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评论来自
37589
It looks like the circle this ability creates will work in conjunction with
Demonic Circle: Teleport
, to enable you to instantly return to the point where you enscribed your Demonic Circle. And, at only 100 mana to teleport to your Circle, this is very cheap. I can see this being quite useful in PvP, to instantly return yourself to the flag room or a capture node.
However, judging by the name of the spell, your summoned demon may have to be given up to do so. Only time will tell whether this is true or not.
评论来自
171419
At WWI the developers mentioned that this "zone" would also significantly reduce the cast time of your Demon summons while standing in it, which I assume is to increase raid utility for the fragile little monstrosities.
However, it remains to be seen whether this will be added to the spell in a Beta update, or whether the devs have scrapped that idea.
评论来自
146819
When I first found out about this pair of abilities, I thought "Finally, a way to shorten the time it takes to get between a city and the place I'm leveling in!" Of course, the source I found it at didn't list that it would only last for 6 minutes and had a 40 yd range... Nowhere as useful as I originally thought it would be.
评论来自
35531
You know. I just relizaed something.. but on this icon and the icon for Ritual of Doom. You see 666 upside down on the top part of the icon. ^.^
Unfortunately, this icon was changed.. but if you want to see the original icon, click
here
!
评论来自
26598
I can already smell the "you guys teleport back to the boss and summon us"....
I sense we'll need bigger soul bags!
评论来自
182514
Bad things: if it overwrites your pet its useless. If it has LoS with the Teleport, its not a big deal. If it can't be used for anything else than teleporting, its only a convenience spell.
Good things: if it speeds up summoning for demons then its most welcome in raids I guess. If it doesn't have LoS with Teleport, its lovely. If the range were longer, the more useful it would be.
From the name "Demonic Circle: Summon" there might be some more Demonic circles in theory. Demonic Circle: Torment, for example: a fixded AOE that lasts for 1 minute and does a bit of damage and could only be dispelled with Mass Dispel (if at all ;)). Or Demonic Circle: Fel Rejuvenation, a fixed AOE HoT that heals a bit of HP every 2-3 seconds. Imagine this on AV. Ouch.
I think we should wait and see what will happen to this spell in WotLK.
评论来自
Maryha
Demonic Circle: Teleport has 40 yd rang not 30
so it can be usefull
评论来自
Calidus
Cool, a rogue flycatcher!
Judging from
this movie
(Build 8820), you don't need LoS to teleport to it, but you do have to be in range (40 yards).
评论来自
Robyn
Not really useful in PvE though, since you need to be standing still to place the circle... that half-second casting time really puts a crimp in the drop-a-circle-while-running-then-run-some-more-and-insta-port-back tactic.
Shame about the 40 yard range on the port though, if it was infinite this'd be a great all-around movement ability when combined with the portals in Dalaran or Shattrah, or Hearthstone for that matter.
评论来自
204799
This does not remove your pet, it just comes running back to you. And heres the best part, it goes through walls and obstacles of any thickness long as their in range.
Demonic circle demo :
http://warcraftmovies.com/movieview.php?id=87035
评论来自
196283
does it destroy the circle when you teleport or can you use it unlimited times before time limit?
评论来自
212184
so does it stay forever when you drop it? and does it work with hearth stone cooldown?
评论来自
150104
reminds me of the translocater in Unreal Tournament. You fire it and then press again and are teleported to where ever it is. Useful it acts like that
评论来自
213170
I'm not sure if this talent is Demonology tree specific or General, if it is general this will be very useful for PVE grinding Affliction locks. They can set a circle at Point 0 yards, then move 39 to 40 yards, when they get there, they have about 30 to 35 yards arc where they can put their Instant dots on multiple targets. They can even take on more targets now.
By the time the mobs get to the locks, the dots would be working already on all its targets. The lock then can teleport back to Point 0 yard. By the time the mobs even get close to the locks original starting point, they would be all dead. Sort of the same thing as Dot Dot Fear, by the time the mobs get back it'd be dead. But with this spell, you have more control because you won't send mobs blindly when you fear them, like you do with a dot dot fear method.
This can also be a replacement for drain tank grinding, because it gives ur dots more time to finish its job.
I base my comments from what I saw on youtube, on how he created a port, then moved to a spot 40 yards away and teleport back. He also did not lose his felguard in the process.
评论来自
Miranger
I think its a great addition to the warlocks arsenal... it'll be helpful if used correctly. Its not meant to save you from 3 ppl on you... in a flat field but if placed behind something and or above or under where you are, it gives many advantages.
The cast time is fine aka not casting on the run in pvp which again i doubt it'll save you if you're for example fighting in the middle of WSG for no good reason. But instead help you in the buildings if you're looking to defend.
评论来自
187426
Can anyone confirm whether the Circle is visible to your enemies? Or is this like hunter Traps where friendly players can see them but enemy players cannot?
Because if it IS invisible to your enemies... *evil chuckle*
评论来自
161259
About the PvE usage.
Do you think it can be used to teleport warlocks outside the boss room if the party is wiping and there is no reset instead of using hellfire in order to avoid repair costs?
评论来自
Ayline
I can see Warlocks becoming very popular to grab the flag in WSG, put the circle outside on the flag room somewhere, run in, grab flag, teleport out, and either run it themselves or give it to an ally to carry.
评论来自
37999
I like how the summon has no cooldown, so you can lay a circle down anytime you think you may need to get somewhere quickly rather than saving it for emergencies.
评论来自
Mirar
I was looking through this skill as a dazed rogue
Why isnt there anyone thinking about how this opens a whole new kiting tool?
40 yars is a heck alot of range to be covered (unless shadowstep - use a cd) and it is the perfect time to cast fears and other big spells.
Imagine dropping one of these in WSG, near the health/mana regen stuff. Pop whenever iffy eh?
Seems like an extremly useful utility
评论来自
125385
A great use of this ability will be as a flag carrier in WSG. If you are on the roof of your flag room, put down a circle. If you get swarmed by the opposing faction, just jump down into the FR and wait for them to jump down and then just teleport back up to the roof and heal up.
评论来自
211136
To Wildertnt, there is no Auction house in Dalaran, so please.. stop thinking that you know everything, because you obviously don't.
评论来自
137927
I see a lot of comments about how this can be used in pvp, but his spell is excellent in pve as well. In many heroics I've noticed that bosses to several things that cause them to get close to you in some way or another.
I pop this bad boy down as far away from the boss as I can and any time he/she uses any AoE attack, draws me in close, or anything like that, I just port away and save myself. The final boss in Violet Hold is a perfect example of this. When she teleports everyone up to her, I just hit my teleport button and pop right back to safety.
It's a very useful spell for pvp, don't get me wrong, but it has so many uses for pve as well!
评论来自
246906
A little devastating PvE combo involving this, Shadowflame, and Metamorphosis:
Let's say you're in a boss fight. Place down your circle at your normal ranged position. Activate Metamorphosis, then immediately use Demonic Charge, followed by Shadowflame, followed by Immolation, then continue to cast normally while in melee range. Once the Shadowflame cooldown is over, use it again and teleport back to your circle (Shadowflame's cooldown is the same length as Immolation's duration, so sandwiching these abilities is a great way to determine when your Immolation is over and there's no longer a point to remain in melee range). If you have a +damage trinket, use it during your Charge. Be sure to alter this strategy if the fight warrants it.
评论来自
91852
The ability does not work when you are CC'd or remove snares so I wouldn't rely on it like some other escapes in pvp but it is useful.
Especially when there are obstacles between yourself and the circle.
i.e. works great when going through walls, or back up hills.
Also, it teleports you back facing the same way you summoned the circle.
Out in open terrain that means you should know whether you wish to get behind your opponent (facing them) or whether you just wish to get away from them like a mage blink (facing away) when you summon a circle.
评论来自
airtonix
it could save you in carrying the flag
except that you drop the flag when you teleport back to your circle.
评论来自
Beboshi
Essentially, the spell is Blink in reverse.
Except the fact that it doesn't brake stun-mechanics :( In other words, you can't use this while being cheap shotted etc.
The thing you gotta do then is to bind it to a macro:
/cast Insignia of the Alliance/Horde
/cast Demonic Circle: Summon
评论来自
48152
This would be amazingly cool if you could place it in Dalaran, teleport to IF for shopping and teleport back. I want to see an upgrade for this skill.
评论来自
rase1one
Think of this scenario:
Your an affliction warlock in Blade Edge arena. Your versing say, a 2 rogue team. You are ALONE. Them being stealthed and you being mounted allows you to get to the bridge first. Simply create a Demonic Circle on the bridge. Wait for them to attack you.If you can survive their stun's you have a chance to fear and/or DoT them. Me personally would throw an AoE fear (Howl of Terror) and then DoT each rogue up. Whilst this is happening jump down to the bottom. They will follow. At this time your DoT ticks may have gotten them to 50% HP. Maybe a little less. Try to get some more DoTs on them then just port back to your circle on the top. Bandage, whatever.Then just repeat.
评论来自
242255
I use it in bosses where I need to run away fast, like that Golem in Halls of Stone (I think) where he turns you into stone after knocking you back; or Shade of Aran in Karazhan. Once this saved my life in PvP (I'm on a PvP server). I needed to go into a building, but there were two 80s there so I summoned a circle outside the walls of the building. Went in to turn in quest, and 80s starting attacking me. They never figured how I escaped after that though.
The fun part is, in an instance, when everyone sees the ominous-looking circle and goes "Cory wtf is this?" Summon in in front of the mailbox in Stormwind and you'll see what I mean.
评论来自
UndeadWarlock
This has all probably been said, but just to summarize:
This spell summons a glowing green circle that allows the use of
Demonic Circle: Teleport
. Currently, this is it's only function, despite early speculation in the beta that it would lower summon cast times or other effects. It may be placed anywhere that you can walk, minus transports such as the elevator in Orgrimmar Arena, the boats in Strand of the Ancients, and (I assume) zeppelins and boats.
As for
Demonic Circle: Teleport
, it will work through static walls, and possibly temporary (i.e. the wall summoned during boss fights such as
Anub'arak
in Azjol-Nerub or
Selin Fireheart
in Magister's Terrace.) It will not force the drop of the Warsong Gulch or Eye of the Storm flag. It may be used while under any effect except stuns or incapacitates.
评论来自
297880
A great pvp strategy would be to place your circle on the roof of the enemy's base. You could grab the flag, then teleport to the roof. the Horde/Alliance will be soconfused you can then run away while they figure it out.
评论来自
CyberBlade
Seriously. This spell rocks. I tried to go into a town, put the circle up in a tree or something high, went to the ground and made sure I was in range. Then I attacked hordes and when they attacked me or the guards came I just teleported up in the tree where the guards couldn't get me and the hordes had no idea where I went :D Best spell ever!
评论来自
165380
When you use
Demonic Circle: Teleport
you get teleported to this platform and you're getting faced the very same direction you pointed towards when you had summoned the Circle.
It's good to know in order to have some more control once you've teleported and may be trying to find out what direction your character is facing so you don't start running to the direction you just managed to get away from.
For example it's good to face a still-standing boss when summoning the circle since you would end up facing the boss again after the teleport.
An other hint which I have in storage is to summon this Circle once you're on the top of the roof in
Warsong Gulch
. Either in your own base or in theirs.
If you do this in their base you can steal their flag and get away is a way few people are counting on. If the flag has been stolen people are natuarally checking outside their facility and running through their tunnel to the flag. They're not counting on the
Flag Carrier
to come from the top of the facility.
If you posses the flag and are waiting in the base for your allies to finish of the other
Flag Carrier
so that you can leave your flag to receive point it might sometimes appear someone who's trying to kill you instead. With the Circle on the top roof you can simply jump down to a lower level, wait for the assasinator to follow you and then teleport up again. People might call your bluff and stand at the Circle once you've jumped down, however I always draw the conclusion that they often follows you and don't really think that far away.
Remember to use this Circle often since it's easy to regret not putting it out when it's too late!
评论来自
TOPACE31
I'm not sure if anyone noticed this, but this plus two other warlock spells are almost exactly like the spells you get in Legend of Zelda Ocarina of Time
Voidwalker's Sacrifice = Nayru's Love
Hellfire = Din's Fire
Demon Circle = Farore's Wind
Mabey it's just me... Who Knows?
评论来自
vegidio
A simple and useful macro for Demonic Circle is:
#showtooltip
/castsequence reset=360 Demonic Circle: Summon, Demonic Circle: Teleport
First time you click on this macro it will summon a Demonic Circle but if you click for the second time it'll teleport you. After 6 minutes (when the first DC fades) it will cast a new one.
评论来自
Azrona
I'd thought there would be more uses of it by now, especially for Ulduar bosses, where it can be very handy.
Here is how I use it in Ulduar, taken straight from my post at my guildforum (posted at the Summon and Teleport spells) :
- At
Ignis
place the Circle somewhere close to the healers, or where ever. As soon as you get shot op in the air, teleport. This way you can you straight back to dps'ing. (btw, sometimes you can avoid being thrown up, when you jump just a little before he finishes casting. Mind you, that isn't always the case in which the Demonic Circle is handy)
- At
Razorscale
the same situation. Place the circle and teleport as soon as you get thrown in the air. This way you can get a couple of more spells at Razorscale, and who knows, perhaps you'll get him grounded with those couple of spells ;)
- At
XT,
provided you get to be one of the lucky ones to deal with the bots, place it -facing the way you plan to teleport ofc- somewhere, where you can get quick to the bots. Ofc you can also do it the other way, making it faster to get bet to the boss.
- At
IC
I mostly use it to get away from that aoe lightning thingy. Place it near a wall, not too far though, so that you still have access to it quick, else it won't really be useful.
- At
Mimiron
you can place it on the other side of the room. It is especially useful there at the second phase with
Laser Barage
. Not if the Circle is right in front ofc.
- At
Hodir
you can use it to get fast to a npc, though personally I don't use it there.
- At
Thorim,
you can use it to get away fast from the lightning thingy in second phase.
- At
Yogg
, use it to get across the room fast. Sometimes the big ones that we have to kill are all the way on the other side, if you have a Demonic Circle around there somewhere it's probably faster.
I'm sure that there are more bosses you can use it with that I'm forgetting, so fire away!
(Hmm...just now noticed that I started all those sentences with 'At'.... ah well ^^')
评论来自
362379
This is a life saver from falling damage as well. When a boss throws you up in the air, like the one in Naxx, teleport back and you'll get no damage from falling.
评论来自
132039
A simple and useful macro for Demonic Circle is:
#showtooltip
/castsequence reset=360 Demonic Circle: Summon, Demonic Circle: Teleport
First time you click on this macro it will summon a Demonic Circle but if you click for the second time it'll teleport you. After 6 minutes (when the first DC fades) it will cast a new one.
It won't work as you hope. Say you wait 3 minutes after creating the circle, it will teleport you back again, but you won't be able to teleport again without re-casting the circle again. And if you lose the circle for some reason (eg died and soulstone rezz'd), you can't cast the circle until the timer runs out. Even worse, every attempt will reset the timer, try to teleport and fail, so you can't create a circle until 6 min pass between running the macro. You're better off using a conditional like
#showtooltip
/cast Demonic Circle: Summon;Demonic Circle: Teleport
this'll cast the circle if you hold down a shift or ctrl key, and teleport if you don't.
评论来自
ladlegard
Very fitting that the duration is...
6
minutes ;)
评论来自
Toldry
I think this spell should give passive buffs if you're standing on the circle itself.
Something like increased damage done, or casting speed.
评论来自
771920
This is also very usefull when visiting AH, Just put the Summon at a Mailbox then when you are done, Teleport! :D
AH = Auction House
评论来自
349763
Three simple, yet often overlooked rules to remember when placing your portal:
1. Location
2. Location
3. Location
评论来自
923700
I'm confused. i dont know what this spell does
评论来自
340239
You're only a real man if you can pummel this cast.
评论来自
Allakhazam
I don't really see the need for this spell. It's similar to a mage's Blink, but you can only go back to the one spot of your circle....also you have to be in range of your circle to teleport to it.
评论来自
Allakhazam
Anyone else think this is a pointless spell? It would be cool if it lasted longer and you didn't have a range limit. Otherwise what is the point. You can't do too much in 6 min or get to far from where you put it to do anything.
评论来自
Allakhazam
to agree. Sure would like to get my gold back for spending on this spell and the teleport spell. Waste of money.
评论来自
Allakhazam
Actually, Blink is a wonderful spell, especially PVP. It gets you out of dodge quick. Even with mobs, you can Frost Nova + Blink and be gone. Not sure how long you played a Mage for, or if you even have, but I don't know any Mages that dislike it or think it is pointless.
链接
恶魔法阵:召唤
恶魔法阵:召唤
15% 法力值 值
0.5 秒 施法时间
需要 术士
需要等级 78
在你脚下召唤一个恶魔法阵,持续6 min。你在同一时间内只能保持一个恶魔法阵。
魔法增益
恶魔法阵:召唤
已召唤恶魔法阵。
持续6分钟
法术细节
持续时间
6分钟
类型
暗影
机制
n/a
驱散类型
n/a
GCD目录
普通
成本
15% 法力值 值
范围
0码
(自身)
施法时间
500毫秒
冷却
n/a
GCD
1.5秒
效果 #1
Apply Aura:Periodic Dummy
间距:1秒
PVP 倍率:1
效果 #2
Drop Trap (191083)
PVP 倍率:1
标记
形变时无法使用
无法取消光环
不产生威胁
[No AutoCast (AI)]
退出登录后仍继续
[Remove Entering Arena]
光环出现时开始计时
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