Blizzard
New Features
New Bonus Event - Mists of Pandaria Timewalking (Guide)For players at level 91 and higher, a new Bonus Event every few weeks.
Dungeons:New Timewalking Vendor on Timeless Isle, offering:- Reins of the Heavenly Jade Cloud Serpent (玉蕾,青龙之女 mount)
- 2 new pets—永恒龙宝宝 (dragonkin) and 矛盾之灵 (aquatic)
- Reputation Tokens for all major Pandaria factions and friendship items
- 2 new Toys—收养的幼崽箱子 and 便携式洗牛站
- 一包冰冻蔬菜, to help chefs who've missed out on Pandaren cuisine
- Updated equipment selections from Pandaria factions
Brawler's Guild Returns! (Guide)After a quick break to mend some wounds and broken bones, everyone's favorite fighting series is back. A new set of challenging encounters are coming to town, and it's up to you to muscle your way past them for glory and prizes.
New solo boss fights:Rewards:Invites to the Brawler's Guild have been reset. Please look for a
浸血的邀请函 when opening emissary bags or completing dungeons. If you just can't wait to get your invitation, you might want to fight the elite vrykul of
盾憩岛 in
风暴峡湾, who know a thing or two about brawling.
New Micro-Holidays (Guide)Many special days of the year are coming to Azeroth. Prepare to join everyone as, for one to three days, players celebrate unique occurrences such as the
角鹰兽孵化日,
春日气球节, and the
赛艇大会.
Updated Features
神器知识 and Class Hall Updates (Guide)New
Bind-on-Account items are available from the Artifact Researcher in your Class Hall. These items can be sent to alternate characters to immediately get them to higher
神器知识 levels.For new players just reaching 110, there is a new set of repeatable quests that will allow you to immediately exchange Order Hall Resources for Artifact Knowledge up to
神器知识 level 15.The time it takes to complete Class Hall research has been reduced. A shorter time to complete Class Hall research for Tiers 3, 4, 5, and 6 will make it easier to upgrade your Class Halls on alts and new characters.
Find Premade Groups from the Quest TrackerWhen you're looking for players that are doing the same World Quest, you can now easily search for groups in the Quest Tracker. For group quests, a small button will appear next to the quest name. For all other quests, right click the quest name and then click “Find Group.” This will automatically launch a search for groups of players who are doing that quest. If none are found, you can start a group with one click – all the details will be filled in for you.
More Group Finder updates:- A new option allows you to make groups only visible to friends and guildmates of people in the group.
- When searching for groups, groups who need your role (based on your active specialization) are sorted to the top of the list.
- You will receive a more descriptive message when you are declined when attempting to join a group that is full.
Legion Companion AppThe Legion Companion App has been updated to support World of Warcraft Patch 7.1.5, including bug fixes and functionality improvements.
New Legendary Items (Guide)Many
new and wondrous Legendary items are now to be found in the Broken Isles. The hunt is on for new Legendaries for every class!
Professions- Many 3-star recipes have had their drop rates increased.
Enchanting- Four new neck enchants have been added. All four enchants have 3 ranks:
Rank 1 recipes can be purchased from a vendor in the Farondis Hub. - Rank 2 recipes are found on creatures in specific Broken Isles zones (except Suramar), as long as you know the rank 1 recipe.
- Rank 3 recipes are found in emissary chests for those zones, at a 20% chance. The rank 3 recipe requires knowledge of the rank 1 or 2 recipe.
古代女祭司之印 now heals for 400% of spell power.
利爪之印 now gives 1000 haste and Critical Strike (was 550 at level 110).
受训士兵之印 gives 600 Mastery (was 300).
隐匿萨特之印 damage is now 200% spell power or 250% attack power, whichever is higher.
Engineering- A new quest has been added which rewards and unlocks a new shoulder enchant for Engineers: Boon of the Builder.
工匠的恩赐 can be purchased from 霍巴特·钩锤 after this quest is completed. - 工匠的恩赐 rewards 链齿容器s from kills in the world, about once an hour. These can contain guns/gun parts, engineering consumables, new goggle recipes, and a special new reagent called 坚硬的邪能玻璃, used for goggles (see below).
Added a new quest at level 110 for that rewards the recipe for a
可充电的里弗斯电池. This item can be used once every 30 minutes and does not have charges.
Four new goggles have been added, with a base item level of 880.
Damage from the click effect for all Legion goggles is now similar to the damage from
火药炸弹, with a shared cooldown.
The damage for
头戴武器 has been increased substantially.
Inscription- All Vantus Runes have had their benefit increased from 1000 Versatility to 1500 Versatility.
- The material cost of all Vantus Rune recipes has been reduced by half.
Jewelcrafting- There are six new world quests in 达拉然 titled “需要宝石切割”. That means you, probably.
Changes
Classes
Guides: Blood | Frost | Unholy- Blood
活力分流 recharge time reduction per Bone Shield charge consumed increased to 2 seconds (was 1 second). - 血虫' healing per bloodworm increased to 15% of max HP (was 5%).
- 饮血者 total health leech increased by 130%.
- Bone Shield charges are now only consumed by melee attacks and Spectral Deflection.
- 白骨风暴 heal increased to 2% (was 1%).
- 血魔之握 cooldown now 2 minutes (was 3 minutes).
- 碎心打击 bonus Runic Power per target hit reduced to 2 (was 3).
- 诅咒进军 duration bonus increased to 100% (was 50%).
- 鲜血印记 heal increased to 3% (was 2%).
- 炼狱 cooldown now 4 minutes (was 3 minutes). This cooldown resets on death.
- 炼狱 now always lasts 3 seconds after it activates, even if you briefly go into positive health.
- 迅速凋零 now causes Death and Decay to deal damage 15% more often (was 50%), and Runic Power generation changed to 1 per second (was 15% more).
- 符文分流 damage reduction increased to 40% (was 25%).
- 紧绷之握 cooldown reduction to 血魔之握 is now 30 seconds (was 60 seconds).
- 墓石 consumes a maximum of 5 stacks of Bone Shield, and now provides 6 Runic Power and absorb damage equal to 6% of your maximum health (was 3 Runic Power and 3% of health).
- 吸血鬼之血 now increases incoming absorbs as well as heals.
- 浮空城意志 damage reduction increased to 35% (was 20%).
Frost - 憎恶之力 chance increased to 20% (was 10%).
- 冰龙吐息 damage increased by 64%.
- 冰冻之雾 damage bonus increased to 30% (was 25%).
- 风暴汇聚 damage increased per stack increased to 15% (was 10%).
- 寒冬号角 runic power gain increased to 20 (was 10).
- 饥饿符文武器 duration increased to 15 seconds (was 12 seconds).
- 杀戮效率 chance increased to 65% (was 50%).
- 不稳定的护盾 damage school changed from Arcane to Shadow.
- 苍白行者 damage reduction increased to 30% (was 20%), and slow efffect increased to 70% (was 50%).
Unholy - Increased the damage of most Unholy spells and abilities by 6%. (Death Strike, Soul Reaper, Epidemic, Scourge Strike, Festering Strike, and Death and Decay).
- 万物臣服 damage increased by 15%.
- 诅咒大军 (Artifact trait) ghouls' chance to apply their additional effects increased to 30% (was 25%).
- 亡者大军 and 天启 ghouls damage has been increased.
- 凋零符文武器 number of auto attacks affected increased to 5 (was 4).
- 暗影之爪 damage increased by 20%.
- 黑暗仲裁者 cooldown reduced to 2 minutes (was 3 minutes).
- 黑暗仲裁者 damage increased by 36%.
- 凋零缠绕 damage increased by 17%.
- 亵渎 damage increased by 20%, and Mastery per stack increased to 300 (was 200).
- 黑檀热 now also causes Virulent Plague to deal 20% more damage over time.
- Gargoyle damage increased by 50%.
- 坏疽 damage bonus increased to 40% (was 35%).
- 脓疮传染 triggers every 8 runes (was 6).
- 灵界传送门 damage increased by 33%.
- 符文腐蚀 now has a 1% chance to proc per Runic Power spent (was a 1.25% chance).
- 邪恶突袭 duration increased to 2.5 seconds (was 2 seconds), and the cap on extending it increased to 25 seconds (was 10 seconds). Buff now cancels on encounter start.
Guides: Havoc | Vengeance- Havoc
Increased the damage of most Havoc spells and abilities by 10%. (Blade Dance, Chaos Nova, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Felblade, Fury of the Illidari, Metamorphosis, Throw Glaive). - 毁灭 and 混乱打击 damage have been slightly increased.
- 盲目之怒 now restores 35 Fury per second while channeling Eye Beam, in addition to increasing the duration.
- 混乱顺劈 now hits all nearby enemies, including the original target, for 10% of the damage it inflicts.
- 恶魔之刃 proc chance reduced to 60% (was 75%).
- 恶魔食欲 now has a 25% chance to create a Lesser Soul Fragment with no cooldown (was a 50% chance, 15 second cooldown). Consuming a 灵魂残片 generates 35 Fury (was 30). Lesser Soul Fragments now spawn to the left or right of the Demon Hunter.
- 魔化 now lasts 8 seconds (was 5 seconds).
- 绝望本能 no longer replaces 疾影, and now increases the damage reduction effect by an additional 15%.
- 邪能弹幕 damage increased by 20%.
- 邪能爆发 damage increased by 30%, cooldown reduced to 30 seconds (was 35 seconds), and the Fury cost has been reduced to 10 (was 20).
- 邪能之刃's cooldown resets 50% more often for Havoc Demon Hunters.
- 第一滴血 bonus damage increased to 300% (was 200%).
- 精通:恶魔形态 now increases Chaos damage by 11.2% (was 8%), and per-Mastery amount increased accordingly.
- damage bonus increased to 25%.
- 虚空行走 no longer replaces 疾影. Cooldown increased to 2 minutes (was 1.5 minutes).
- 灵魂劈裂 leech reduced to 70% (was 100%).
Vengeance - Increased the damage of most Vengeance spells and abilities by 9%. (Soul Cleave, Illidan’s Grasp, Shear, Sigil of Flame, Fiery Brand).
- 深渊打击 now reduces the cooldown of 地狱火撞击 by 8 seconds (was 5 seconds).
- 苦痛之焰 increases the damage of Immolation Aura by 20% (was 30%).
- 剑刃扭转 increases the 痛苦 generation of 裂魂 and Sever by 70% (was 50%).
- 火刑's 烈火烙印 will now continue spreading from any target that has it, even if the initial primary target dies.
- 恶魔尖刺 now reduces physical damage by 10% (was 20%).
- 恶魔结界 now increases Stamina by 55% (was 45%).
- 恶魔结界 now reduces all damage taken by 10% (was only magic damage).
- now costs 20 痛苦 (was 40 痛苦).
- 最后一搏 cooldown now 8 minutes (was 3 minutes). This cooldown resets on death.
- 恶魔变形 now also increases armor by 100%.
- 恶魔变形 overrides 裂魂 with Sever, which deals 20% more damage than 裂魂 and always creates a 小型灵魂残片.
- 虚空联结 has been removed.
- New talent at level 110: 恶魔灌注
Draw from the power of the Twisting Nether to instantly activate and then refill your charges of 恶魔尖刺. - Generates 60 Pain.
- Instant cast, with a 2 minute cooldown.
increases your Physical damage by 30% while
恶魔尖刺 is active (was 20%).
锁链咒符 cooldown now 90 seconds (was 60 seconds).
now:
- Costs 10 Pain (was 30 痛苦).
- 30 second cooldown (was 20 seconds).
- Base absorb (before fragments) and minimum absorb both increased by 50%.
now deals Fire damage (was Shadow).
's
脆弱 now lasts 20 seconds (was 15 seconds), and heals the Demon Hunter for 20% of damage they deal to the target (was 15%).
Guides: Balance | Feral | Guardian | Restoration- 野性位移 speed increase duration now 2 seconds (was 4 seconds).
- 群体缠绕 duration now 30 seconds (was 20 seconds).
- 甘霖 cooldown reduced to 90 seconds (was 120 seconds).
- Balance
Increased the damage of most Balance spells and abilities by 4%. (Moonfire, Sunfire, Starfall, Lunar Strike, Solar Wrath, Starsurge, New/Half/Full Moon). - 回荡之星 (Artifact Trait) damage increased by 20%.
- 艾露恩之怒 damage increased by 17%.
- Mastery: 星光 now increases 增效 effects by 18% (was 16%), and per-Mastery amount increased accordingly.
- increases damage by 60% (was 20%).
- 迅捷激活 now gives 10% haste (was 20%).
- 坠星 damage increased by 31%.
- 丛林之魂 now increases 增效s by 20% (was 15%) and reduces cost by 20 (was 10).
- 星辰耀斑 cost reduced to 10 astral power (was 15), direct damage increased by 25% and damage over time increased by 23%.
- 艾露恩的战士 now affect 3 星火术s (was 2).
Feral - Increased the damage of most Feral spells and abilities by 8%. (Thrash, Shadow Thrash, Brutal Slash, Rake, Shred, Enraged Maim, Ashamane’s Frenzy, Swipe).
- 野蛮挥砍 now has a 12 second recharge (was 18 seconds).
- 月神的守护 now has a duration of 8 seconds (was 5 seconds).
- 化身:阿莎曼之灵 now reduces energy costs by 60% (was 50%).
- 感染伤口 now reduces movement speed by 30% (was 50%).
- 割碎 damage increased by 75%.
- 洞察秋毫 now increases damage of affected spells by 15%.
- 洞察秋毫 now only affects 无情爪击, 痛击, and .
- 锋锐利齿 now increase the damage dealt by Rip by 4% per point (was 7%).
Guardian - The damage done by most Guardian spells has been increased by 4%.
- 熊形态 auto-attacks now generate 7 Rage (was 7.875 Rage).
- 化身:乌索克的守护者 now additionally increases armor by 15%.
- 铁鬃 now provides an 80% increase in armor (was 100%).
- 星河守护者 now generates 8 Rage (was 10).
- 血污毛皮 now reduces Rage cost by 25% (was 50%).
- Mangle now generates 5 Rage (was 6).
- 粉碎 now deals 850% physical damage (was 567%).
- 粉碎 now reduces damage taken by 9% (was 8%).
- 丛林之魂 now causes Mangle to generate 7 more rage (was 5) and deal 25% additional damage (was 15%).
- New talent for Guardian at level 30, replacing 野性位移: 破胆咆哮.
Replaces Incapacitating Roar with a version that now fears rather than incapacitates.
Restoration - no longer increases maximum Energy.
- now increases healing of affected spells by 15%.
- 大德鲁伊的力量 radius increased to 20 yards (was 15 yards).
Guides: Beast Mastery | Marksmanship | Survival- 弹幕射击 no longer requires a target, and no longer deals extra damage to one target.
- 焦油陷阱 and 冰冻陷阱 are now available to all Hunters.
- Beast Mastery
Increased the damage of most Beast Mastery spells and abilities by 9%. (Kill Command, Cobra Shot). - 野兽守护 ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
- 弹幕射击 damage increased by 80% for Beast Mastery only.
- 王牌猎人 critical strike chance bonus increased to 60% (was 50%).
- damage bonus increased to 100% (was 50%).
- 奇美拉射击 damage increased by 60%.
- 倒刺射击 cooldown reduced to 12 seconds (was 15 seconds).
- 远遁 chance increased to 15% (was 10%).
- Hati base movement speed increased by 14% in all forms.
- 多重射击 damage increased by 50%.
- 兽行成群 chance bonus increased to 30% (was 15%).
- 群兽奔腾 damage increased by 15%.
- 乱射 damage increased by 50% for Beast Mastery only.
- 眼镜蛇之道 damage bonus increased to 10% (was 8%).
Marksmanship - 瞄准射击 damage increased by 35%.
- 瞄准射击 now deals 100% increased damage against targets you have not yet attacked.
- 奥术射击 now damages for 200% of weapon damage (was 130%).
- 黑箭 now costs 10 Focus (was 40).
- 爆裂射击 damage increased by 50%.
- 爆炸射击 now costs 20 Focus (was 0).
- proc rate increased to approximately 6.5 procs per minute (was 5).
- damage increased to 550% (was 250%)
- 多重射击 damage increased by 50%.
- 耐心的射手 now causes the bonus provided by your Vulnerable to increase by 10% every 1 second.
- 穿刺射击 damage decreased to 500% (was 675%).
- 穿刺射击 is now affected by .
- 哨兵 now has a 60 second cooldown, spawns a 哨兵 that marks all targets immediately and every 6 seconds for 18 seconds.
- 响尾蛇 now generates 35 Focus (was 50).
- 稳固集中 now activates after 2 casts of Arcane Shot or Multi-Shot in a row (was 3).
- 稳定瞄准 now stacks up to 10 times (was 8).
- no longer affects .
- now has a 7 second duration, provides a 100% bonus to damage, and does not stack.
Survival - Increased the damage of most Survival spells and abilities by 12%. (Carve, Lacerate, Mongoose Bite, Flanking Strike, Raptor Strike)
- New passive ability at level 44: 埋伏.
After 2 seconds, your Traps become fully armed, making them especially devastating. - 冰冻陷阱 will not break due to damage for the first 4 seconds.
- 焦油陷阱 reduces enemies' movement speed by 70% for the first 4 seconds.
- 爆炸陷阱 staggers the target, causing them to miss their next melee attack.
- 精钢陷阱 deals 500% increased damage if triggered by an enemy that is not in combat.
强化陷阱 replaced with
, increasing Explosive Trap damage by 50% and additionally improving
埋伏's bonuses to:
- will not break due to damage for the first 6 seconds.
- 焦油陷阱 reduces enemies' movement speed by 90% for the first 4 seconds.
- 爆炸陷阱 causes the target to miss their next two melee attacks.
野兽守护 ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
屠戮 damage increased to 620% (was 518%) and recharge is now 12 seconds (was 15 seconds).
damage increased to 50% (was 25%).
爆炸陷阱 is now a targeted ability with a 40-yard range.
Farstrider talent replaced with
逃脱.
裂痕 no longer has a cooldown.
毒蛇钉刺 damage increased to 115% (was 87%).
毒蛇猎手 cooldown is now 120 seconds (was 90 seconds)
喷毒眼镜蛇 damage increased to 100% (was 20%).
黏性炸弹 cooldown is now 25 seconds (was 30 seconds) and delay 2 seconds (was 3 seconds)
莫克纳萨的作战技巧 now increases your attack power for 10 seconds (was 8).
Guides: Arcane | Fire | Frost- Ice Block’s cooldown is now 4 minutes (was 5 minutes).
- 能量符文 damage bonus is now 40% (was 50%).
- Arcane
Increased the damage of most Arcane spells and abilities by 12%. (Arcane Explosion, Arcane Missiles, Arcane Blast, Arcane Barrage) - 奥术宝珠 damage has been increased by 477%.
- 法师护甲 removed.
- 法力护盾 trait renamed 力场屏障: Increases Prismatic Barrier size by 20/40/60%.
- 虚空风暴 damage reduced by 15%.
- 超强能量 now increases Arcane Power's damage bonus and mana reduction to 70%.
- Presence of Mind is now available at level 54, and is no longer a talent.
- 动荡魔法 activate chance is now 20% (was 15%).
- 超级新星 damage reduced by 10%.
- New talent at level 15: 增效
Arcane Charges increase the damage of Arcane Missles by an additional 15%.
New spell at level 26, replacing
寒冰护体:
棱光护体 - Shields you for 1 minute, absorbing damage, reducing magical damage taken, and reducing the duration of all harmful Magic effects against you.
New talent at level 30, replacing Cold Snap:
法力护盾.
- 棱光护体 has no cooldown, but drains your mana for 50% of the damage it absorbs.
New talent at level 30, replacing Cauterize:
气流.
- 奥术飞弹 and 强化唤醒 can be channeled while moving.
New talent at level 75, replacing Ice Floes:
时空转移 - 弧光顺劈 slows enemies by 50%, increases your speed by 50%, and has a duration of 5 seconds.
New talent at level 100, replacing Quickening:
时光涡流 - 奥术冲击's cast time is reduced by 5% for each Arcane Charge.
Fire - The damage done by most Fire spells has been increased by 27%.
- 余震 damage increased to 39% (was 34.5%).
- Blast Wave moved to level 30, replacing Cauterize.
- 灸灼 cooldown is now 5 minutes (was 2 minutes). This cooldown resets on death.
- 灸灼 is now available at level 52.
- 燃烧 adds mastery equal to 50% of your Critical Strike (was 100%).
- 可控燃烧 chance is now 20% (was 10%).
- 临界炽焰 now learned at level 10 and gives a +15% chance to critically strike with spells. At level 65, also increases Critical Strike rating from gear by 10%.
- 纵火者 now causes both 火球术 and Pyroblast to deal a critical strike when the target is above 90% health (was 85%).
- 烈焰飞舞 is now passive, reduces 火焰冲击 recharge by 2 seconds (was 3), and increases its maximum charges by 1.
- 熔岩护甲 removed.
- 流星 initial damage increased by 95%, and damage over time increased by 86%.
- Mirror Images’ Fireball damage increased by 122%.
- New spell for Fire Mage at level 26: 烈焰护体
Absorbs the next 700% of spell power damage you take. - 近战攻击 attacks against you deal 50% of spell power damage to the attacker.
- 30 second cooldown.
熔岩之肤 trait now causes Blazing Barrier to reduce physical damage taken by 5/10/15%.
New talent available at level 30, replacing Cold Snap:
炽热之魂 - Dealing Fire damage to targets within 8 yards of you refills your 烈焰护体 for 40% of the damage dealt.
New talent available at level 60, replacing
冲击波:
阿莱克丝塔萨之怒- 龙息术 always critically strikes and contributes to 炽热连击.
New Talent available at level 75, replacing
浮冰:
狂热之速 - Casting Scorch increases your movement speed by 30% for 3 seconds.
炽烈之咒 increases damage by 2%/stack (was 5%).
- Frost
Increased the damage of most Frost spells and abilities by 12%. (Ice Nova, Comet Storm, Waterbolt, Blizzard, Flurry, Frozen Orb, Water Jet) - New talent available at level 30, replacing Cold Snap: 冰川隔离.
寒冰护体 increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
急速冷却 is now learned at level 52, and has been redesigned:
- Finishes the cooldown of your 冰霜新星, 冰锥术, 寒冰护体, and Ice Block, with a 5-minute cooldown.
New talent available at level 75, replacing Ice Floes:
刺骨寒风.
- Your chilling effects snare enemies by an additional 15%.
At level 63, Blizzard (Rank 2) now causes the cooldown of Frozen Orb to be reduced by 0.5 seconds each time Blizzard does damage.
Blizzard no longer activates
寒冰指.
连锁反应 now increases the damage of
冰枪术 by 10%/stack (was 20%).
冰锥术 damage increased by 99%.
黑冰箭 damage increased by 22% and now grants Brain Freeze (was Fingers of Frost).
Frost Armor has been removed.
寒冰箭 damage reduced by 17%.
冰冻之触 is now passive, and increases
寒冰指 proc chance by 40%.
冰川尖刺 damage before icicles increased by 33%.
寒冰护体 causes melee attacks against you to snare the attacker by 50%.
寒冰护体 is now learned by Frost Mage only at level 50.
浮冰 is now available at level 30.
冰枪术 damage increased by 34%.
It’s Cold Outside no longer gives Waterbolt a chance to generate Fingers of Frost.
Mirror Images’ Frostbolt damage increased by 80%.
冰霜射线 damage increased by 5%.
阿洛迪之盾 trait increases
寒冰护体 size by 20/40/60% (was 33/66/100%).
Guides: Brewmaster | Mistweaver | Windwalker- 躯不坏 now reduces all damage you take by 20% to 50% for 10 seconds, based on the size of the attack, with a 2 minute cooldown.
- 平心之环 now forms a 平心之环 at the target location for 8 seconds. Enemies that enter will be ejected from the ring.
- Brewmaster
The damage done by most Brewmaster abilities has been increased by 9%. - 火焰之息 range and width have been increased.
- 酒有余香 now lasts 4.5 seconds (was 1.5).
- ' maximum bonus is now 75% (was 60%).
- New talent: 神秘活力
醉拳 is now 40% more effective against magical attacks.
now grants up to 20% dodge and damage (was 15%).
碎玉闪电 damage increased by 100%.
Mistweaver - 精通:迷雾之风 healing increased by 30%.
- 旭日东升踢 mana cost is now 2% of base mana (was 2.25%).
- 赤精之歌 cooldown reduced to 15 seconds (was 30 seconds).
- 散魔功 cooldown is now 90 seconds (was 120 seconds).
- 禅意波 damage and healing increased to 220% of spell power (was 200%).
- healing increased to 420% of spell power (was 350%).
Windwalker - The damage done by most Windwalker abilities has been increased by 8%.
- 碧玉疾风 now applies Mark of the Crane to up to 5 targets.
- At level 60, Dizzying Kicks has been replaced with 召唤玄牛雕像.
- 碎玉闪电 damage increased by 100%.
- 散魔功 cooldown is now 90 seconds (was 120 seconds).
- Fixed an issue with that caused its cooldown reduction to extend to in-progress cooldowns beyond the duration of .
- Fixed several bugs affecting 风火雷电. Clones now channel faster, move faster, and target more reliably. Clones now inherit and benefit from your stacks of 转化力量 and 连击 when summoned, and are more survivable.
Guides: Holy | Protection | Retribution- Holy
信仰道标 no longer has a cooldown. - 圣光道标 no longer has a cooldown.
- 美德道标 now costs 10% of base mana (was 15%).
- 神圣震击 now damages for 280% of spell power (was 350%).
Protection- 圣光护盾 cooldown reduced to 3 minutes (was 5).
- 祝福之锤 now reduces auto attack damage by 12% (was 15%).
- 神圣之盾 now increases your block chance by 15% (was 10%).
Retribution- The damage done by most Retribution abilities has been increased by 12%.
- Retribution now gains a +100% damage bonus to 奉献.
- 神圣之锤 damage has been increased by 100%.
- damage increased by 55%.
- 强效力量祝福 removed.
- /Kings can be cast in combat.
- restores 0.2% health/mana every 2 seconds (was 3 seconds).
- absorbs 270% of spellpower (was 180%).
- 制裁之拳 now reduces the remaining cooldown of 制裁之锤 by 2.5 seconds per Holy Power spent.
- now reduces the cooldown of Divine Shield by 20% (was 50%).
- Seal of Light replaced with 圣光审判.
- healing has been increased by 33%.
Guides: Discipline | Holy | Shadow- 闪光力场 cooldown is now 45 seconds (was 60 seconds).
- Discipline
has been updated:
Now increases healing by 450% (was 550%). - Is now instant (was a 1.5 second cast)
- No longer replaces 真言术:耀.
强光迸发 trait no longer affects
.
- Holy
New talent at Holy Priest level 30:
: When you cast Renew on yourself, it additionally reduces all damage taken by 10%.
Holy Priest now learns
绝望祷言 at level 52.
祈福's chance to activate has been reduced to 40% (was 50%).
虔敬 now additionally reduces the cooldown of Prayer of Mending by 2 seconds.
治疗祷言 healing increased to 250% (was 200%).
治疗祷言 now heals the target and the 4 nearest allies (was 5 random injured targets).
念诵祷言 (Artifact trait) chance to not consume a charge of Prayer of Mending reduced is now 6/12/18/24/36% (was 10/15/20/25/35%).
希望象征 duration is now 12 seconds (was 10 seconds).
Shadow - The damage done by most Shadow spells has been increased by 25%.
- 吉兆 now generates 3 Insanity (was 4).
- requires 65 Insanity (was 70), and also increases Voidform's Shadow damage bonus by 5%.
- 延宕狂乱 is now a talent, replacing Void Lord. 延宕狂乱 now causes 虚空形态's haste increase to fade by 2% every second when 虚空形态 ends.
- 狂欢 now increases movement speed by 1% per 3 Insanity (was 1% per 5 狂乱).
- 防护圣光 now additionally reduces damage taken by 10% for the duration of the Heal-over-Time.
- stun duration increased to 4 seconds (was 2).
- 心灵震爆 now generates 15 Insanity (was 12).
- 精神鞭笞 now generates 3 狂乱 per tick (was 2).
- 精神鞭笞 now deals damage to nearby targets and generates additional Insanity, if the target has 暗言术:痛.
- Mind Sear has been removed.
- Mind Spike removed.
- New talent at level 90: 哀难
吸血鬼之触 also applies Shadow Word: Pain to the target.
暗影冲撞 moved to level 100.
generates 15
狂乱 if the target does not die (was 10).
暗言术:痛 now generates 4 Insanity (was 3).
暗言术:痛 (Shadow) duration now 18 seconds (was 14 seconds)
now recharges in 20 seconds (was 30 seconds).
now increases
狂乱 gain by 100% (was 150%).
吸血鬼之触 generates 6
狂乱 when cast (was 4).
吸血鬼之触 duration is now 24 seconds (was 18 seconds).
虚空箭 now extends the durations of all of your active Damage over Time spells on all nearby targets by 3 seconds.
虚空爆发 puts Void Bolt on cooldown for 1.5 seconds (was 3 seconds).
Void Lord has been removed.
虚空形态 now increases Shadow damage by 20% (was 30%).
Guides: Assassination | Outlaw | Subtlety- 敏锐 haste per stack increased to 2% (was 1%). Maximum stacks reduced to 10 (was 20).
- 预感 maximum combo points increased to 10 (was 8).
- 装死 cannot trigger more often than once per 6 minutes (was 2 minutes). This cooldown resets on death.
- 天降杀机 increased AoE damage by 20%.
- 佯攻 now costs 35 energy (was 20).
- 搜索 range increased to 10 yards (was 5 yards).
- 蜂芒毕露 damage bonus increased to 15% (was 10%).
- 潜伏帷幕 is now available to all 潜行者s at level 68.
- Assassination
The damage done by most Assassination abilities has been increased by 7%. - proc chance increased to 30% (was 20%).
- 致盲 is now learned at level 24.
- Crippling Poison slow reduced to 30% (was 50%).
- 减速药膏 is now learned at level 38 (was 24).
- 深邃诡计 damage bonus to finishing moves reduced to 5% (was 10%).
- 深谋远虑 damage bonus granted from finishing moves reduced to 12% (was 15%).
- 内出血 total bleed damage increased to 144% attack power per combo point (was 124% attack power).
- 死亡标记 now grants 6 combo points with Deeper Strategem.
- 割裂 has been updated:
The damage of the spell no longer scales up based on combo points spent. Now, combo points spent scale up its duration.
暗影集中 energy cost reduction for abilities while
潜行 is active increased to 75% (was 50%).
诡诈 damage bonus to Garrote increased to 125% (was 100%).
Outlaw - The damage done by most Outlaw abilities has been increased by 16%.
- 敏锐 haste per stack increased to 2% (was 1%), and maximum stacks reduced to 10 (was 20).
- 预感 maximum combo points increased to 10 (was 8).
- no longer gains its 4x critical strike multiplier until Rank 2, learned at level 42.
- 剑刃乱舞 damage to secondary targets reduced to 30% (was 35%).
- Deeper Strategem damage bonus to finishing moves reduced to 5% (was 10%).
- 命运使者 now reduces energy cost by 2/4/6 (was 3/6/9).
- 命运的渴望 now provides a bonus of 4/8/12% (was 6/12/18%).
- Marked for Death now grants 6 combo points with Deeper Strategem.
- 手枪射击 now reduces movement speed by 30% (was 50%).
- 切割 now also grants 15% increased energy regeneration.
- 精准定位 no longer reduces the cooldown of 致盲, 暗影斗篷, or 还击.
Subtlety - The damage done by most Subtlety abilities has been increased by 9%.
- 阿卡丽之魂 (artifact trait) delay reduced to 2 seconds (was 4 seconds).
- 敏锐 haste per stack increased to 2% (was 1%), and maximum stacks reduced to 10 (was 20).
- 预感 maximum combo points increased to 10 (was 8).
- 幽暗之刃 damage increased by 23%.
- 赤喉之咬 damage increased by 100%.
- Marked for Death now grants 6 combo points with Deeper Strategem.
- Master of Shadows energy gain for entering 潜行/暗影之舞 reduced to 25 (was 30).
- 敏锐大师 duration reduced to 5 seconds (was 6 seconds).
- 暗影之握 now reduces movement speed by 30% (was 50%).
- 夜刃 slow reduced to 30% (was 50%).
- 暗影集中 energy cost reduction for abilities while 潜行 is active increased to 25% (was 20%).
- 暗影新星 (artifact trait) now always activates when using 暗影打击 or 偷袭 or 袖剑风暴 while 暗影之舞 is active, with a 5 second internal cooldown.
Guides: Elemental | Enhancement | Restoration- 熔岩爆裂 damage increased to 275% (was 220%).
- 灼热强袭 haste is now 6% (was 10%).
- 陷地图腾 now roots for 8 seconds (was 5 seconds).
- Elemental
土元素 has been updated:
Now has 400% of the caster's armor (was 200%). - Now has 25% the caster's spell power as attack power (was 5%), and 45% for Primal version.
- Creates a great deal of threat to nearby enemies.
- Now has a duration of 1 minute (was 15 seconds) and a cooldown of 5 minutes (was 2 minutes).
Several Elemental talents have changed positions:
余震 now refunds 30% of
漩涡值 (was 25%).
大地狂怒 damage is now 55% of spell power (was 50%).
地震术 duration is now 6 seconds (was 10 seconds) and damage per tick is now 50% (was 30%).
元素冲击 damage is now 680% (was 525%).
元素冲击 now provides a bonus of 2400 to a stat (was 1200).
冰怒 damage is now 900% (was 180%).
岩浆图腾 damage is now 110% (was 80%).
烈焰之路 bonus to
熔岩爆裂 is now 10% (was 5%).
风暴元素 cooldown is now 2.5 minutes (was 5 minutes) and duration is now 30 seconds (was 60 seconds).
Storm Elemental
呼啸狂风 damage is now 48% (was 42%) and
召唤闪电 damage is now 96% (was 84%).
Enhancement - The damage done by most Enhancement spells has been increased by 16%.
- 升腾 now generates 12 Maelstrom per second (was 10).
- 毁灭风暴 damage increased by 14%.
- no longer increases your critical strike chance by 5%.
- no longer costs 漩涡值.
- damage is now 1100% of attack power (was 800%).
- bonus is now 50% (was 35%).
- 空气之怒 damage is now 40% of attack power (was 30%), and costs 3 漩涡值/second (was 5).
- 元素突袭 damage is now 21% of weapon damage (was 35%).
- 熔岩猛击 damage is now 625% of weapon damage (was 505%).
- 闪电箭 damage increased by 50%.
- 超载 costs 40 漩涡值 (was 45), and has a 12 second cooldown (was 9).
- 超载's cooldown is now 12 seconds (was 9 seconds).
- healing increased to 100% (was 50%).
- now generates 20 漩涡值.
- 裂地术 damage increased by 30% and Maelstrom cost reduced to 20 (was 60).
Restoration - 治疗链 healing is now 380% (was 400%).
- 治疗之泉图腾 healing increased to 82% (was 70%).
- 女王法令 healing increased by 20%.
- 生命释放 healing increased to 350% (was 325%).
- 奔涌之流 healing increased to 450% (was 375%).
Guides: Affliction | Demonology | Destruction- 恶魔法阵 duration increased to 15 minutes (was 6 minutes).
- Imp, Succubus, Voidwalker, Felhunter, and Felguard damage increased by 20%.
- 死亡缠绕 healing is now 20% of maximum health (was 11%).
- 死亡缠绕 now always heals you, regardless of whether the target is affected by the Horror.
- 灵魂收割 base duration is now 15 seconds and maximum duration is 35 seconds (was 10 seconds and 30 seconds).
- Affliction
吸取灵魂 is now learned at level 13. - New Affliction talent at level 15: 灾难之握.
While channeling 吸取灵魂, your damage-over-time spells deal 80% increased damage to the target.
扩散 bonus is now 18% (was 12%).
牺牲魔典 damage reduced by 25%.
New talent at level 30, replacing Mana Tap:
强化生命分流 - 生命分流 increases your damage dealt by 10% for 20 seconds.
鬼影缠身 cooldown is now 30 seconds (was 15 seconds) and
鬼影缠身 now also increases damage by 30%.
腐蚀之种 damage is now 215% (was 138%).
腐蚀之种 now costs 1
Soul Shard (was 4.5% mana).
腐蚀播种 adds 2 targets (was 4) and no longer adds a
Soul Shard cost.
Demonology - damage bonus is now 18% (was 20%).
- 协同魔典 bonus damage is now 25% (was 40%).
- 末日迫近 now additionally reduces 末日降临's duration by 3 seconds.
- 萨奇尔的纷乱 (Artifact Trait) is now triggered by Demonwrath.
- 能量环流 now has a 65% chance to activate (was 50%).
Destruction - The damage done by most Destruction spells has been increased by 4%.
- 爆燃 now causes Conflagrate to reduce the cast time of your next two Incinerates or Chaos Bolts by 30% (was 5 second duration). This stacks up to 4 charges.
- 引导恶魔之火 damage is now 64% (was 46%).
- 引导恶魔之火 now splashes 50% of its damage to nearby targets, and is no longer affected by Havoc.
- Doom Guard's 厄运箭 damage is now 275% of spell power (was 210%).
- 牺牲魔典 damage reduced by 25%.
- 统御魔典 now reduces Doom Guard's 厄运箭 damage by 20%.
- New talent at level 30: 强化生命分流
生命分流 increases your damage dealt by 10% for 20 seconds.
暗影灼烧 now replaces
燃烧, and now generates a Shard, plus an additional Shard on kill.
The
大灾变 and
灭杀 talents have swapped places in the talent tree.
The
混沌燃烧 trait now also affects
暗影灼烧.
Guides: Arms | Fury | Protection- 震荡波 now stuns for 3 seconds (was 4 seconds).
- Arms
The damage done by most Arms abilities has been increased by 5%. - 冲锋 now reduces the movement speed of the target by 50% for 6 seconds.
- 冲锋 now roots the target for 1 second (was 1.5 seconds).
- 战斗狂热 increases 旋风斩's damage to the primary target by 45% (was 30%).
- 断筋 now deals 105% weapon damage (was 5%).
- refunds 30 Rage (was 20).
- 掠食者 damage increased by 25%.
- 撕裂 costs 10 Rage (was 15), now deals 10% more periodic damage, and now deals upfront Bleed damage.
- makes 致死打击 and hit 2 additional nearby targets (was 1).
- 泰坦之力 no longer reduces the effectiveness of 巨人打击.
- 创伤 causes 猛击 and Whirlwind to deal 25% damage as a DoT (was 20%).
Fury - The damage done by most Fury abilities has been increased 5%.
- 巨龙怒吼 increases your damage done by 16% (was 20%).
- 新鲜血肉 increases 嗜血's critical strike chance by 60% (was 40%).
- 暴乱狂战士 increases damage done by 15% (was 10%).
- now also reduces the cooldown of 狂暴之怒 by 15 seconds (previously did not reduce the cooldown).
- now also increases the duration of 鲁莽 by 2 seconds (previously did not increase the duration).
- lasts 15 seconds (was 10 seconds).
- 摧枯拉朽 increases the damage of your next Whirlwind by 250% (was 200%).
- Protection
愤怒掌控 also reduces the cooldown of 挫志怒吼. - 痛宰 has been moved to Level 45: 复仇 deals 5% more damage per target hit, up to five.
- 震耳嗓音 generates 60 Rage (was 50 Rage), and increases damage you deal to affected enemies by 25% (was 20%).
- 爆裂闪电 increases 雷霆一击's radius by 50% (was 100%).
- New Talent: 灭绝者
Passive. Replaces Devastate. Your auto-attacks deal additional damage, generate 5 Rage, and have a 30% chance to reset the cooldown of 盾牌猛击.
怒火聚焦 has been removed.
强力反击 extends
盾牌格挡 by 1.0 seconds (was 1.5 seconds)
拦截 now gives 15 Rage (was 10).
维库之力 now affects Thunder Clap (was Revenge).
绝不屈服 ignores up to 100% more damage (was 75%).
Ravager damage increased by 25%.
掠食者 increases your Parry chance by 35% (was 30%).
复仇 damage increased by 29%, and now has a chance to reset Shield Slam’s cooldown.
复仇 now has a 3 second cooldown, and costs 30 Rage. Dodge/Parry makes your next
复仇 free.
捍卫 now transfers 30% of damage (was 20%).
盾牌格挡 now costs 15 Rage.
雷霆一击 now generates 5 Rage, and its damage has been increased by 100%.
has been removed.
报复 now affects
复仇 (was
怒火聚焦).
战神 now stuns for 2.5 seconds (was 1.5 seconds).
also reduces the cooldown of
狂暴之怒 by 15 seconds.
Class Halls- The 太阳花粉 from the Druid Class Hall evergreen plant plots now provides +10% damage reduction for 1 hour (was +travel form speed).
Items- To allow more options in the gear your character equips, secondary stat ratings (Critical Strike, Haste, Mastery, and Versatility) now contribute less of their respective secondary stat per point. To compensate, the total amount of stats on all items above level 800 has been increased. Additionally, the stats on ring and neck slot items now increase more substantially with item level. As a result, overall performance should remain similar to how it was prior to Patch 7.1.5, but higher item level items will more regularly be an attractive choice when upgrading your gear, especially in the ring and neck slots.
- New item available for 200 gold from Draemus in Dalaran: 动物管理员的恩赐
- Permanently enchants shoulders with the 动物管理员的恩赐 enchantment, allowing the wearer to obtain 一堆宠物补给 from the corpses of their enemies.
Legendary item adjustments:
- 阿格拉玛的步伐: Now grants movement speed based on Haste or Crit, whichever is higher. Additionally, the movement speed bonus now stacks with other movement speed bonuses.
- 共生刺细胞生物: Your attacks cause an additional 30% damage as Physical to enemies above 90% health and heal you for 100% of the damage done.
- 诺甘农的预见: Standing still for 8 seconds grants you Foresight, allowing you to cast while moving for 5 seconds. This duration begins when you start moving.
- 普瑞达兹,萨瓦里克的杰作: Every 30 seconds, gain an absorb shield for 15% (25% for non-tanks) of your maximum health for 30 seconds. Now has Critical Strike, Haste, and Mastery as secondary stats.
- 莎拉达希尔的根须: Standing still causes you to send deep roots into the ground healing you for 3% of your maximum health every 1 second (was 4% every 3 seconds).
- 塞弗斯的秘密: Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target grants you 70% increased movement speed and 25% Haste (was 15%) for 10 seconds. This effect may occur once every 30 seconds.
- Demon Hunter
(Vengeance) 符文大师的肩甲: Metamorphosis resets the remaining cooldown on all your Sigils and Empower Wards, and grants 1 charge of 恶魔尖刺. Now procs when 最后一搏 (talent) procs. - (Havoc) 半巨人之怒: Demon's 撕咬 generates an additional 1 to 14 Fury (was 1 to 20). 恶魔之刃 generates an additional 1 to 8 Fury (was 1 to 12).
- (Havoc) 洛拉姆斯·萨里比迪斯的牺牲: Damage increase per subsequent target increased to 10% (was 5%).
死亡骑士 - (Blood) 血魔的效忠: Now activates an additional time (two additional times with 地狱之口 artifact trait) while 符文刃舞 is active.
- (Frost) 死灵狂想家的印记: Cooldown reduction for Empower Rune weapon increased to 10% (was 5%).
- (Unholy) 教官的第四课: 天灾打击 now has a chance to burst an additional 1-3 溃烂之伤s (was 1-5).
- (Frost) 黑锋烈士的执着: Now also applies to enemies recently damaged by 冷酷严冬.
Druid - 艾克雷斯,创世者: Increases the effect of 星界支配, 豹之迅捷, 厚毛皮, and 伊瑟拉's Gift by 75% (was 50%).
- (Balance) 无瑕的邪能精华: Cooldown reduction is now 1 second per 12 星界能量 spent (was 8).
- (Balance) 月神艾露恩的应许: Stacks gained now also reduce the global cooldown of 强化愈合.
- (Balance) 翡翠捕梦者: 星界能量 cost reduction of s reduced to 7 per stack (was 10 per stack).
- (Feral) 荒野变形者之爪: Critical damage from your Bleeds have a 30% (was 40%) chance to trigger 原始狂怒.
猎人 - (Beast Mastery) 七狮群啸: 倒刺怒火 reduces the Focus cost of all your abilities by 15% (was 20%).
- (Beast Mastery) 顶级捕食者的爪子: Your pet gains the passive abilities of all pet specializations and deals 5% (was 10%) increased damage.
- (Beast Mastery/Survival) 荒野的召唤: Reduces the cooldown of all Aspects by 35% (was 50%).
- (Marksmanship) 乌尔的羽绒雪地靴: The remaining cooldown on is reduced by 0.8 seconds (was 1.0 second) each time you cast a damaging 射击.
- (Survival) 弗里兹的指套: Now spreads 裂痕 at full duration.
- (Survival) 奈辛瓦里的诱饵长靴: Focus gained increased to 25 per trap (was 15).
法师 - (Arcane) 符文大师的神秘战裙: 弧光顺劈 grants you 3% (was 4%) of your maximum mana per Arcane Charge spent.
- (Arcane) 罗宁的突击裹腕: 奥术飞弹 has a 18% (was 25%) chance to make your next Arcane Blast cast within 6 seconds cost no mana.
- (Fire) 太阳之王的华盖之缚: After consuming 连战连胜, there is a 15% (was 20%) chance that your next non-instant 炎爆术 cast within 15 seconds deals 300% additional damage.
- (Fire) 科拉隆的燃烧之触: Scorch deals 350% increased damage and is now a guaranteed Critical Strike against enemies below 30% health.
Monk - (Brewmaster) 原初观察器: 禅悟冥想 is no longer cancelled when you move or when you are hit by a melee attack, and reduces the cooldown of 禅悟冥想 by 50%.
- (Brewmaster) 火石行者: Now reduces 壮胆酒's cooldown by 2 seconds (was 1 second) per enemy hit, up to a maximum of 6 seconds (was 4 seconds).
- (Mistweaver) 伊萨斯,埃拉玛斯的月光滑翔靴: 旭日东升踢 causes your target's next melee attack to extend your heal over time effects by 5 seconds (was 2 seconds).
- (Windwalker) 隐世大师的禁忌之触: Duration during which you can recast 轮回之触 increased to 5 seconds (was 3 seconds).
- (Windwalker) 塞纳德尔,报怨者: Now causes Touch of Karma to deal 150% increased damage, and no longer increases absorb.
圣骑士 - 萨恩的锁链: Avenging Wrath increases healing done by an additional 25% for Holy and 50% for Protection/Retribution and increases damage done by an additional 20%.
- 乌瑟尔的守护: Your Blessing of Freedom, Blessing of Sacrifice, and Blessing of Protection have 50% increased duration and heal the target for 15% of maximum health.
- (Retribution) 正义之眼: 制裁之锤 deals 600% (was 350%) weapon damage and has 75% reduced cooldown when used against an enemy above 75% health.
- (Retribution) 莉亚德琳的不羁之怒: While Avenging Wrath is active, you gain 1 Holy Power every 4 seconds (was 2.5 seconds).
- (Retribution) 纳斯雷兹姆的低语: 圣殿骑士的裁决 and 神圣风暴 increase the damage of your next 圣殿骑士的裁决 or Divine Storm within 4 seconds by 15% (was 25%).
牧师 - 皮瑞克丝之拥: Now increases 守护之魂's duration and healing bonus by 50% and 守护之魂 no longer terminates its healing bonus effect when sacrificing itself.
- (Shadow) 安努德的焦枯镣铐: Each time 暗言术:痛 and 吸血鬼之触 deal damage, your next 虚空箭 gains 4% (was 2%) increased damage, stacking up to 50 times.
- (Shadow) 莎赫拉丝主母的诱惑: You gain 5 stacks of 虚空形态 when you enter 虚空形态.
- (Shadow) 曼加扎的疯狂: Increases the maximum number of charges of 心灵震爆 by 1 (was 2).
- (Shadow) 双生子的痛苦之触: Your first 精神鞭笞 (was Mind Sear) cast after entering 虚空形态 spreads 暗言术:痛 and Vampiric Touch to 3 enemies within 10 yards of your target.
潜行者 - 拉文霍德玺戒: Additional damage decreased, and no longer damages enemies under the effects of breakable crowd-control.
- (Assassination) 佐迪克家族训练镣铐: Your Poisons and Bleeds deal 30% (was 40%) increased damage to targets below 30% health.
- (Outlaw) 绿皮的浸水腕轮: 强化正中眉心 has a 20% chance per Combo Point to increase the damage of your next 手枪射击 by 300% (was 400%).
- (Subtlety) 暗影萨特之步: 暗影打击 restores 3 (was 10) Energy plus an additional 1 Energy for every 3 yards (was 2) between you and your target.
萨满祭司 - (Elemental/Enhancement) 扭曲虚空之眼: Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 1.5% (was 2%) for 8 seconds. Each element adds a separate application.
- (Elemental) 欺诈者的血契: 大地震击 has a 20% (was 30%) chance to refund all of the 漩涡值 spent.
- (Enhancement) 灵魂之旅: s now cools down 500% faster (was 300%) while in 幽灵狼 form.
- (Restoration) 约纳特长老的聚焦器: Healing Wave and increase the healing of your next Chain Heal by 10% (was 15%), stacking up to 5 times.
战士 - 阿亚拉的磐石之心: Procs per minute reduced.
- (Arms) 阿尔卡冯的重拳: 致死打击 refunds 8 Rage (was 15).
- (Fury) 西奥尔冲锋盔: Gain 8 Rage (was 10 Rage) whenever you Enrage.
- (Fury) 卡扎拉克斯,弗吉达之怒: 嗜血 increases all damage you deal and all healing you take by 1% for 10 seconds, stacking up to 4 times (was 5 times).
- (Protection) 卡库善的风暴之鳞手甲: Affected spells changed (was 盾牌猛击 and 复仇) to 盾牌猛击 and 雷霆一击.
- (Protection) 命运驾驭者: Absorb amount increased to 50% (was 15%).
术士 - (Affliction) 永恒蔑视兜帽: Agony deals its full damage 10% (was 20%) faster.
- (Destruction) 奥蕾塞丝的高温: Enemies affected by your Rain of Fire take 10% (was 7%) increased damage from your Fire spells.
- (Destruction) 灵魂神龛: Casting a damaging Fire spell has a 10% (was 15%) chance to generate a Soul Shard.
- (Destruction) 魔力之击束具: 混乱之箭 has a 20% chance (was 30%) to strike an additional enemy within 30 yards.
- (Demonology) 辛多雷之怨: For 25 seconds after casting Summon Doomguard or Summon Infernal, you and your minions deal 15% (was 30%) increased damage.
Player versus Player- 抑制 now begins immediately in 2v2 Skirmish and 2v2 Arenas.
- 刀锋山竞技场 has received a visual update.
- Prestige level 9 has been added.
- Damage caused by 夺魂, 暗影新星, 利刃留痕, and 暗影幻灵 should no longer break control effects such as 变形术 or 冰冻陷阱.
- Honor talents that replace taunt effects for each Tank specialization will now cause their original taunt effect to be applied to non-player targets.
Class Adjustments- 死亡骑士
Blood
Blood Death Knights now deal 10% reduced damage in PvP (was 15%). - 饮血者 now deals 40% reduced damage in PvP (was 100%).
Demon Hunter - Havoc
无尽愤怒 now grants 10 Fury (was 5). - 莱欧瑟拉斯之眼 now deals 6% of the target's total health in damage (was 4%).
- Rushing Vault and Pinning Glare have been removed.
- New talent: 伊利达雷起源
The cooldown of Metamorphosis is reduced by 2 minutes, and now lasts 15 seconds. - While not in Metamorphosis, your damage is increased by 10%.
New talent:
法力裂隙 - You manifest a 6-yard-wide mana rift under the feet of your target.
- After 2 seconds, the rift erupts, dealing 8% of enemies' total health in Chaos damage, and destroying 8% of enemies' total mana (if present).
法力灼烧 now deals 15% of the target's total health in Chaos damage. Total health in damage is increased by 1% per 2% of the target's total missing mana, up to 30%.
Vengeance - 复仇恶魔猎手s now deal 10% reduced damage in PvP (was 15%).
- 伊利丹之握 cooldown reduced to 60 seconds (was 90).
- Druid
Balance
星落如雨 now increases the duration of Starfall by 100%, but you can only have one active at a time. - 超凡守护 magical damage reduction reduced to 20% (was 30%).
Guardian - 重殴 now deals 400% damage in PvP (was 100%).
- Guardian Druids now take 10% increased damage from players (was 25%).
- Guardian Druids now deal normal damage in PvP.
- 变形治愈 has been removed.
- 冬眠生长 has been removed.
- 暴怒裂伤 has been removed.
- 锋利兽爪 now increases and 痛击 damage by 100%.
- 蛮力冲锋 no longer shares a cooldown with 野性冲锋.
- 兽穴之母 now increases you and your allies' maxiumum health by 15% within 15 yards.
- 挫志咆哮 cooldown is now 30 seconds (was 60 seconds).
- 强韧 is now a level 34 talent (was level 37), replacing 弱化攻击.
- New Talent: 怒吼之速
Reduces the cooldown of your Stampeding Roar by 90 seconds.
New Talent:
变形大师 - Your Feral, Balance, or is amplified, granting an additional effect:
- (Balance) After you enter 枭兽狂怒, you gain 30% spell haste for 10 seconds.
- (Feral) While in 变形形态, your damage is increased by 30%.
- (Restoration) After you 迅捷治愈, the cast time and healing of your is increased by 30% for 8 seconds.
New Talent:
玛洛恩的迅捷 - Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form.
New Talent:
怒火狂热 - Your 狂暴回复 also generates 60 Rage over 3 seconds.
Restoration - 专注生长 now also reduces the mana cost of 生命绽放 by 50%.
- 猎人
蝰蛇钉刺 now has a 30 second cooldown, down from 45. - 毒蝎钉刺 now has a 24 second cooldown, down from 30.
- 毒蝎钉刺 now has an 8 second duration, up from 6.
- 蜘蛛钉刺 now has a 45 second cooldown, down from 60.
- 蜘蛛钉刺's initial debuff duration is 4 seconds, down from 5. Silence duration unchanged.
- Marksmanship
狙击 no longer has a cooldown (was 6 seconds).
Survival - 精钢陷阱's out of combat 埋伏 bonus deals 150% additional damage in PvP situations (was 500%).
法师 - Frost
寒冰爆发 increases Cond of Cold damage by 250% (was 600%).
Monk - Brewmaster
私家陈酿 reduces the cooldown of 壮胆酒 by 50%, and no longer reduces its duration. - 热酿 is now renamed 烈焰之息, is now passive, and increases the cooldown of Breath of Fire by 100%.
- 热酿 now deals 50% of purified 醉拳 damage to nearby targets (was 25%).
- Guard no longer provides an absorb, instead it allows the Monk to Stagger 30% of damage received by allies within 15 yards.
- 怪味发酵 now provides 5% magic damage reduction and 10% movement speed for each level of 醉拳 active.
Mistweaver - 法术中和 increases Renewing Mists heal for 135% (was 125%).
- 疗伤珠 now has a 15 second charge recovery cooldown (was 45 seconds).
- 迷雾涌动 now causes Enveloping Mist to have a seven second cooldown (was 8 seconds).
- now also makes you immune to stun effects.
- 提神微风 now increases the healing of 活血术 by 20% (was 25%).
Windwalker - 旋转火花 now always triggers Mastery: Combo Strikes.
- 隔山打牛 now increases 金刚震's range to 10 yards (was 12 yards).
- now costs 3 Chi (was 5 Chi).
- 控制迷雾 now occurs every 10 seconds (was 20 seconds).
圣骑士 - 净化之光 is a new honor talent replacing 纯净心灵 for Protection and Retribution. 净化之光 removes all Disease and Poison effects within 15 yards of the 圣骑士.
- 明光 now only activates on heals cast by targets other than the 圣骑士.
- Holy
Holy Paladin's template secondary stat distribution has changed:
50% Mastery - 125% Haste
- 75% Versatility
- 150% Critical Strike
复仇十字军 now has a (35% of base mana) cost (was no mana cost).
无尽牺牲 no longer cancels based on the
圣骑士's health.
无尽牺牲's damage transfer periodic is now 4 seconds (was 12 seconds).
Protection - Protection Paladin's template secondary stat distribution has changed:
25% Mastery - 200% Haste
- 50% Versatility
- 125% Critical Strike
圣光守护 now stacks up to 2 times (was 3).
圣光守护 no longer reduces the mana cost of
圣光闪现.
神圣之地 now suppresses movement speed reductions while allies are standing in your Consecration.
荣耀战马 increases the duration of Divine Steed by 2 seconds (was 4).
Retribution - Retribution Paladin's template Strength is now 80%, down from 85%.
- Retribution Paladin's template secondary stat distribution has changed:
25% Mastery - 160% Haste
- 50% Versatility
- 165% Critical Strike
- 牧师
Discipline
庄重祈祷 removed. - 复苏希望 removed.
- 灵魂之力 now also heals targets to which you apply 真言术:盾.
- New talent: 三位一体
The duration of your 救赎 is increased to 30 seconds and the healing transferred through 救赎 is increased by 20%. - 救赎 can now only affect a maximum of 3 targets and can only be applied through .
now increases
真言术:障's damage reduction effect by 45% (was 25%).
真言术:韧 now increases maximum health by 20% (was 10%).
New Talent:
极致光辉 - Your Power Word: Radiance is now instant cast and the healing is increased by 250%, with a 6 second cooldown.
Holy - Heal now heals for 200% in PvP.
- Prayer of Mending now heals for 150% in PvP.
- 远离邪恶 re-designed:
Now reduces the cooldown of Leap of Faith by 45 seconds, but no longer creates an absorption shield on the target.
神圣守卫's cooldown reduced to 30 seconds (was 45 seconds).
New Talent:
创造奇迹:
急速愈合 now also increases the radius of Prayer of Mending by 20 yards.
圣灵护体 re-designed:
- Now reduces the cooldown of 守护之魂 by 2 minutes.
希望之光's cooldown reduced from to 45 seconds (was 60 seconds).
强效治疗术 re-designed:
- Heal increases the targets total health by 10% for 15 seconds. Stacks up to 2.
潜行者 - All Rogues template Stamina is now 100% (was 90%).
- Assassination
匕首飞掷 now also increases the radius of Fan of Knives by 100%.
- 萨满祭司
Enhancement
now increases the cooldown of all recovery abilities by 70% (was 30%).
Restoration - 平静之水 moved to level 34, replacing 心灵恢复.
- 大地之盾 now has a 5 second cooldown.
- 大地之盾 now provides 15% damage reduction (was 20%).
- 大地之盾 now triggers at 8% health loss (was 6%).
- 大地之盾's mana cost has been increased to 15% base mana (was 12.6%).
- 大地之盾 is no longer dispellable.
- 通电 damage increased 20%
- mana cost reduced, and no longer has a cooldown.
Targets linked now receive 100% increased healing from your Chain Heal and 激流.
Healing Wave now heals for 200% more in PvP (was 135%).
水之涟漪 healing increased by 20%.
水之涟漪 now also grants
激流 1 additional charge.
New Talent: Tidebringer
- Every 8 seconds, the cast time of your next Chain Heal is reduced by 50% within 15 seconds. Maximum of 2 charges.
术士- 痛苦
灵魂燃烧 has been replaced with 灵魂破碎:
灵魂破碎 consumes all of your damage over time effects on the 5 nearest enemies, dealing 10% of their total health in damage. - Each enemy hit by 灵魂破碎 increases your haste by 10% for 8 seconds and grants you 1 Soul Shard.
灵魂虹吸 has been replaced with
:
- causes your Corruption, 痛苦无常, and Agony to deal an additional 100% damage to targets that are at or below 30% health.
灵魂交换 has been replaced with
暗影诅咒:
- 暗影诅咒 causes magical damage-over-time effects to deal an additional 30% Shadow damage for 10 seconds.
战士 - New Talent: 缴械
Disarm the enemy's weapons and shield for 8 seconds. - Disarmed creatures deal significantly reduced damage.
Arms - Arms Warrior's template Strength reduced to 105% (was 110%).
- 鲜血狩猎 removed.
- 全力备战 removed.
- 打磨利刃 now has a 25 second cooldown (was 45 seconds).
- New Talent: 毁灭风暴
Reduces the cooldown of 剑刃风暴 by 33%, and 剑刃风暴 now also applies Mortal Wound to all targets you hit.
is now a level 8 honor talent (was 43).
巨人之影 has moved from being a level 25 to level 28 honor talent.
巨人之影 now also increases the Rage you gain when you charge by 25.
破坏能手 removed.
New Talent:
决斗 - You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 8 seconds.
New Talent:
战旗 - You throw down a banner at your feet, rallying your allies and increasing movement speed by 30%, and reducing the duration of all incoming crowd control effects by 50% within 30 yards. Lasts 15 seconds.
Fury - Fury Warrior's template secondary stats have been adjusted:
75% Mastery - 150% Haste
- 100% Versatility
- 75% Critical Strike
Enrage reduces damage taken in PvP situations by 10% (was 20%).
战争印记 further reduces this to 5% (was 15%).
鲜血狩猎 removed.
死亡之愿 now has a 15 second cooldown, and stacks up to 15 times (was 5).
Protection - Protection Warrior's template secondary stats have been adjusted:
25% Mastery - 175% Haste
- 50% Versatility
- 150% Critical Strike
Protection Warriors now deal 10% reduced damage in PvP (was 15%).
Protection Warriors now take 15% increased damage from players (was 25%).
分筋裂骨 removed.
Quests- Fixed bugs preventing 肯瑞托 emissary 世界任务 from always providing a minimum of four available quests.
All World Quests will be re-generated with this patch. You will retain your existing slate of Emissaries, but any current 世界任务 may disappear or have a different reward after the patch.