Please add the fact that they redid the whole voice acting for other languages, just so that the names of people and characters match the localized ones introduced in WoW. There's no option to get the old version.I play in French and every single line has been redone, sometimes with same actors, sometimes with new ones, that includes campaign lines, but also all units, and all their jokes when you click multiple times on them (some jokes have been replaced but worse ones).It's funny cause they said they wouldn't touch the original campaigns because people liked the original voice acting, but then proceed to do this for all other languages. No sorry it's not funny it's really really sad.
I was only interested in the updated campaign. With that cut and not mentioned anywhere anybody would hear it, and i attended BlizzCon, I’m glad i didn’t preorder. I usually buy every mount but the meat wagon will be one i never get.
where our money is going?
and t his is why im more scared of the next expansion then excited
I think the thing that bothers me the most about WC3:R is the change to the EULA. Blizzard was a beacon for creativity in early 2000’s. It was a place where people could create and share ideas and stories through their map editor. Entire games, and even genres of games exist because Blizzard Entertainment allowed for it. They may have called it an oversight, and regret that they did not anticipate so many things coming from their game, but it was a service to the community that made them rich in the first place. I had a conversation with someone the other day, and it went along these lines. They took a hard stance that because Blizzard designed the game and created the platform for people to make maps and new concepts on, that they should have control over anything derived from it. Much like using a work computer for a home project. I think that the map itself should be the property of Blizzard, that is only fair. But assuming control of intellectual property, extending to the very concept of the game that people created is over-reaching in the least. Any good will players and community members felt from your “mistake” on the EULA is being undone. Please stop Blizzard. We all want to love you. We want that game developing firm back that drew us in with their great game, and locked us in with the ability to express ourselves creatively. By taking away our rights to keep our brain babies, you stifle the artists that wish to share their creations, but fear losing control of it.Please, think about this.
The people just scoffing at the list of features or thinking they're minor really must not realize how much the game still means to people. Hell over the last decade I still played the game occasionally with friends for a party night on a bi weekly basis just to try out new maps and modes and I even tried out some of the custom campaigns to see all the time and effort people put it them. It's not just people who are "hating on the game to hate it." But people who legitimately feel like they've been spit on with all the bullcrap Blizz has pushed for the game. I'm glad I still have the physical copy but I'm sad that if I want to even attempt to play online I'll have to use a third party app since blizz is forcing their crummy turd of a remaster on even the older versions of the game.
I can't say blizzard is amazing, but reading some of these comments, if you hate the company this bad, why not just go elsewhere? Tons of games out there, most are smaller but still. A game is a game, and a company isn't going to change if you keep giving them your money and time. If they lose 75% of their players and not care - guess what that says? They don't mind going out of business.
The problem that I (and a number of people) have is that until the end of last year, which was about when they said they were originally going to release the thing, we heard two things: Diddly, and squat. From the announcement at BlizzCon 2018 to the deep dive at BlizzCon 2019, there was one huge, noticable pile of nothing. By last August, I began to wonder if they were going to have it out by the end of the year. By BlizzCon, I was all but certain they wouldn't.I did not watch the Culling demo or any of the other stuff - I admit, I basically saw "Reforged" and went "ooh". So I did not go into this having the same expectations of movie-quality cutscenes. (Honestly, about 90% of my motivation was the Meat Wagon mount for WoW. Yes, I bought the "special edition".) But that said, looking back in hindsight, Blizzard shot themselves in the foot with the announced 2019 release. They should have announced a 2020 release, and worked on it properly - probably release it in the spring at the earliest. Instead, now we have to wait for patches, if you're keeping it at all. I am - I admit I'm one of those guys who bought "No Man's Sky" in the early days, too, when there was literally nothing to do - and was impressed by the later improvements. So maybe my threshold of faith is a little higher?The last remaster they did (again outsourced to Lemon Sky) was for StarCraft I. And honestly, I thought they did a better job with that one, but then again, they didn't have the in-game cutscene stuff they did in Warcraft III. I know that people are basically crying foul at the idea that they outsourced at all, but honestly, much like Classic, I don't think Blizzard sees this as a priority. It was a gits and shiggles project (read that and know what I mean, lol), just because they could, and if it didn't work, well, "we tried, look, this is us trying".
Blizzard set the expectations for the game at Blizzcon and failed to make the game we pre-ordered. Obviously I refunded, I already own classic WC3 and the "improvements" to the game certainly didn't justify another $40.