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World of Warcraft PTR Patch 4.2.0
World of Warcraft PTR Patch 4.2.0 - Last Updated Tuesday, June 28, 2011
General
New Daily Quests: The Regrowth and Molten Front
A large assortment of all-new daily quests and rewards are now available in Hyjal, where players can help the
海加尔守护者
push back the allies of
拉格纳罗斯
and establish a forward operating base in the
火焰之地
. In order to partake in the Regrowth and
熔火前线
daily quests, players must have at least completed up to and including the quest
艾森娜的奇迹
. Once this quest has been completed, players should speak with
麦托克劳
in the Sanctuary of Malorne to take part in the Regrowth efforts.
New Quest Chain: Elemental Bonds
A New quest line is now available to level-85 Horde and Alliance characters, bringing brave adventurers to Thrall's aid.
The Call of the World-Shaman
, the quest which will point players toward Thrall and
诺达希尔之巅
, can be obtained in
Stormwind
or
奥格瑞玛
.
New Raid: The Firelands
Located within the Elemental Plane, the
火焰之地
is an all-new 10- and 25-player raid featuring normal and Heroic difficulties! Battle-hardened veterans of the Horde and Alliance now have an opportunity to strike at
拉格纳罗斯
the Firelord and his loyal servants by venturing into their domain via Sulfuron Spire in
海加尔山
.
New Legendary Item:
巨龙之怒,泰蕾苟萨的寄魂杖
Steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands, or have completed any of the achievements Bastion of Twilight, Blackwing Descent, or Throne of the Four Winds. Once any of these achievements have been unlocked, players can accept the quest A Legendary Engagement from Ziradormi in Grommash Hold in Orgrimmar, or Coridormi atop the Wizard's Sanctum in Stormwind (players who have already completed any of these achievements are immediately eligible for this quest). Players who become eligible for the quest series by killing a Molten Lord in the Firelands will automatically receive the quest Your Time Has Come, leading them to the start of the questline. The legendary item questline is only available to druids, mages, priests, shaman, and warlocks.
New User Interface Feature: Dungeon Journal
A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.
Recruit-A-Friend now awards bonus experience and free level grants to level 80, up from level 60.
Achievements
差点就喂狗熊了
(new achievement): Save all four prisoners before they are sacrificed in Zul'Aman on Heroic difficulty.
Classes: General
All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.
Buffs
All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like
野性印记
and
真言术:韧
, as well as triggered effects such as
or
, and single-target buffs like
and Hysteria. The exception is buffs which directly cause healing or damage, such as
荆棘术
or
恢复
. Abilities such as these still generate normal threat.
Crowd Control
Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.
Pets
The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.
The Defensive pet stance will now only cause the player's pet to attack enemies which attack the pet or the master.
Spell Interrupts
When interrupted while casting a single-school spell such as
精神鞭笞
or
寒冰箭
, players will now be able to cast dual-school spells such as
心灵尖刺
(Frost and Shadow schools) or
冰风暴
(Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.
Stats
Death knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
Death knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.
General Class Bug Fixes
Players should no longer incorrectly receive a message stating they interrupted a spell cast when they did not.
Action bars will no longer briefly disappear when characters that have a stance bar enter a vehicle.
死亡骑士
湮灭
base damage has been reduced to 150% weapon damage, down from 160%.
Talent Specializations
Frost
Hungering Cold now has a 1.5-second cast time.
冰冻废土之力
now increases two-handed weapon damage by 3/7/10%, down from 4/8/12%.
Unholy
邪恶之力
now increases Strength by 20%, up from 5%.
Glyphs
被烧毁的雕文
has been redesigned. Rather than placing a 15% maximum health floor on
灵界打击
healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health (still requires Frost or Unholy Presence).
Death Knight Bug Fixes
The talent
can now properly be triggered from off-hand attacks as well as main-hand attacks.
德鲁伊
Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in
猎豹形态
or
熊形态
. In addition, Cat Form's scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, the following changes have been made. All numbers cited are for level-85 druids.
凶猛撕咬
damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
(Cat) damage at level 80 and above has been increased to 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
斜掠
initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake's tooltip being incorrect from this change will be corrected in a future patch.
damage at level 80 and above has been increased to 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
野蛮咆哮
now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.
撕碎
damage at level 80 and above has been increased to 540% weapon damage, up from 450%, and bonus damage has been lowered to 302.
纠缠根须
and the equivalent spell triggered by Nature's Grasp no longer deal damage.
激活
now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
清晰预兆
clearcasting buff from now lasts 15 seconds, up from 8 seconds.
damage has been increased by approximately 23%.
(Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
愤怒
damage has been increased by approximately 23%.
Talent Specializations
Balance
's duration has been increased to 15 seconds, up from 12.
spell visual effect has been updated to be less visually intrusive and more aesthetic.
has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
日光术
has a new spell effect.
野性蘑菇
can now also trigger
, in addition to Starfire and Wrath.
Feral
Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
重殴
base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
粉碎
weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
(Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
痛击
initial base damage has been increased to 1042, up from 339. Initial damage attack power scaling has been decreased to 13.8%, down from 19.2%. Periodic base damage has been increased to 816, up from 189. Periodic damage attack power scaling has been decreased to 2.35%, down from 3.26%.
initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
damage reduction has been increased to 9/18%, up from 6/12%.
Restoration
精通:相生
(Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
Glyphs
被烧毁的雕文
duration increase is now 10 seconds, up from 5.
被烧毁的雕文
has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.
被烧毁的雕文
now causes the druid to gain 10% of his or her maximum mana over 10 seconds when
激活
is used on a friendly target, in addition to Innervate's base effect.
Set Bonuses
The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).
The 2-piece Restoration druid tier 11 PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.
Druid Bug Fixes
It is no longer possible in some encounters to use
野性冲锋
/
野性冲锋
when closer than its minimum range.
猎人
多重射击
damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
Talent Specializations
Marksmanship
now grants additional critical strike chance against targets over 90% health, up from 80% health.
Survival
damage done has been increased by roughly 40%.
Pets
10 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.
(Pet Tenacity) has been redesigned. The pet runs at high speed toward a group member, reducing the damage done by the next melee or ranged attack made against them equal to 50% of the pet's total health.
法师
Arcane Blast damage done has been reduced by 5%.
cast when
is not active was doing slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
法术吸取
mana cost has been increased by 100%.
Talent Specializations
Fire
When
spreads
活动炸弹
, it will only be spread to two additional targets. The net effect is that if the mage's most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.
Frost
and
will cause diminishing returns on each other, in addition to the spells they normally share diminishing returns with.
圣骑士
圣光术
mana cost has been increased to 35% of base mana, up from 30%.
圣光闪现
mana cost has been increased to 31% of base mana, up from 27%.
Guardian of Ancient Kings uses the new Assist pet stance functionality.
mana cost has been increased to 12% of base mana, up from 10%.
责难
,
圣盾术
and
圣佑术
have new icons.
now can be activated by any melee ability, not just single target melee abilities. This adds
正义之锤
(the physical component) and
神圣风暴
to the list of abilities that can activate this seal. In addition, Seal of Righteousness procs can now be critical effects.
Talent Specializations
Holy
圣光道标
can no longer be dispelled. In addition, it now transfers 100% of the heal from
, but still 50% of the heal from other spells.
has been redesigned. It still reduces the mana cost of
. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.
神圣震击
mana cost has been decreased to 7% of base mana, down from 8%.
(Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.
Infusion of Light can now lower the cast time of Flash of Light by 0.75/1.5 seconds, in addition to Holy Light and Divine Light. In addition, the old Denounce spell overlay effect has been transferred to Infusion of Light since Denounce is no longer a proc.
圣光之速
now increases movement speed when
or
圣佑术
are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.
now improves
荣耀圣令
healing by 30%, in addition to its current effects.
Protection
炽热防御者
has a new spell effect.
no longer interacts with
圣洁护盾
in any way.
now uses the 'Assist' pet stance functionality.
正义之锤
mana cost has been lowered to 10%, down from 12% to match
十字军打击
.
圣洁护盾
has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.
now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.
Retribution
now increases
异端裁决
duration by 66/133/200%, up from 50/100/150%.
The
talent now makes
hit an unlimited number of melee targets, instead of only 2 additional targets.
无私治愈
can no longer be dispelled and cannot be stolen via
法术吸取
; and, in addition to its current effects, it lowers the cooldown of
荣耀圣令
by 5/10 seconds.
Glyphs
被烧毁的雕文
expertise bonus now also works when
is active.
牧师
damage done has been decreased by 12%.
心灵震爆
damage done has been increased by 12%.
暗影魔
uses the new Assist pet stance functionality.
暗言术:灭
damage done has been increased by 12%.
暗言术:痛
damage done has been decreased by 12%.
Talent Specializations
Shadow
精神鞭笞
damage done has been increased by 12%.
's
吸血鬼之触
backlash Fear effect no longer has diminishing returns.
吸血鬼之触
damage done has been decreased by 12%.
Priest Bug Fixes
Players will no longer prematurely cancel a channeled spell when clicking on the
.
潜行者
暗影斗篷
cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.
备战就绪
and
暗影斗篷
now share a cooldown.
致盲
duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
潜行
now once again begins its cooldown once the rogue leaves Stealth.
Talent Specializations
Assassination
damage bonus has been increased to 20%, up from 15%.
now increases poison damage by 12/24/36%, up from 7/14/20%.
Combat
now increases attack power by 3/6%, up from 2/4%.
作战潜能
now increases attack power by 30%, up from 25%.
Subtlety
now reduces the cooldown of
暗影斗篷
by 15/30 seconds, up from 10/20, and now also reduces the cooldown of
备战就绪
by 15/30 seconds.
出血
base damage has been increased by 40%.
damage to bleeding targets has been increased to 8/16%, from 5/10%.
萨满祭司
damage has been increased by 15%.
and
水之护盾
can no longer be dispelled.
is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
now deals 175% weapon damage, up from 125%.
水之护盾
has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.
Talent Specializations
Elemental
now also causes
to add 3/6 seconds to the duration of
auras on targets that Fire Nova damages.
now grants a 30/60/90% haste buff when a
effect is dispelled, up from 10/20/30%.
雷霆风暴
now reduces the movement speed of players it knocks back by 40% for 5 seconds.
Enhancement
风暴打击
now deals 225% weapon damage, up from 125%.
Restoration
Improved Water Shield has been redesigned and renamed
复苏
. When
水之护盾
is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
now grants 200% of the caster's Spirit, down from 400%.
Glyphs
被烧毁的雕文
(new Prime glyph) allows
to be cast while moving.
Set Bonuses
The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes
to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).
术士
灵魂之火
is now available at level 20, down from level 54.
has a new spell effect.
Glyphs
now applies a 30-second cooldown to
灵魂交换
, up from 15 seconds.
Warlock Bug Fixes
It is no longer possible to leave combat while channeling
.
战士
压制
now has a 1.5-second cooldown and global cooldown (
's Overpower cooldown has not changed).
鲁莽
and
can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
,
鲁莽
and
盾墙
no longer have stance requirements.
Talent Specializations
Arms
weapon damage increase has been lowered to 12%, down from 20%.
Fury
weapon damage increase has been lowered to 5%, down from 10%.
Warrior Bug Fixes
It is no longer possible in some encounters to use
冲锋
when closer than its minimum range.
Currency
Conquest & Honor Points
The minimum cap on Conquest Points earned per week from Arenas is now
1500
1350 at 1500 or less
Battleground
Arena rating. The maximum cap
remains
is now
3000
2700 at 3000 or more Battleground Arena rating. The cap continues to scale non-linearly between those two points. For comparison, during season 9 the cap ranged between 1343 and 3000.
The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas.
The cap for Arena rating will always be 2/3 of the cap for Rated Battleground rating at any given Arena rating.
Battleground ratings receive a bonus of 22.2% to the cap they generate, meaning the cap from Battleground rating now ranges between 1650 and 3300. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.
Example: During the first week of Season 10 everyone starts with a rating below 1500. Therefore, the cap from Rated Battlegrounds will be
1500
1650 and the cap from Arena rating will be
1000
1350. In the first week, the character wins enough Arena matches to reach the
1000
1350 point cap. After that point, Arena wins will no longer grant Conquest points for the week. However, the character can still earn up to
500
300 additional points, but can only earn those points from either Rated Battlegrounds, or from the Conquest Point bonus for holiday and/or daily random Battlegrounds. The following week the cap will be recalculated based on the character's ratings, and it is possible Arena rating could now generate the higher cap. The second week, the character's cap from Arena rating is
1600
1800, and the cap from Rated Battlegrounds is
1500
1650. The character has a total cap of
1600
1800 Conquest points for the week. Up to
1500
1650 points can be earned from Rated Battlegrounds, but the last
100
150 must come from a different source.
Valor & Justice Points
The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
The number of Valor Points awarded for killing a boss in the
火焰之地
is 120 in 10-player mode, and 140 in 25-player mode.
The number of Valor Points awarded for killing
欧库塔尔
in
巴拉丁监狱
is 120 in 10-player mode, and 140 in 25-player mode.
The number of Valor Points awarded for killing a boss on Heroic difficulty in
暮光堡垒
,
黑翼血环
, and
风神王座
is 35 in 10-player mode, and 45 in 25-player mode.
Dungeons & Raids
Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.
Players can select PvE, PvP, specialization, and group size. Each Raid Profile type will then automatically setup going forward.
This feature is available for 5-player content as well when Use Raid-Style Party Frames is selected in the Interface options.
Raid Profiles can list groups horizontally as well as vertically.
A Raid button has been added to the Navigation tray which will bring players straight to the Raid window in the Social pane.
Baradin Hold
欧库塔尔
has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad.
暮光堡垒
The damage modifier on normal difficulty has been reduced for
艾里昂
,
源质畸体
,
费伦迪乌斯
,
伊格纳休斯
, and
泰拉斯卓
and Terrastra.
One of each type of bound elemental in the Ascendant Council chamber has been removed.
Bound Deluge's Frost Whirl ability now deals 50% less damage.
艾里昂
闪电链
damage and chain distance has been reduced.
古加尔
Health, melee damage, Health of
腐蚀信徒
,
damage,
damage,
烈焰破坏
damage, and
damage have all been reduced by 20%.
and
The amount of Corruption they give has been reduced to 5, down from 10.
腐蚀之咬
effect caused by Blood of the Old God has been reduced.
Damage Taken from Corruption of the Old God per
堕落之血
has been reduced from 3% per stack to 2% per stack.
damage has been reduced by 20% to 6,400.
The duration of
has been reduced by 25%.
瓦里昂娜
&
瑟纳利昂
Health, melee damage,
暮光陨星
damage,
噬体烈焰
,
眩晕
damage,
不稳定的暮光
damage,
暮光领域
damage,
暮光冲击波
damage, and
卓越之焰
damage have all been reduced by 20%.
源质畸体
不稳定的电荷
damage has been reduced.
费伦迪乌斯
Damage due to being Frozen while
浸水
has been reduced.
哈尔弗斯·碎龙者
Health, melee damage,
火球术
/
火球弹幕
damage,
damage,
damage, and
暗影新星
damage have all been reduced by 20%.
虚空之子
,
岩龙
,
风暴骑手
,
时光守卫
, and
孤单的翡翠雏龙
health has been reduced by 20%.
暗影新星
base cast time has been increased.
伊格纳休斯
烈焰升腾
now increases damage by 3% per stack, down from 5%.
泰拉斯卓
now increases physical damage dealt by 20%, down from 100%.
黑翼血环
艾卓曼德斯
Health, melee damage,
damage,
damage, and
灼热烈焰
damage has all been reduced by 20%.
no longer causes Sound in normal difficulty.
Sound given by
has been reduced to 3, down from 5.
奇美隆
Health has been reduced by 20% and melee damage has been reduced by 10%.
Chimaeron will now only cast two
腐蚀烂泥
s per 30 second cycle, at second 17 and second 23.
龙脉混血兽
时间流逝
no longer stuns.
silence is now 3 seconds
Dwarven Kings
旋风斩
no longer drops threat.
死罪
now deals damage only.
absorption has been reduced.
熔喉
Damage and hit points reduced by 20%.
熔岩寄生虫
have been diminished.
damage,
damage,
大力撞击
damage, and
damage have all been been reduced.
挤压致死
no longer instantly kills, and its damage has been reduced.
has been decreased.
马洛拉克
Health, damage,
畸变怪
health/damage,
奥术风暴
damage,
原型实验体
damage,
快速冻结
/
damage, and
damage have all been decreased by 20%.
畸变怪
stacking damage buff has been decreased.
原型实验体
no longer
注视
, and are no longer immune to taunt effects.
奈法利安
Health and melee damage has been reduced by 20%.
复生的坚骨战士
take 33 seconds to fall over, down from 50. In addition, fewer Animated Bone Warriors spawn.
冲击新星
cast time has been increased.
原型多彩龙人
health has been reduced by 20%.
damage has been reduced by 30%.
熔岩
Stacking debuff effect reduced 75%.
Nefarian's
cast frequency cannot increase beyond 1 once every 15 sec.
奥妮克希亚
health and melee damage has been reduced by 20%.
damage has been reduced by 20%.
damage has been reduced by 50%.
Omnotron
Health, Melee damage,
damage,
闪电导体
damage, Health of
毒液炸弹
,
damage,
damage, has all been reduced by 20%.
屏障
absorb amount increased by 100%.
The cooldown on
(
已转换能量
chance) has been increased.
火焰喷射器
damage has been reduced by 40%.
caused by
damage and
毒液炸弹
damage has been decreased by 50%.
死亡矿井
梵妮莎·范克里夫
(Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.
风神王座
奥拉基尔
now stacks every 20 seconds, up from 15.
通电
now pulses every 1 second, up from 0.5.
回馈
duration has been increased to 30 seconds, up from 20.
Health, damage, and
阵风冲击
damage have all been reduced by 20%.
and
recast time has been increased.
friendly chain damage has been reduced by 50%.
静电震击
will no longer be used on normal difficulty in phase 1 or phase 2.
Conclave of the Four Winds
洛哈西
,
安舍尔
,
尼希尔
melee,
饥饿的食人花
health/damage, Ravenous Creeper
剧毒孢子
damage,
飓风
damage,
暴雨
damage,
永冻
damage,
刺骨旋风
, and
强风冲击
damage have all been reduced by 20%.
恢复力量
cast time has been increased
slow is now 5% per stack, up to 10 stacks, down from 10% per stack, up to 30 stacks, and damage has been reduced by 20%.
刺骨寒风
damage decreased by 20% and now increases damage taken by 5% per stack.
祖尔格拉布
All cauldron buffs are now usable while mounted.
高阶祭司基尔娜拉
's death now turns off the flaming tiki mask gauntlet.
高阶祭司温诺希斯
's death now removes the poison from the plants at the start of the dungeon.
Dungeon & Raid Bug Fixes
Bosses are now immune to the shrinking effect from
侏儒缩小射线
.
The achievement
畸变行为
should no longer incorrectly reset its kill tracking during the Maloriak encounter in Blackwing Descent.
安舍尔
's
抚慰轻风
should no longer cause combat pets to behave erratically in Throne of the Four Winds.
Raid Marker icons are now visible in all phases of boss encounters.
Guild Finder
Long comments will now work and not be cut off in the display.
The daily guild experience cap has been increased by 25%.
The weekly guild reputation cap has been increased by 25%.
The guild experience cap is now removed at level 20, down from level 23.
The
暗色凤凰缰绳
, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.
Items
If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.
Applicable tier 11 items now cost Justice Points.
Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
The Keyring bag slot has been removed to make room in the user interface for new features.
Keys which no longer serve a purpose in the game will be removed from player inventories. Compensation for the keys will be automatically provided in the form of each key's vendor sell price in gold.
Keys which are obsolete quest items will be removed from player inventories.
Keys which may still be of use to players will be transferred to regular inventory space. If a player's bags are full, these keys will sit in a backlogged inventory until sufficient space is made available. Once space is opened, the keys will appear in regular inventory upon the player logging out or switching zones.
PvP Items & Rewards
Applicable Season 9 items now cost Honor Points.
Gladiator Weapons
Season 10 Conquest Point weapons will only be purchasable once a required minimum sum of
has been reached during the current season. For example,
冷酷角斗士的长刺
costs 3400 Conquest Points to purchase. However, players must first earn a total of 11650 Conquest Points during Season 10 before they are able to purchase it.
Season 9 Honor Point weapons will only be purchasable once a required minimum sum of
has been reached during the current season. For example,
残忍角斗士的长刺
costs 3400 Honor Points to purchase. However, players must first earn a total of 18500 Honor Points during Season 10 before they are able to purchase it.
Once the minimum sum of points required to purchase weapons is reached, all available weapons can be purchased for their listed costs. The point requirement is not reset once a purchase is made.
Weapon tooltips from the vendor will let players know how many more Conquest or Honor Points must be earned in the current season before the item can be purchased.
Rated Battleground Rewards
New PvP ground mounts, the
邪恶战狼的号角
(Horde) and
邪恶战驹的缰绳
(Alliance), will be awarded to players for completing achievements to win 75, 150, and 300 Rated Battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with Arenas. This award system is to better compliment the spirit of Battlegrounds. One account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 Rated Battleground wins to earn this mount a second and third time. The additional mounts earned can then be sent to alt characters, given they're account-bound. These mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.
Set Bonuses
The 2-piece resilience bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.
Professions
工程学
D.E.H.T.A. has recently placed a great number of critters under their protection, especially rabbits and squirrels. Because of this,
弗林特洛克的土拨鼠瞄准镜
has been re-fitted to use wild chickens until an "agreement" can be reached.
剥皮
Players can no longer skin corpses already being actively skinned or looted by other players.
PvP
Arenas
The individual Matchmaking Rating column has been removed from the Arena scoreboard.
勇气竞技场
has been added to the Arena rotation once again. Players no longer start the match on elevators at the center of the map. They now begin the match in starting rooms on opposite sides of the Arena.
Battlegrounds
The individual Matchmaking Rating column has been removed from the Rated Battleground scoreboard and replaced with a team Matchmaking Rating.
风暴之眼
has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.
战歌峡谷
has been added back into the Rated Battleground rotation.
War Games
Many improvements have been made to the War Games interface. It now has its own panel for ease of use and raid/group leaders are the only ones who can challenge another group to War Games.
Quests & Creatures
There are no longer oddities in the critical strike and dodge chance of lower-level creatures.
Creatures will now display smooth energy regeneration for players
Races
All character races now have a /roar sound.
User Interface
The Interface Options screens have changed size to match the Video and Audio screens. This allows for a larger Compact Unit Frames Profiles panel.
Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.
The order in which characters are listed at the Character Selection screen can now be rearranged and saved.
The cast bar can now be moved to display below the Character frame.
Character talent specializations can now be viewed on mouseover of the Battlegrounds Scoreboard.
There is now a Dismiss Pet option on unit frames.
The durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.
The Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.
It is now easier to change the language of the game client to any language available in the region.
A target or focus target can be selected within the mini-map tracking (does not include enemy players).
Vendors now display currency types they use.
Technical
The Blizzard Launcher now utilizes Universal Plug and Play for port configuration. If your router supports UPnP it will automatically open the ports that it requires and your downloads will be unrestricted.