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评论来自
31067
10 less energy for 6 seconds? sweeeeeeeeeeeeet
this'll allow for 2xmutilates @ 50 energy
评论来自
52121
Along with smooth energy regeneration and if timed right it will be:
Cheap shot ............: Mutilate: ..........: build time.: ~ 4-5CP KS ....................:
1 second+gcd........: 2 seconds+gcd..: 3 seconds: ~ 4 seconds(end of CS stun):
(-50+10)60 energy...: (-50+10) 20........: 30 energy: ~ (-15+10) 25 energy..........:
That's 3 abilities in those 6 seconds that are 10 less each, essentially saving you 30 energy (half a mutilate). Before they come out of the KS (9-10 seconds total stun) you should at least have gotten another mutilate in. Possibly an envenom / eviscerate after that. With semi decent gear a mob your level will be dead or near dead.
Rinse. Repeat on next mob.
(Rinsing is really not necessary since the mob probably did not touch you.)
(Rinsing may be a matter of health and / or cleanliness due to all of your opponents' blood on your hands.)
Edit: Bad alignment.
评论来自
audiogarden21
Deathadder99
said:
Its not THAT good, especially for a 31 pt talent.
On the contrary my friend. With the change to energy and mana regen mechanics, this talent bridges the gap between the new mechanics, and the old mechanics.
Previously, a Rogue could time his strike right before an energy tick, and effectively get 20 energy right after his/her chosen opener.
With the change to the energy ticks, it constantly regenerates at 1 energy per 0.1 seconds, or 10 energy per second, or 20 energy every 2 seconds, which is exactly the same as the values with the previous mechanic.
The reason they changed the mechanics, was due to the fact that often times a Rogue would be at 39 energy, and had to wait for 2 seconds before being able to use Sinister Strike, which required 40 energy with
Improved Sinister Strike
, which is highly inefficient in a long battle. Of course it doesn't matter so much in a short, burst fight. But over time, that's a lot of time wasted on nothing but white auto hits, no special abilities, as 2 seconds adds up. Of course this issue happened with more than just Sinister Strike, so I'm just using that as an example.
Since the change of the mechanic left a lot of Rogue's unhappy due to the fact that they couldn't get that extra 20 energy after the opener, Blizzard had to do something to appease the masses.
Now, with
Overkill
, you save 20 energy for 6 seconds, effectively giving you that 20 extra energy that you lost from the change to the mechanics. This is the reason it is a 31 point talent, and not higher in the tree, so that Combat and Subtlety can get their hands on it. Coupled with
Vigor
, you're looking at a nice fix to the change of the regen mechanics.
Think of this talent giving you 120 energy for the first 6 seconds of a fight as an Assassination Rogue, since most Rogue's will open with Cheap Shot in PvP, which requires 60 energy, that's:
Starting with 110 energy (with Vigor):
Cheap Shot - 60-10 = 50 energy on the opener.
This leaves you with 60 energy.
Followed by
Mutilate - 60- 10 = 50 energy, again.
Now you have 10 energy left. In the time it takes for you to Cheap Shot > Mutilate, at least 3 seconds have gone by due to the GCD, so that's 30 more energy, giving you a total of 40 energy. The ability itself lasts 6 seconds, that means that you still have 10 more energy reduction to harness, 1 more seconds time and you should have enough to do 1 more Mutilate before the talent wears off.
You save 30 energy in this time span, and in 6 seconds, you gain 60 energy, for a grand total of 90 energy in 6 seconds, where as you would have to wait 9 seconds to gain the same amount of energy, effectively saving you time as well. That is an excellent gain in my opinion.
评论来自
143611
cheap shot, wait for poison, mutilate, as cs fades kidney shot... if we had Relentless Strikes (why the f does it requires 5 talent points now?:D) we can muti once again during the 6s buff and after next 5s (last second of ks) we can muti once more...
评论来自
223989
starting with full energy:
cheap shot -30,
hemorrhage -25 -25(if the first one is a crit, you might save up the second for after the finisher),
sunder armor -5 (might add another finisher in here, but in pvp almost anyone pops his/her trinket the moment you decide to kidney shot right after a cheap shot, giving you an effective loss of 5 combo points which i'd really like to abuse within these 6 seconds of overkill),
hemorrhage -25 -25 -25,
end of your first 6 seconds
Let me get this straight:
You want to do 7 moves that each have a global cooldown of 1 second in..............6 seconds?
Omg lol....Good luck with that!
评论来自
desperat
with the right talent combo you can gain 20energy by using expose armor
cheapshot(4sec stun) -> mutilate(4-5cp) -> exposearmor(-2600armor on target,+20energy for yourself) -> mutilate (3-4cp) -> kidneyshot (4-5sec stun)
this is what i do at the moment, it will leave you at 0energy after kidney shot but thats were thistle tea becomes usefell ;)
评论来自
1771
U get sapped > talent lost.
评论来自
126853
Um? Are you mental?
Cheap Shot. Overkill effect lasts 6 more seconds. Which means that you have six global cooldowns to use before the effect ends. Which for simplicity sake, say you use shiv.
0 seconds in combat : You Cheap Shot. Time starts.
1: You shiv.
2: You shiv.
3: You shiv.
4: You shiv.
5: You shiv.
6: You eviscerate.
7: Overkill ends.
Total numbers of moves used with 6 global cooldowns, and in six seconds: 7.
You did the classic mistake, and acted as if you had to wait one second before doing cheap shot after leaving stealth. You counted 7 moves and thought "lawl that's 7 seconds", but the first move doesn't have the one second counter on it.
/pat
@audiogarden
Cheap Shot --> Mutilate.
Why do you say it takes 3 seconds? It takes one second.
You open, one second passes for global cooldown, mutilate. Rogues only have a one second cooldown, and that's only one cooldown, not two.
评论来自
111622
I'm sick of running out of energy, this helps a little. Better than nothing. Enough said.
评论来自
clavarnway
while stealthed and 6 seconds after...using an ability every GCD..that's 70 energy savings right?
评论来自
366578
Patch 3.1.3 Client Patch Notes
Overkill: Talent redesigned. Now increases energy regeneration by 30% while stealthed, and for 20 seconds after breaking stealth.
评论来自
Iroared
Seems that the change will decrease the initial burst (although with glyphed vigor and 4pc pvp gear there should be enough energy to CS and mutilate twice), and hardly changes sustained damage (because part of energy comes from focused attacks).
评论来自
258234
From a small patch update this talent tree increases energy regeneration.
Source:
http://www.worldofwarcraft.com/patchnotes/
Overkill: Talent redesigned. Now increases energy regeneration by 30% while stealthed, and for 20 seconds after breaking stealth.
评论来自
372694
Well I'd take 30% more energy over 20 seconds than the reduced energy cost over 6. Makes for a much better stunlock, as now you have the extra energy you need to cover a blip if it happens rather than sitting there like a stunned chicken going "uh oh...."
I'm not totally sure about this, but a 30% increase in energy regen means you generate 13 energy per second rather than 10 (an extra 30% of normal regeneration)?
评论来自
230590
for those pve rogues that dont know, you can use vanish offensively like a minor AR
recent patch 3.1.3 nerfed the burst you could get from this
before it was reduce the energy of all moves in stealth and out by 10 for the next 6 seconds which is about the same as 60 extra energy, but could also be abused with relentless strikes or improved expose armor to gain 10/20 energy, so closer to 70-80 energy (like if you put up SnD, EA or Rupture with enough cp on them with overkill up)
now its 30% more regen during stealth and for 20sec after, which is exactly 60 energy over 20sec (extra 3/sec) which you could consider somewhat of a nerf, especially since its the same amount over 3x the duration, less burst and no extra energy on 25e finishers used when its up... i guess the only difference is if you vanish in pvp it will allow you to recover energy faster if you need to reopen soon, but even then thats highly situational
评论来自
384266
Does anyone know if this and vitality
stack? That would be awesome. 55% Regen for 20 seconds after breaking stealth. I don't know what a build that utilized this would be for though...raiding?...
评论来自
391145
I was looking at that build and see how it could be used for pvp and i came up with this.
http://www.cuckhead.com/?talent#fueboxMoiMoZrxhdMbxsMuZs:hijVc
I think its cool.
评论来自
183705
Did some more research on rogue energy modifiers today (was testing for few hours):
Results are surprising accurate (+/-0,5% EPS) simply formula is:
100% + Overkill + Vitality + Adrenaline Rush = max ~25,5 energy per second, 255%
Also i think regeneration rate is slightly higher in shorter fights, made ticket to confirm or deny that theory (short time could be more mistakes).
评论来自
426223
20 Seconds is all I need baby. ;)
评论来自
487637
Pretty good for leveling... Adding it onto
Remorseless Attacks
means you're killing mobs hella fast...
Although stealthing around slows you down major... So i made this macro which i double tap and gives me the buff before each kill.
/cast stealth
/cancelaura
Simple yet effective.
评论来自
Nurglitch
They do stack.
I run 5mans with a combat + Overkill build.
Makes AOE outrageous.
A good group could start a new fight every 30 seconds or so, meaning that killing spree is a somewhat rare thing in comparison to 20 seconds of free energy every pull.
评论来自
Rappe
Whereas this is a good talent, no argument about that, extra energy regeneration is always welcome, I still find myself abusing this for pulling mobs with ranged than it's actual purpose...
The problem with the "honest" way of using this is combo point generation. Normally, when leveling, if I go from stealth to opening garrote, then mutilate, I end up with 3 or 4 combo points at maximum. Of course, this is only matter of preference. If you open with cheap shot, sure, you get that 5 points pretty surely, but I've always preferred a stable dot, than a few second stun.
When I just pop to stealth, and immediatly shoot, and open with two mutilates (Got the glyph) I usually end up with 5 combo points, and can pop rupture right away.
The latter way, I finish fights a lot faster than with garrote opening. I don't know if this is useful for anyone or not, but just a pointer to faster mob killing, I guess.
评论来自
464789
On a side note, does anyone know how this works with both
http://www.cuckhead.com/?spell=61329
and
http://www.cuckhead.com/?spell=13750
.
Just for the sake of science.
_____________________________________________________________________________
Since the wording is different.
-Overkill states you would regain MORE energy/tick. Basically saying 1 Energy per 0.1 sec would turn into 1.3 energy p/0.1s
-AR states you would regain FASTER. It's saying 1 Energy/0.1s would turn into 1 Energy/0.05s.
-Vitality also states you would regain faster. 1 Energy/0.075s
_____________________________________________________________________________
So these things combined, how would they work out?
Overkill makes the ticks go from 1, to 1.3
1 energy per 0.1 second *0.5 *0.75= 1 energy per 0,0375
So combining those things, would that means you would regain
13 energy per 0,375 seconds
?
Or:
10 energy per 0,288~ seconds?
Or course 34²/³ energy per 1 second?
_____________________________________________________________________________
Or would it basically be 1 energy per second, ticking 155% faster? (100%+25%+20%)
1 Energy per 0,65 seconds?
->
1,534~ energy per 1 second.
_____________________________________________________________________________
Or do they stack differently? And doesn't make Overkill tick MORE, but also faster (and wording is screwed)
1 (second) *0.75 *0.8 * 0.5=
1 energy per 0.3 second ticks.
(equality for comparison: 33 ¹/² per second?)
No longer relevant in an era where only Assassination can get Overkill.
评论来自
172064
For a simple explanation: during boss combat, vanish when on cooldown and keep attacking boss. The act of vanishing and continuing dps on the boss will trigger the 20 second Overkill buff.
链接
灭绝
灭绝
需要等级 14
在潜行状态下及脱离潜行状态后的20秒内,你额外回复30%的能量值。
魔法增益
灭绝
在潜行状态下及脱离潜行状态后的20秒内,你额外回复30%的能量值。
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
瞬发
冷却
n/a
GCD
0秒
效果
Apply Aura:Dummy
价值:10
PVP 倍率:1
服务器端脚本
标记
[Is Ability]
被动技能
隐藏施法时间
必须在潜行状态中
[Allow Class Ability Procs]
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