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Priest Healing Enchants Guide - WoW Classic Season of Mastery
来自 Maugus
[Last Updated]:
2023/12/02
变更日志
补丁:1.15.4
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评分:
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Welcome to Wowhead's Healing Priest Enchants Classic Guide, updated for WoW Classic. In this guide, you will learn about the best Priest Healing enchants for every phase of Season of Mastery and how to obtain them.
We will also cover the best Priest enchants during the Leveling process. Best Healing Priest Enchants can come down to many factors, for instance, if you are doing PvE or PvP, or what Talent Build are you using.
Our Priest guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Priest guides for WoW Classic, make sure to browse the
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below, and our list of
Related Guides
just beneath the
Table of Contents
.
Overview
Leveling (1-60)
Beginners
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Enchants
Consumables
Addons
Macros
PvP
noduel-classic-wow]Dueling
PvP BiS Gear
Warsong Gulch Tips
Alterac Valley Tips
Arathi Basin Tips
Head & Leg Enchants
Dire Maul (SoM Launch)
专注秘药
- Only three Arcanum are added to the game with the release of Dire Maul.
急速秘药
,
专注秘药
, and
防护秘药
. For Restoration Priests,
专注秘药
is a pretty big healing upgrade, as it directly increases healing power rather than just adding a few points of Intellect. It is a very useful upgrade for this stage of Classic.
Burning Steppes (SoM Launch)
次级贪婪秘药
/
次级冥思秘药
/
次级贪婪秘药
- Though these Arcanums seem decent, with proper downranking
专注秘药
is a lot better, and will likely be easier to obtain as most melee classes will also be trying to obtain
贪婪圣典
for their enchants.
Zul'Gurub (Phase 4)
预言的光环
-This powerful enchant boosts both healing and MP5, making it a significant improvement over the previous Lesser Arcanum of Focus. You're required to complete the repeatable quest for this enchant inside
祖尔格拉布
, by trading 1
原始哈卡莱神像
and 1
打孔的巫毒人偶
to complete the quest
预言的光环
.
Shoulder Enchants
SoM Launch
多彩黎明衬肩
- Chromatic Mantle of the Dawn requires the Player to be Exalted with
银色黎明
. Once the Player reaches Exalted and completes
多彩黎明衬肩
, the Argent Dawn Quartermaster will have more of these for sale, at a hefty price of 36 Gold. This is the only available Shoulder Enchant until Zul'Gurub release in Phase 4.
Zul'gurub (Phase 4)
赞达拉宁静徽记
- Once you reach Exalted with the
赞达拉部族
, you will be able to turn in 15
赞达拉荣誉勋章
for the Zandalar Signet of Serenity. This gives 33 Healing Power, which is a nice upgrade from
多彩黎明衬肩
.
Naxxramas (Phase 6)
天灾的活力
- As one of the enchants that drop off of
萨菲隆
in Naxxramas, this is an upgraded
赞达拉宁静徽记
. Expect to be rolling against other healing classes for this item!
Cloak Enchants
Classic Launch
附魔披风 - 强效抗性
- Greater Resistance is the best overall enchant, as there aren't any enchants for your cloak that give you any useful healing stats.
Ahn'Qiraj (Phase 5)
附魔披风 - 狡诈
- Is unlikely to ever make the difference between whether or not you pull aggro as a healer, but is still an option.
Chest Enchants
SoM Launch
附魔胸甲 - 强效属性
- Greater Stats is gonna be the best enchant throughout the entirety of Classic, the 4 stats will give you a good mix of offensive and defensive stats and, there's really just nothing better.
附魔胸甲 - 极效法力
- Enchanting your chest with +100 mana is technically worse than +4 stats but a lot cheaper.
附魔胸甲 - 极效生命
- Can be good for PvP but shouldn't be used over the other two options for PvE.
Bracer Enchants
SoM Launch
附魔护腕 - 超强精神
is the only useful bracer enchant available up until Phase 3 and gives you some mana regeneration.
Blackwing Lair (Phase 3)
附魔护腕 - 治疗能力
With Blackwing Lairs release, a slew of new Enchanting formulas come with it. You can now get a +24 increase to Healing Power on bracers to replace your +9 Spirit. This formula is sold by Argent Dawn vendors and requires Revered reputation to buy.
Gloves Enchants
SoM Launch
附魔手套 - 骑乘
- Riding Skill is the only useful gloves enchant for healers up until Phase 5, other than the gathering profession enchants. You'll spend a significant amount of your time going from place to place in Season of Mastery, so this enchant is still worth going for despite not providing any meaningful raid benefit.
Ahn'Qiraj (Phase 5)
附魔手套 - 治疗能量
Once Phase 5 is out, this enchant which increases your Healing Power by 30, can drop of any of the bosses in the two Ahn'Qiraj raid instances. When compared to most upgrades in Season of Mastery, getting an additional 30 healing power in exchange for some relatively common materials is definitely worth it.
Boots Enchants
SoM Launch
附魔靴子 - 初级速度
- Minor Speed will be your go-to enchant for both PVE and PVP for the entirety of Season of Mastery.
公式:附魔靴子 - 精神
is technically a thing, but as a healer sacrificing 8% movement speed for just 4 spirit is never a worthwhile trade.
Weapon Enchants
SoM Launch
附魔武器 - 治疗能量
- This is the single best enchant in the game that you will use due to its massive healing increase, making it a staple choice for all of WoW Classic. The enchant drops from Molten Core, meaning you probably will not be able to find an enchanter with it for at least a few weeks, maybe even a couple of months at launch.
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Consumables
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评论
评论来自
disastermoon
公式:附魔护腕 - 治疗
and
公式:附魔护腕 - 法力回复
are available in phase 3, and
公式:附魔武器 - 治疗能力
is available in phase 2.
评论来自
Boblet
Intellect provides 15 Mana, meaning an extra 8 Intellect will give you an extra 120 mana. Not only that, but it will also increase the effectiveness of your spells, making it more useful than the .
What effectiveness is this hinting at? Intellect doesn't give spell power, only a very tiny amount of spell crit (less than 0.15% in this case).
评论来自
Lightshadow86
I agree with Boblet, no reason to go 8 int over 150 mana, if you spec Holy. The small crit is so minor. However, if you do go 5/5 mental strength, int gains additional value, making it 132 mana, in addition to 10% boost from Kings if you are alliance. Then it is probably worth it.
As this guide not even mentioning the leg / head enchants from ZG in phase 3, is just completely shows the lack of knowledge. Saying that the DM 8 heal/dmg is for "the rest of the phases" is wrong. It is going to last 1 phase, because the ZG enchant is just superior.
Also should mention 7 int on bracers as an option.
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