So basically, all you have to do, in current WoW state, is not grind loot hard to the core unless you're targetting really good stuff (AoTC, Cutting Edge, Realm/world Firsts and the like), then be done with Raids, DGs and some pvp, then play the rest of the game, because, grinding for any other objective is a waste of time. Maybe I have to agree with that, who knows. Think of it, what people pushing higher M+ keys, do raids days, weeks, months over and over are expecting to accomplish? What's the point then, if in the next tier we get very high catch-ups? Currently I play the game for fun, and the lore of it, (fortunately?) for me, raiding and DGs aren't anymore the core of my playtime since a long time ago, and since legion, I aimed at playing at most characters possible, minimizing some content that aren't so permanent, and focusing on getting the more permanent stuff, like collections, achievements, etc. Gearing, to me, must be a means to an end, and to me, if people running raids and DG non-stop must have something to achieve, other and just getting high ilvl, then seat the toon doing nothing. I could say that aiming to solo old content would be another reason, but, if not aiming for legion content, with high BfA gear, then what's the point? Think of it. We all know that WoW is a 'Grind' game, but I think we should be grinding the right stuff now, target stuff cirurgically, and be less frustrated to a game than to our own lives, if that is the case of some.
I would add Underrot to the most affected this week. The annoying infested guy (second boss) is a massive pain in the butt on tyrannical weeks. The ticks with bursting are also disgusting and the 3rd boss can be nasty
Whoa! Isn't the point of being "an elite player" that you and your friends/guild can manage to power through even the nastiest, worst constructed, most annoying encounters with minimal distress? Personally, I wouldn't know. I think I've done 3 Mythic+ dungeons, all in Legion and all before my friends and I figured out that my old, slow computer makes me even more of a liability than my style of play does. My deficits aside, I was under the impression that "elite players" who do +20 to +who-knows-what dungeons get to be "elite" by overcoming difficulties not by taking on the easiest dungeons and boosting their status by overcoming nerfed difficulties. I'm not sure that one is an "elite player" if he's the biggest tadpole in the puddle rather than the biggest frog in the whole lake.I am certain that all of us have dungeons that we particularly hate. Some are just not fun. Some get boring after the 9 zillionth time we've run them. Some are hard and made harder by a tank who thinks he's running Wailing Caverns as a 120 when he's really running Waycrest Manor as a 100. There's plenty to hate on consistently or at different times. However, "blacklisting" a dungeon so that Mr. or Ms. Elite Player never has to run it again on Mythic+? seems like both cheating and saying, "I'm an elite player...just don't look at my record. Nothing to see there. Take my word for it, I'm elite." If you're a player who can beat the timer on a Mythic+30 that's something to be proud of. If you're "an elite player" because you just beat the timer on some easy level 110 dungeon at level 120 I'm not sure that you're as elite as you want me to think. Let's raise the "blacklisting" issue and discard it very, very quickly.
I used to hate Shrine, but now I think it's OK after it got some nerfs a few weeks back. I think temple is my least favorite mostly because of the boss designs and that annoying snakehead gauntlet.
Lol, they really have it in for Night Elves. Id be fine if they strait up deleted the Alliance entirely. At least this trainwreck would have a definitive ending for half the players instead of being strung along as punching bags.