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PTR
11.0.2
PTR
11.0.5
Beta
小知识
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评论
评论来自
Erognaf
That is at both times, the most ugly, and beautiful model I've seen in game in a while!
评论来自
MoarHeroisms
Anyone figure out how to return to previous boss rooms after killing this guy? Couldn't find a teleporter, reentering the raid takes me back to the Hatchery and jumping into the chasm drops me through the world.
评论来自
Murrfang
Don't know if it's just me but whenever the boss starts, I always get unstealthed which is annoying.
评论来自
CarrionCarcass
Dribbling Ichor is probably the only challenging thing about this fight, The spots are completely random and happens twice in a row, so you can be lucky the first time and not have to move but then become incredibly unlucky and be surrounded by the impact zones and instantly die like me every time I do this fight and I have yet to actually live for more than 2 minutes.
评论来自
splunge
Insane that after years of being solo-able, NO ONE has bothered to explain this mechanic.
Massive Incubator is whats killing you.
When they run to the bottom of the ramp, they start channeling Massive Incubator.
If you don't interrupt it, you die.
If you interrupt it WHILE YOU ARE STILL ON THE RAMP, you die.
Run all the way down, get into the flat, round area near them, and THEN interrupt it.
评论来自
sp00n82
Another important information that hasn't been mentioned here:
The insta-death debuff
麻痹钉刺
that will kill you at 10 stacks with
麻痹心悸
will only be cast if you are in a
tank spec
.
So i.e. as a Blood Death Knight you will die if you don't bring him down quick enough (or try to kite him to let the debuff run out). But as a Frost or Unholy Death Knight, you're free to stay in melee range as you please. As long a you can outheal the damage.
评论来自
coldras
My 70 Affliction Warlock solo went like this. I failed a few times until I worked out the mechanics.
Summon Felhunter.
Slowly bang on Orgozoa to about 30% reduction in health. I used one round of DOTs and then used anything without DOT damage after that. Going too fast will send Orgazoa down the ramp while you still have the Zoatroids to kill and you don’t have time for that.
Once the Zoatroids come out, blast them down and stand in the puddles. They need to die before the intermission starts and Orgazoa goes down the ramp. You can ignore all the damage Orgozoa does except the Zoatroid puddles. Make sure to stand in the puddles to avoid Amniotic Eruption DOT damage – that will kill you.
As soon as Orgozoa heads down the ramp, punch Burning Rush and get down the ramp ASAP. Make sure to turn off Burning Rush when you get there, you should have plenty of health for this.
I had to re-summon the Felhunter with my Fel Domination instant summon. He was either too slow or got hung up on something. Instruct the Felhunter to cast Spell Lock to interrupt the Massive Incubator cast or you will instantly die.
After that, killing Orgazoa is on easy mode.
评论来自
Incrediblz
11.0 still either impossible or very hard to beat on most classes who do not have multiple and high healing abilities. I figured since they fixed Nya'lotha and Dazar'alor being fixed so all bosses are 100% soloable same for Uldir but not every single boss in the Eternal Palace. Kind of a poor execution there add to the fact we do not steam roll BFA content by doing Millions of Damage to a bosss but are stuck struggling to do 6 figures and have to rely on a 1-2 minute burst for most of them depending on your overall gwear. I was doing well on my 513 Fury Warrior until this Boss when I noticed e was taking over half my HP in 1 shot followed by almost 300k more and when my heal was on cd along with my potion it was inevitable for me to die and this occured once the boss transitioned into his next phase where you have to run and interupt him. I am going to be pretty mad if at level 80 and in first season averae gear that we do not 1 shot every BFA raid boss with millions of damage just like we do with everything Legion and before I will be back to there forus and pestering them in game via suggestions until they literally DO IT RIGHT.
If Die hards out there want Dead expansion content to be hard let them have an option to turn it back on once an expansion Dies such as the Upcoming Dragonflight Players who are Level 80 and in full Season 1 gear of Te War Within should be able to go back and do all Dragonflight Raids on every Difficulty same for Shadowlands and Battle For Azeroth. Those players are given an option by an NPC just inside the riad as you enter to give you a Damage Boost why also making all mobs do less damage and take signifcantly greater damage and those who want to purely go back in groups and do achievements etc then there is an option for that. They had an NPC back in Mist's of Pandaria that had a similar setup to this but it only had the option to make the raid harder. Blizzard can do the Same just add 1-3 Options for people because who wants to do Old dead content for anything but Transmog and Mounts. Sure there are a select few who do the Meta Achievements if they did not do them when game was current therefor the OP Damage option is off the table for them but would suit a player purely doing Dead Content As in content Dead soon as a new expansion first Day Live starts. But do Blizzard consider this No are there enough People like me who want this No is there a Reason for Blizzard to do this No
You Might be wondering why I said that last part but that is what most of you will be thinking if you read that far and I can understand your confusion but let me be clear I like most collector players do not play WoW for any form of Challenge nor do enjoy having to play it in a Challenging way just to get something cosmetic, When you wait and wait and wait for blizzard to get to work and actually make there Dead Content easier to do as to bring more relevance back to which it does and not bring back content considered that dead its bordering on Ancient Like how they ruined Tier 3 because they did not want to annoy the Whales by letting any halfwit get there hands on one of those mostly ugly set when they literally wasted thousands of hours and even more thousands of dollars buying all 9. What they should have done is remove the Black Marker Auction House and add all of those rare items on Rotation to the Trading Post and at the least use them as Twitch drops including the Tier 3 armor sets which should have been compiled into a 1 off cosmetic set unlock like the sets on the Trading Post or Store are. Thats just one example of them doing dead content wrong. Hell they wont even fix Dragon Soul to make Spine of Deathwing Skippable so all the Rogues are able to finish off there Legendary Daggers I am stuck on the Second to last quest for it and once i get to the final quest I am going to have to pay someone in game with gold to get me past spine sadly. That Raid being fixed would take it from the bottom of the list of raids rarely finished to one of the top legacy rads to be finished for the Daggers alone not including the weapon transmogs and mounts from Madness of Deathwing.
3D查看
链接
奥戈佐亚 <护卵员>
这个 NPC 能在这些地区找到:
永恒王宫
.
[Encounter Journal]
英雄
史诗
致命
重要
坦克
DPS
治疗
可中断
魔法
诅咒
毒药
疾病
暴怒
综述
—奥戈佐亚照料着永恒王宫内的纳迦孵化场,孵化并强化着各种生物。
第一阶段时施放
[流液渗漏]
预示着虚悯者的到来,第二阶段时施放则预示着纳迦增援的到来。
奥戈佐亚的生命值下降到40%后,会转移至纳迦内庭。跟住它!
坦克
—
在
[麻痹钉刺]
导致
[麻痹心悸]
前换坦。
吸收掉虚悯者造成的
[羊水飞溅]
,可使盟友免受
[羊水喷发]
的影响。
使纳迦和虚悯者远离奥戈佐亚,使他们无法受到
[混乱生长]
的强化。
治疗者
—
小心站位,防止
[孵化培养液]
的传播。
小心积恐巨兽发动的
[震波践踏]
;它会对团队造成大量伤害。
坦克在获得一定的
[麻痹钉刺]
层数后,奥戈佐亚会对其造成大量伤害。
伤害输出者
—
小心站位,防止
[孵化培养液]
的传播。
远离被
[水舞长枪]
标记的盟友,并帮助吸收
[震波践踏]
。
打断
[导雷脉冲]
。
第一阶段:孵化室
奥戈佐亚
麻痹钉刺
—
奥戈佐亚用麻痹触须对目标进行钉刺,使其受到的所有伤害降低10%。该效果可叠加。
达到10层后,施加麻痹心悸。
麻痹心悸
—奥戈佐亚的毒液流进目标的心脏,立即消灭玩家。
流液渗漏
—
从上方向竞技场内喷洒脓液,对每个落点附近6.5码内的敌人造成29851点自然伤害。
孵化培养液
—
奥戈佐亚随机用体液浸透数名玩家,每秒造成2488点自然伤害。
弧光电流
—
奥戈佐亚引导电流,穿过一名被孵化培养液影响的敌人,最多弹射到3个目标身上。此技能造成6224点自然伤害并传递孵化培养液给没有该效果的目标。
弧光电流
—
奥戈佐亚引导电流,穿过所有被孵化培养液影响的敌人,最多弹射到3个目标身上。此技能造成6224点自然伤害并传递孵化培养液给没有该效果的目标。
混乱生长
—
奥戈佐亚强化15码范围内的盟友,使他们造成的伤害提高50%,受到的伤害降低50%。
照看者的呼唤
—奥戈佐亚不断召唤虚悯者之潮来帮他。
虚悯者
渗流震荡
—
一阵爆裂震击席卷整个竞技场,对所有敌人造成2985点自然伤害。
羊水飞溅
—
虚悯者死亡后,它的羊膜囊会在5秒后爆炸,对命中的玩家造成800点自然伤害,对其他所有玩家造成7469点自然伤害。
如果没有命中任何玩家,就会引发羊水喷发。
羊水喷发
—
立即对所有玩家造成74685点自然伤害,并且每2秒额外造成24863点自然伤害,持续30 sec。
阶段转换:正在蜕变的孵化场
奥戈佐亚会离开孵化室并前往位于下方的纳迦内庭。所有
[孵化培养液]
的层数都会重置。
孵化蜕变
—剧毒纤维剥离了孵化场的墙体,击退落点附近3码内的所有玩家。
炸蛋
—
孵化场的地面上散落着流出液体的不稳定的蛋。在5码内的玩家会被击退,并且受到2488点自然伤害。
超规模孵化
—抵达纳迦孵化场后,奥戈佐亚试图唤醒孵化场内的所有居民!可以打断。
第二阶段:纳迦内庭
奥戈佐亚
麻痹钉刺
—
奥戈佐亚用麻痹触须对目标进行钉刺,使其受到的所有伤害降低10%。该效果可叠加。
达到10层后,施加麻痹心悸。
麻痹心悸
—奥戈佐亚的毒液流进目标的心脏,立即消灭玩家。
流液渗漏
—
从上方向竞技场内喷洒脓液,对每个落点附近6.5码内的敌人造成29851点自然伤害。
孵化培养液
—
奥戈佐亚随机用体液浸透数名玩家,每秒造成2488点自然伤害。
弧光电流
—
奥戈佐亚引导电流,穿过一名被孵化培养液影响的敌人,最多弹射到3个目标身上。此技能造成6224点自然伤害并传递孵化培养液给没有该效果的目标。
弧光电流
—
奥戈佐亚引导电流,穿过一名被孵化培养液影响的敌人,最多弹射到3个目标身上。此技能造成6224点自然伤害并传递孵化培养液给没有该效果的目标。
混乱生长
—
奥戈佐亚强化15码范围内的盟友,使他们造成的伤害提高50%,受到的伤害降低50%。
照看者的呼唤
—奥戈佐亚不断召唤虚悯者之潮来帮他。
虚悯者
渗流震荡
—
一阵爆裂震击席卷整个竞技场,对所有敌人造成2985点自然伤害。
羊水飞溅
—
虚悯者死亡后,它的羊膜囊会在5秒后爆炸,对命中的玩家造成800点自然伤害,对其他所有玩家造成7469点自然伤害。
如果没有命中任何玩家,就会引发羊水喷发。
羊水喷发
—
立即对所有玩家造成74685点自然伤害,并且每2秒额外造成24863点自然伤害,持续30 sec。
赞齐尔愚忠者
刺穿
—
Inflicts 9958 Physical damage to an enemy.
水舞长枪
—
施法者标记一名随机敌人,4 sec后向其投掷一支水流三叉戟。水流三叉戟将在冲击点生成狂怒急流,每1秒对范围内的玩家造成3733点自然伤害。
狂怒急流
—
每1秒造成3733点自然伤害。
艾萨亚雷女巫
闪电震击
—
闪电箭对三个随机敌人造成相当于武器伤害150%的自然伤害。
导雷脉冲
—一股风暴能量脉冲使所有敌人昏迷,持续3 sec。可打断技能。
积恐巨兽
震波践踏
—
一次撼天动地的践踏,造成149255点自然伤害,由14码内所有玩家分担。
如果没有玩家被践踏击中,则会导致震颤回响。
震颤回响
—
如果没有玩家被震波践踏所击中,震荡波会在孵化场中回荡。该技能对所有玩家造成24863点自然伤害。
指南
Orgozoa Azshara's Eternal Palace Raid Strategy Guide
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