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PTR
11.0.2
PTR
11.0.5
Beta
小知识
屏幕截图
视频
评论
评论来自
zimmah
The formula for this ability seems to be:
45+(attackpower*2.25)
评论来自
androjeans
Can anyone confirm the exact application of this spell? ie, if you first-cast it to create the rocket, can you laydown another spell and then cast the second-use of this one to launch the rocket? About to hit level 20 with my Mini Thor, will confirm shortly.
EDIT: confirmed. not only can you cast other pet spells, but the rocket persists between opponents, ie, if you create a rocket, kill with whatever spell you cast next, you can open with the rocket against the next opposing pet. borderline OP against BEAST type poke....Battle Pets ;)
评论来自
MarkBelain
This Ability works similar to the Mechanical "
Build Turret
" command.
First Use
: You use this ability once.
Then a Turret will be built and held on the side.
Feel free to use any abilities, even saving your rocket to shoot something special.
Second Use
: Finally command your rocket to go attack something.
Overall great strategic ability if you ask me!
评论来自
296015
An amusing note: If you have two pets with this ability on a team, one builds the rocket, then gets force swapped to the other with this ability, when the other pet uses this ability it will launch the already built rocket rather than bulding a new one.
评论来自
Baluki
Apparently, this can't kill roaches. It just functions as a "miss" if it's a killing blow. Kinda like how roaches and beetles always survive the "Apocalypse" ability.
评论来自
Zapph
Similar multi-use charge-up moves with no cooldown that create an infinite round buff on the first use, then on second use, consume the buff to deal decent damage (base 45):
Mechanical:
发射火箭
(Buff is instead an allied object that can be used by any allied pet with the ability)
Beast:
掷桶
(Buff is applied to the user of the ability)
Mechanical:
锁定打击
(Buff is applied to the enemy pet, remains on the same pet if it is switched and can be used on multiple pets in a single battle)
Similar multi-use charge-up moves with no cooldown that give a 10% damage boost buff on the first use, then consume the buff to deal equal damage (base 45) on the second use:
Aquatic:
抽水
Mechanical:
旋紧发条
Similar charge-up moves that have an exposed charging turn then hit for high damage (base 50) on the next turn with various cooldowns:
Humanoid:
穿心一击
(3 round cooldown, unique to
小匹德菲特
)
Humanoid:
神圣冲击
(3 round cooldown, unique to
迷你泰瑞尔
)
Beast:
砮皂冲锋
(4 round cooldown, unique to
皂皂,砮皂的幼犊
)
Dragonkin:
深呼吸
(no cooldown)
Similar charge-up moves that deal noticeably less damage (base 30) but their charging turn is in some form of semi-invulnerability, with a 4 round cooldown:
Beast:
钻地
(underground)
Aquatic:
潜水
(underground)
Flying:
离地升空
(high up)
Magic:
流星打击
(high up)
Dragonkin:
原始之击
(high up)
Humanoid:
英勇飞跃
(high up)
Mechanical:
起飞
(high up)
评论来自
Zapph
"Objects" can generally be categorised as a team buff that appears as a visual addition to the battlefield and that will remain on the field regardless of any pet deaths until they are either used as the ability states or are destroyed by any of the object destroying abilities or buff removal abilities. Generally, only one copy of an object per team may be created at a time and if a duration is not mentioned, the duration is otherwise infinite.
Moves which create objects on the user's team:
Mechanical:
发射火箭
Mechanical:
建造炮塔
(can build multiple at once, unique to
发条侏儒
)
Elemental:
烈焰之子
(Minions are objects, unique to
小拉格
)
Elemental:
生命之根的子嗣
(Minions are objects)
Elemental:
烈焰之犬
(Minions are objects, unique to
熔火幼犬
)
Critter:
筑堤
(unique to
雷尾土拨鼠
)
Elemental:
寒冰壁垒
Magic:
幻象屏障
Magic:
棱光护体
Mechanical:
诱饵
Moves which create objects on the enemy's team:
Mechanical:
诡雷陷阱
(9 round duration, unique to
腐化的小助手
)
Mechanical:
雷区
(9 round duration)
Mechanical:
阻行陷阱
(9 round duration, activates if removed/destroyed, unique to
好奇的小狼獾人
)
Elemental:
熔岩陷阱
(9 round duration, activates if removed/destroyed, unique to
小拉格
)
Mechanical:
XE-321爆破机器人
Elemental:
孢子菇
(First 2 rounds as growing mushroom are an object which then inflicts a debuff)
Elemental:
火山
(5 round duration)
Flying:
飓风
Moves which destroy all objects:
Elemental:
熔岩波
Aquatic:
潮汐奔涌
Magic:
清扫
Undead:
严重破坏
, unique to
恶灵魔像
Moves which remove your buffs and debuffs (includes objects):
Humanoid:
陈年蛋黄
(2 round cooldown)
Humanoid:
蛋奶酒
(2 round cooldown)
Magic:
烧灼驱魔
(2 round cooldown)
Magic:
吞噬魔法
(heals base 20 to the user, 4 round cooldown)
Humanoid:
高纤维
(affects whole team, 4 round cooldown)
链接
发射火箭
发射火箭
100%
命中几率
首次使用:制造火箭。
再次使用:发射火箭,造成45点Mechanical伤害。
Vs.
野兽
Vs.
元素
魔法增益
指南
A Pet Battler's Guide to: Defeating the Celestial Tournament
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