This is so blizzard, just turn everything up to 15 and let it go. was such a sucsess whit d4 s2 so what could go wrong? this is not classic pluss, this is cata in classic wow. DPS inflation starts at lvl 25, and at 60 i bet rogues will solo zg and start selling zg boosts. classic pluss would be warlock pets that could be used in raids, not a warlock tanking nefarion. the game does not get more fun whit more dps to everyone, but a change to the meme specs so that they acoualy can preforme
Hope we get a list that also shows cooldowns and resource costs. You can find some from blizzcon streams if they happened to use the rune and mouse over it as an ability, but I haven't found a consolidated list that also has that information.
Pretty disapointed that they've decided to make enhancement a dual wielding spec instead of improving the 2 handed aspect of it ~Past that everything looks super interesting, might try melee hunter, a fantasy I've dreamed of during base Classic :p
What I don’t get is how are arcane chronomage healer are supposed to output consistent arcane damage to keep healing through the temporal beacon buff? Arcane blast is now a thing, but you have to choose between that and rewind time which is not ideal at all.Do you just spam missile otherwise in single target? And arcane explosion for aoe?
i realy think balance should get Starfall aswell
Dont classes with more specs need more runes? For example: Shaman now has 4 specs it can go but has the same amount of runes as other classes but the runes are spread across 4 specs and are not useful to every spec unlike classes like rogue with 2 specs and multiple options for good runes because they only are DPS=more dps specced runes. Seems very unbalanced.
For hunters, I see that the rune for explosive shot shares a CD with Arcane shot. In classic, Aimed shot also shares a CD with arcane shot. So, will hunters essentially be choosing between aimed shot and explosive shot? I hope thats not the case.
am i the only one who thinks shadow-strike for rogue is kinda "dog"?why not give shadow-step? the version that enhances the next ability and is usable on friendly targets as well.shadow strike is only usable in stealth and does less dmg than backstab - and using it renders some talents useless (initiative, dirty deeds, etc.)shadow step would be awesome:its not only usable in stealth but also doesnt end your stealth when used.you can not teleport to enemies only but also to friends and doing so rewards helping an ally by reducing the CD of shadowstep.and making it enhance the next ability would make it very versatile as well with what i imagine would be stuff like:- cheapshot slightly longer stun and/or increase damage take by target (like the talent and stacks with the talent)- ambush extra damage and/or critchance- garrote longer bleed and/or silence duration and/or more damage- stuff thats used out of stealth:-- backstab and sinister strike extra damage-- hemo extra damage and/or applies extra stacks-- gouge extra duration and/or bleeds and poisons dont end the incap (this one might be kinda OP for PvP)you get my point i think... there would be tons of options for ability enhancements and choices to make for the player.i hope some big rogue streamers pick up on this so it might be done :) #brickedupbrother savix please notice this!
Small thing but noticed that the paladin's Exorcist rune tooltip says "requires warlock"
Everyone flipping out in here like this matters as the complete tool kit available to endgame....this is just the stuff they've shown you for a limited amount of slots and a limited amount of levels. This is phase 1. More will be added. These are just to make the specs interesting and viable. Your time will come.