs in constant basis for 1 month, and in whole that period, that was only time that I was been able to buy more then 10 stacks of cheep herbs from ah at once.
Especialy cinderbloom was jumping in price because alch/ench just to use that herbs to make maelstrom from them, but that isnt cruicial as for maelstrom u only need 3 of 6 cata herbs, cruicial is that you need 50 volatile life for it as well, (which u need for card aswell, 30 of em for each), and prices for volatile life were reaching sky until last hotfix when blizard maded
Lifebound Alchemist Stone
non disenchantable.
If I would be buying all herbs just from ah, w8 for those prices (was paying mostly a lot more) I would instead of 147 cards which I have make, made only probably 15.
And in the end cards arent selling that good, because scribes mostly trade em in betwen them, from time to time u can get few cards sold mostly by ppl who are trying to complete their deck without making cards with inscription. Things that sells tho are trinkets, but even for that u need to put load of time in it, as it isnt mostly just puting it on AH.
So almost every scribe with whom was trading cards, I would meet in uldum on some of their alts (mostly druids) farming whiptail (as it is most time efective herb to obtain/mill).
So when you say that we are making gold with no efort puted in, let me say you Norsu that I have spend hours just to mill herbs, that puts me in constant presing of macro for hours, while crafting ink i could just press "create all" and just need to check every 15 min that im not disconected. And while this was mine first such hughe project in WOW, no mather how much gold I maded, it is probably the last1 aswell. Geting all epics from acheology against that is walk in the park.
Next to that I have spended days in farming herbs, also had people herbing for me, for which in end I also needed to mill sometimes loads of herbs so i can get discount from em on herbs, and would help em complete their decks for "them self" mostly seen em, seling em tho.
So yeah, I have made loads of gold, spended loads of time aswell, lvled druid from 80 to 85 on herbing, and would proly ding 115 if that would be cap, but if I would just sell all that herbs for averige price I bought it I would be only 20k gold in minus. But I would never been able to sell it, and keeping those prices,, or atleast would be selling it till next gear lvl is introduced, with prices falling.
In end I have maded 147 cards, (for 1 u need 6.3/6.1 Twilight/Whiptail, and around 9.3 stacks of other cata herbs), have completed 13 decks 3 of what were tsunami (got luck mostly in trading, as from 147 cards i maded got only 26 tsunami cards), also i have bought around 10 cards, and exchanged alot of them, also was lucky with making cards for other people, mostly mine farmers, which would usaly trade with me some cards which they got and i needed, and from all traded cards I gived away only few tsunamies, as was from start aiming on em.
So for me to complete 1 deck was neded proximetly rounded 20 cards (that number would be much higher if I would aim just to make 1-2 decks how ever), which is so low just to fact that I was conected to a wast network of other scribes, and was using both alliance and horde AH.
So when you say Norsu that to make 1 deck costs 6k, it is just absurd, even with your prices of mats it would be cost me 20x892 what is 17840g. So yeah, wont lover on mine price on tsunmai trinket, will rather leave it for mine pala healer when he dings in time 85 and have atleast memory on mine china experience. Especialy as tsunami is most hard to get, and is only1 darkmon trinket that will keep decent price for a while and will probably be actual even with introducing next tier.
Atm I have solded out 7 trinkets/decks, for gold mostly, but aswell for mats, most expensive I solded out was tsunami 45k on ah, most cheep earthquake to a guildie for a 4k, equiped 2 trinkets, and have 2 more (only darkmoon trinkets atm on ah), and 2 more decks, as well I have sold out few cards.
And in the end would just like to say, that ppl who realy maked hughe profit from darkmon trinkets are ppl like ScyberTerenas, ppl who started right in the beginning, and had luck, couse back then herb nods were more frequent, (what was hot fixed later) so it was more easy to obtain herbs in first place.
I on other hand started later, and maked less profit when u consider mine time puted in.
But in some sense I just see your post there as a try to get more ppl into bussines so that prices would fall, and mine replay in some extent is oposite to you, not by intent, but by nature of arguing.
If any1 is wishfull to make some profit on darkmoon decks, I would sugest you, yea go for it, asap as as longer u wait, less profit will be to make, but dont expect to spend 6k gold and make 45k gold from that as Norsu is sugesting, rather expect to spend a lot of time into it, or on other hand dont expect any profit at all but rather loss, especialy with more and more ppl geting into it. And consider that with herb prices faling you could make profit just from buying mats, but if you arent on a populated server with loads of cheep herbs on ah (I dont see it happening for a while, couse prices are falling, but thers plent of monymakers (consider alch too) to keep em in limbo), rather expect to make some gold from it but just if u have time to farm on your own for ages.
Was thinking to put all data bout that milling project here, as I recorded most of mine bussnies bout it in google docs, and it is rly nice that u can see what cards are rare, help in trading deals, tho that data isnt so reliable as i have to small data poll to be statisticaly valid, but pragmaticaly it is real litle jewel. Will see if il find time for this, as it would be even larger wall of text then this 1, and ppl usaly ignore that, so why to put efort in it, in first place.
In this wall of text on other hand I puted some efort mostly as was rly anoyed by ppl who would spam me while I was trying to sell mine trinkets in /2, convincing me that I should sold em tsunami for 20k and such, then ofending and in the end trying to make me felling guilty for mine try to make some profit out of HARD work i puted in. And then I come here and see some1 anoyed that doesnt know how to make profit from blacksmith, and stating that for us scribes gold is faling from the sky, and practicaly we are robing ppl by selling those items with such big imaginary profit cut. Let me say you that you had ways in blacksmith to make quite decent gold, in start of cata, same as scribes. With bs u were in start of cata able to make quite a lot of gold if u puted time into it, rather then 6k gold.
评论来自
KnightProwler
Can anyone compile the deck? Or do you have to be a scribe to put it together?
评论来自
Reaperbaby
For those of you wondering which Herbs you should buy/mill for this recipie. The clearest and most cost effective Herb is Cinderbloom. However, your server may have different pricing and it may be more profitable to go another route. Here is some basic math as to why and how to find out what Herbs to use in your server.
The following is going to be based off of both my servers general costs and the Wowhead average Buyout for both Cinderbloom and Twilight Jasmine. I will be calculating for 500 mills or 125 stacks (2500 Herbs).
What each mills for:
Cinderbloom: 2-3 Ashen Pigment (100% chance) and 1-3 Burning Embers (~20% chance)
Twilight Jasmine: 2-3 Ashen Pigment (100% chance) and 1-3 Burning Embers (~50% chance)
At first glance and at equal pricing. Twilight Jasmine is a clear winner, but you have to look at the cost per ink which I will calculate below. For general purposes I am figuring for averages thus I will calculate 2.5 Ashen Pigment per mill. Burning Embers chance rate is the average after milling a set amount, procs and RNG may make yours lower or higher.
Here are the prices (wowheads avg server price will be in () like so and my servers will be the other):
Cinderbloom 65g/stack (92g/stack )
Twilight Jasmine 160g/stack (199g/stack )
2500 Cinderbloom (500 Mills) gives you:
1250 Ashen Pigment or 625 Blackfallow Ink (Converts to 62.5 Inferno Ink)
100 Burning Embers or 50 Inferno Ink
Total: 112.5 Inferno Ink at ~72.23g (~102.23g) each.
2500 Twilight Jasmine (500 mills) gives you:
1250 Ashen Pigment or 625 Blackfallow Ink (Converts to 62.5 Inferno Ink)
250 Burning Embers or 125 Inferno Ink
Total: 187.5 Inferno Ink at ~106.67g (~132.67g) each.
So, overall Cinderbloom is 28% cheaper than Twilight Jasmine. ((72.23/106.67)+(102.23/132.67)/2=0.7238468091)
What does this all mean? Well, if Twilight Jasmine is under 1.3x the cost of Cinderbloom (preferably less) then it is probably the better way to go. If not, Cinderbloom is by far your better choice. Hope this helps any up and coming Inscriptionists.
Gonna update this with links as soon as possible.
评论来自
388824
For anyone who is failing to make money off these, I found a friendly scribe, pay her 10g a stack to mill herbs that I buy from the ah into ink, 50g to craft the cards, and I almost double my money off each stack of herbs. If you can't make money from these you're doing something desperately wrong. It's almost dishonest how easy it is.
She makes 150g for 5 minutes milling, I make ~2000g for every 1000g I put in, and some poor sucker pays 2k for a card that cost 650-850g to make. Even stones sell for 1400+.
Now if only I could learn to reinvest instead of laughing and blowing it all every time :(
评论来自
699688
Here are some of mine data gathered over the time period of two months concerning gain in inferno ink per different herbs milled, and droop rate of cards per decks and every card in deck. All average calculations are based on mine data ant they can vary in some extent, mostly in parts where I didn't have enough data to make statistically valid calculations, like cards distribution trough each card in deck.
Hope it helps you
Cinderbloom
Milled: 16370 (3274 mils)
Ashen Pigment: 8086
Ashen Pigment on average per stack: 9.87904703726329
Burning Embers: 887
Burning Embers on average per stack: 1.08368967623702
Inferno Ink on average per stack: 1.03579718998167
*
Stacks need for 1 card: 9.65439962255249
Azshara's Veil
Milled: 1765 (353 mills)
Ashen Pigment: 886
Ashen Pigment on average per stack: 10.0396600566572
Burning Embers: 102
Burning Embers on average per stack: 1.15580736543909
Inferno Ink on average per stack: 1.07988668555241
*
Stacks need for 1 card on average: 9.26023084994754
Stormine
Milled: 2315 (463 mills)
Ashen Pigment: 1152
Ashen Pigment on average per stack: 9.9524838012959
Burning Embers: 126
Burning Embers on average per stack: 1.08855291576674
Inferno Ink on average per stack: 1.04190064794816
*
Stacks need for 1 card on average: 9.59784411276949
Twilight Jasmine
Milled: 4660 (932 mills)
Ashen Pigment: 2805
Ashen Pigment on average per stack: 12.0386266094421
Burning Embers: 474
Burning Embers on average per stack: 2.0343347639485
Inferno Ink on average per stack: 1.61909871244635
*
Stacks need for 1 card on average: 6.17627567925779
Whiptail
Milled: 15690 (3138 mills)
Ashen Pigment: 9471
Ashen Pigment on average per stack: 12.0726577437858
Burning Embers: 1643
Burning Embers on average per stack: 2.09432759719567
Inferno Ink on average per stack: 1.65079668578713
*
Stacks need for 1 card on average: 6.05768117061117
*considering trading all Blackfallow ink to Inferno ink
In total have made 305 cards
Cards distribution per each deck/card
Hurricane Deck
:95 (31.15%)
1: 4 (1.31%)
2: 14 (4.59%)
3: 12 (3.93%)
4: 15 (4.92%)
5: 10 (3.28%)
6: 18 (5.90%)
7: 6 (1.97%)
8: 16 (5.25%)
Tsunami Deck
: 44 (14.43%)
1: 4 (1.31%)
2: 6 (1.97%)
3: 7 (2.30%)
4: 5 (1.64%)
5: 4 (1.31%)
6: 5 (1.64%)
7: 9 (2.95%)
8: 4 (1.31%)
Earthquake Deck
: 67 (21.97%)
1: 11 (3.61%)
2: 5 (1.64%)
3: 10 (3.28%)
4: 7 (2.30%)
5: 5 (1.64%)
6: 8 (2.62%)
7: 10 (3.28%)
8: 11 (3.61%)
Volcanic Deck
: 99 (32.46%)
1: 18 (5.90%)
2: 9 (2.95%)
3: 11 (3.61%)
4: 17 (5.57%)
5: 10 (3.28%)
6: 12 (3.93%)
7: 15 (4.92%)
8: 7 (2.30%)
评论来自
748908
The quickest way to farm the mats for this is to circle the river in Uldum.
It should take an average of 30 mins to get enough mats(20 if you're lucky and 40 if your not).
评论来自
103586
The problem with these decks is that you'll end up with a whole lot of duplicates. The more decks you make, the smaller this effect, but it still pays to know just how many cards you can expect to make.
To this end, I programmed a sim that randomly draws cards and checks how many duplicates you end up with for a given number of decks. This is obviously only valid for creating decks within one set (i.e.: classic, TBC, WotLK, Cata). Here are the results (up to 109, as this is the maximum amount of decks anyone would need to reach full exalted with Darkmoon Faire).
Cards needed per deck to create a given number of epic decks
decks cards per decks cards per decks cards per
-----------------------------------------------------------------
1 52,51 41 12,11 81 10,81
2 35,18 42 12,05 82 10,79
3 28,64 43 11,98 83 10,78
4 24,99 44 11,95 84 10,75
5 22,77 45 11,91 85 10,74
6 21,10 46 11,85 86 10,72
7 19,81 47 11,81 87 10,71
8 18,88 48 11,76 88 10,68
9 18,10 49 11,72 89 10,68
10 17,49 50 11,66 90 10,65
11 16,93 51 11,62 91 10,64
12 16,49 52 11,60 92 10,61
13 16,08 53 11,55 93 10,61
14 15,70 54 11,51 94 10,58
15 15,43 55 11,49 95 10,58
16 15,16 56 11,45 96 10,55
17 14,88 57 11,41 97 10,55
18 14,63 58 11,39 98 10,52
19 14,43 59 11,35 99 10,51
20 14,23 60 11,31 100 10,50
21 14,04 61 11,28 101 10,50
22 13,89 62 11,27 102 10,47
23 13,73 63 11,23 103 10,46
24 13,61 64 11,20 104 10,46
25 13,47 65 11,18 105 10,43
26 13,33 66 11,15 106 10,43
27 13,24 67 11,13 107 10,42
28 13,12 68 11,10 108 10,40
29 13,00 69 11,07 109 10,39
30 12,92 70 11,04
31 12,84 71 11,02
32 12,74 72 11,00
33 12,65 73 10,97
34 12,58 74 10,95
35 12,50 75 10,93
36 12,42 76 10,91
37 12,34 77 10,88
38 12,29 78 10,87
39 12,21 79 10,85
40 12,16 80 10,84
评论来自
879296
Volatile LIFE is used for making a card of DESTRUCTION ... hmm ..
链接
WeakAuras 导出
暗月毁灭卡片
暗月毁灭卡片
2.5秒 施法时间
工具:
学者的书写工具
施法材料:
轻羊皮纸
,
炼狱墨水
(10),
动燃生命
(30)
专业技能训练师:
大地的裂变铭文(75)
价格:
20
暗月毁灭卡片
物品等级:30
"一张随机的暗月毁灭卡片。集齐全套即可获得奖励。"
魔法增益
施法材料
轻羊皮纸
(
1
)
炼狱墨水
(
10
)
炼狱墨水
(
10
)
燃烧的余烬
(
20
)
动燃生命
(
30
)
全部展开
全部展开
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
2.5秒
冷却
n/a
GCD
0秒
效果
Create Tradeskill Item
暗月毁灭卡片
标记
贸易技能配方
形变时无法使用
不产生威胁
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贡献
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它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。