February 8, 2021 ClassesCovenants- Fixed an issue where the first chapter of the covenant campaign could display as incomplete for characters who returned to the Kyrian and Necrolord covenants after joining a different covenant.
Dungeons and Raids- Castle Nathria
Artificer Xy'mox
Glyph of Destruction damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties. - Withering Touch damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
Sun King's Salvation - Soul Infusers, Vile Occultists, Bleakwing Assassins, Pestering Fiends, and Rockbound Vanquishers' health reduced by 10% on Raid Finder, Normal, and Heroic difficulties.
Lady Inerva Darkvein - Lady Inerva Darkvein now throws fewer bottles for smaller raid sizes, scaling from 1 to 3 (was 2 to 3) on Normal difficulty, and scaling from 2 to 4 (was 3 to 4) on Heroic difficulty.
- Anima Web now does up to 20% less damage for raids with fewer than 30 players on Normal and Heroic difficulties.
- Shared Suffering now does up to 20% less damage for raids with 10 players on Normal and Heroic difficulties.
- Base health for Conjured Manifestations and Harnessed Specters is now lower for raids with fewer than 30 players on Normal and Heroic Raid difficulties.
Council of Blood - Nadjia's Familiar Predicaments (Venthyr Soulbind) will no longer unintentionally reduce the duration of Dancing Fever.
Sludgefist - Fixed an issue that caused Chain Slam damage to not scale correctly with group size on Heroic difficulty.
- Chain Slam damage reduced by up to 35%, depending on group size, on Heroic difficulty.
- Colossal Roar damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
Stone Legion Generals - Overall damage scaling updated, with damage having been decreased by 25% for 10-player raids and increased by 10% for 30-player raids on Raid Finder and Normal difficulties.
- Overall damage scaling updated, with damage having been decreased by 33% for 10-player raids and increased by 17% for 30-player raids on Heroic difficulties.
- Stone Legion Goliath health decreased 11.1% on Mythic difficulty.
- Stone Legion Skirmisher health decreased 10% on Mythic difficulty.
- Heart Rend now targets 1 to 3 players, scaling from 10 to 30-player raid sizes, on Heroic difficulty.
- Seismic Upheaval now targets 4 to 10 players, scaling from 10 to 30-player raid sizes, on Normal and Heroic difficulties.
- Seismic Upheaval now targets 3 to 5 players, scaling from 10 to 30-player raid sizes, on Raid Finder difficulty.
- Wicked Laceration damage now scales with the number of players on Normal and Heroic difficulties.
Sire Denathrius - Crimson Cabalist health reduced by up to 10%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
- Improved the visibility of Crescendo.
Mythic Keystone Dungeons De Other Side - Mythic Keystone timer increased to 43 minutes (was 41 minutes).
- Hakkar
Son of Hakkar melee damage reduced by 50%. - Blood Nova damage reduced by 20%.
Dealer Xy'exa Spires of Ascension - Ventunax
Dark Stride duration decreased to 15 seconds (was 20 seconds).
The Necrotic Wake - Nalthor the Rimebinder
Champion's Boon duration increased to 30 seconds (was 15 seconds).
Theater of Pain - Xav the Unfallen
Health reduced by 10%.
The Eternal Palace - Blackwater Behemoth
Fixed an issue where the encounter doors would not open if Blackwater Behemoth was defeated quickly. - Fixed an issue where the Darkwater Jellyfish would sometimes not despawn after the encounter ends.
Items and Rewards- Increased the amount of Anima dropped by Mythic Keystone Dungeons and Raid bosses:
Completing a Mythic Keystone at +7 to 9 will now award 2 Rare Anima items. - Completing a Mythic Keystone at +10 and higher will now awards 3 Rare Anima items.
- The first 8 bosses in Castle Nathria will now drop 3 Anima items.
- Stone Generals and Sire Denathrius will now drop 5 Anima items.
Love is in the
Air items are now more appropriately item leveled.
Fixed an issue that would cause the
Empyreal Ordnance buff missiles to fail to return if the player moved outside the initial 40 yard range. The missile buff should now return to the player up to 100 yards away.
Player versus Player Hunter - Marksmanship
Careful Aim now deals 35% bonus damage when engaged in combat with enemy players (was 20%).
Beast Mastery - Bestial Wrath's effectiveness is no longer reduced by 20% when engaged in combat with enemy players.
Mage - (PvP Talent) reduces magical damage over time effects by 10% (was 20%).
- Frost
Glacial Spike (Talent) is no longer reduced by 20% when engaged in combat with enemy players. - Ray of Frost (Talent) is no longer reduced by 15% when engaged in combat with enemy players.
Fire Monk - Mistweaver
Chrysalis (PvP Talent) reduces Life Cocoon's cooldown by 40 seconds (was 25 seconds). - Mana regeneration increased by 20% when engaged in combat with enemy players.
Paladin - Holy
Damage transferred through Ultimate Sacrifice (PvP Talent) is no longer affected by Blessing of Sacrifice's Rank 2 upgrade. - Mana regeneration is decreased by 30% when engaged in combat with enemy players.
WoW Classic