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评论来自
29442
CHANGED EQUIP BONUS:
From
"Equip: Reduces the cast time of your Cyclone spell by 0.1 sec."
To
"Equip: Causes your Maim ability to interrupt spellcasting and prevent any spell in that school from being cast for 3 sec."
评论来自
Ocho
Thats a weird equip bonus. I guess its useful for preventing a Paladin bubbling or a Mage blinking out of maim, seeing as they are silenced for 3 seconds. Although the only real time a mage will open up their arcane tree is polymorph, so its only really useful against Paladins.
Otherwise they are silenced anyway, being incapacitated and all. I guess its intended to limit the escape options.
评论来自
94920
This arena set feels WAY more PvE dps than pvp. That healing bonus on S1 & S2 is great for feral druids in PvP, as we shift out and throw some heals on ourselves when needed. The crit however, and the ignore armor, gives me a PvE feeling.
评论来自
11216
the set bonus is, in my opinion, quite poor. unless the target trinkets out of the stun, i would have to have a full energy bar before letting off maim and having enough energy to pull off a shred as well.
and if your as senstarrr said above, with some friends beating on the same target, the only time you'd use maim is to interrupt the spell cast anyway!
评论来自
Disable
You seriously don't like the equip on this item? You do realize that you can use a one combo-point maim to spell lock a caster for 3 secs? Plus the spell interrupt has nothing to do with whether maim broke or not (from damage).
The combination of feral charge, bash, and the new maim will make feral druids really annoying for both healers and dps casters. Let's not forget we can cyclone too..
Furthermore, the addition of crit and armor reduction and removal of +healing on s3 gear is indeed a very wise move from blizzard. A feral druid just like an enhancement shaman shouldn't have that much plus healing on his gear. Feral druids aren't supposed to be healing all that much in arenas. They are supposed to nuke down / kite / cc.
If the situation requires your healing however, then switching to a healing staff (or mace and offhand) is always a viable option to get those bigger heals.
For those who think this set is a more pve oriented set then you're seriously mistaken.. Stats like agil (which translates to armor,crit,dodge,ap), crit and armor reduction are very important for pvp. With this set a feral druid's role in arenas has been shifted closer to that of a rogue which is great i.m.o.
In case you hadn't noticed the burst dmg of ferals are from their abilities and not their white dmg. Our crits deal a lot of dmg as we have a lot of ap from our gear and our feral talents. Having crit on pvp gear is important.
You might think that the armor reduction is insignificant but for a caster that armor reduction might be something around 10% armor reduction (or more if they don't have their frost/demon armor etc. on) Plus teamed with a rogue, expose armor along with the armor reduction on the set will significantly boost your dmg.
This set truly makes feral druids much more viable nukers and spell interrupters in arena.
评论来自
88619
"Causes your Maim ability to interrupt spellcasting and prevent any spell in that school from being cast for 3 sec."
So, here's my question... From the wording, if the person is not casting anything at the time.. they will not be silenced at all, correct?
Also, I've been testing this out in BG's.. and i've cancelled people's spells, but they just go right on casting after... resisted? or broken?
评论来自
106212
I seem to be having a similar issue. No noticeable debuff or verified interrupt when using Maim on a target that is casting from a magic school. I don't see this on any bug list on the WOW forum and was wondering if anyone reported their findings to blizzard yet?
评论来自
Aerandul
The Equip is currently broken, Blizzard are aware of it as a known issue, as seen here
http://forums.worldofwarcraft.com/thread.html?topicId=3773464619&sid=1
评论来自
33682
The way these gloves are stated, they give you an extra interrupt effect in PvE for raid bosses. That makes these gloves valuable forever. Raid bosses from time imemorial have required certain interrupt classes to beat, from the Spider boss in ZG to Shade of Aran. The utility of having an extra interrupt person in the raid can't be understated.
Druids everywhere should buy these gloves to use forever.
评论来自
Boshnak
900 arena points with the current patch.
评论来自
168818
Here is the Stat comparison to the Season 2
Merciless Gladiator's Dragonhide Gloves
:
+19 Armor
-3 Strength
+13 Agility
+4 Stamina
+2 Intellect
+9 Hit Rating (Hit Rating not present on Season 2 Merciless Gladiator's Dragonhide Gloves)
-15 Healing (-5 Dmg) (Healing/Dmg not present on Season 3 Vengeful Gladiator's Dragonhide Gloves)
Effect changed to
"Causes your Maim ability to interrupt spellcasting and prevent any spell in that school from being cast for 3 sec."
from
"Reduces the cast time of your Cyclone spell by 0.1 sec."
Here is the Stat comparison to the Season 1
Gladiator's Dragonhide Gloves
for all who are making the larger leap from S1 to S3:
+60 Armor
+1 Strength
+13 Agility
+11 Stamina
+3 Intellect
+9 Hit Rating (Hit Rating not present on Season 1 Gladiator's Dragonhide Gloves)
+2 Resilience
-13 Healing (-5 Dmg) (Healing/Dmg not present on Season 3 Vengeful Dragonhide Gloves)
Effect changed to
"Causes your Maim ability to interrupt spellcasting and prevent any spell in that school from being cast for 3 sec."
from
"Reduces the cast time of your Cyclone spell by 0.1 sec."
评论来自
Narrano
This item is once again available for purchase from
Kezzik the Striker
in Netherstorm.
Cost: 750 Honor
评论来自
Thottbot
Will these gloves work as a "kick" for boss fights like shad?
评论来自
Thottbot
I doubt it, any boss where this would be useful is more than likely immune to stuns, so it gets taken out right there, its primarily a PvP thing to piss off the mage more than you would normally.
EDIT: I still want it though =P
评论来自
Thottbot
The gloves are of course meant as PvP gloves as the Vengeful Dragonhide is obtainable by doing Arenas (which happens to be PvP...), and as you all think it would be great at bosses, the fact is that it's actually useless at them... Why? Well, simply because you never tank bosses with Cat Form 0.o
The gloves are nice as you can Maim a Frost Mage while using frost bolt, and after that you have 3+ seconds of getting in a little distant area so you can stealth again. Also here I ask you why? And well... The Frost Mage cannot possibly use Ice Block to remove the maim, and even if he did use Insignia of the Horde/Alliance he/she would be unable to cast spells such as Ice Lance to break your chance to Leave Combat...
Anyways the ability and rather useless... The best with the item must be all the friggin stamina...
-Still want it :P
评论来自
Thottbot
the effect sucks compared to other classes :(
评论来自
Thottbot
I think it would be better like this:
"Cause your maim to interrupt spellcasting, and prevents that school casting for 2 seconds by combo point".
The only usable thing i see is when u are attacking something is being attacked by many others (like arenas with a shaman spamming lesser heal for example).
评论来自
Thottbot
if i maim a warrior casting slam: can he cast berserker rage?
If true that can be other use xd xd
评论来自
Thottbot
Its been said Its PvP Gear oviusly, i used to use maim like on a pally/shammy to hold thier heals. yet in a skirmish around a capture flag (arathi basin) I use it to inturupt spell casting only and then contune attacking. Why? cus someone would always brake it anyway and there they go again, that PvPed warrior that keeps 3,4,5 melee guys occupied for 1 min gets healed again and again.
though NOW with this i use pounce (+ combo points) -> maim -> barkskin -> cyclone, cast proof though direct damage. If he lives he'll typicaly shield/re earth shield and heal himself giving you about 13+ second of free time with that warrior. works well in an arena too since everyone has that insignia of the /faction anyway.
now only if other feral gear could cause; feral regeneration makes the druid immune to stun/root effects, or on sucsessful FB-> chance to take a chunk off your enemy causing -current combo points- X -your current level- extra damage, healing you half of that over 5 seconds as you digest the meet. Undead are immune to extra Healing effect... beasts (and Torren :) worth double ¬.¬
undead stays true; not horde undead, enviremental ones. Otherwise my pally would hit horde with exorcism and turn undead a every time i got a chance! but why do shapeshifted druids get hit by scare beast and hibernate on top of everything elce then? a topic of other discusion....
评论来自
Thottbot
imo this is really god for 5v5s where me and the 2 rogues im with are killing a target and need to use energy for damage instead of kicking in a cast ill just maim which does a decent amount of damage and since the rogues are still dpsing so am i the maim is gana break in .1 sec but the target is silenced for 3 sec and cant bubbles/cast/blink or w/e and thats plenty of time to kill a target. also no more of those gay pallies bubbling while there maimed before i get the energy for shred to get the killing blow.
评论来自
Thottbot
I can buy them when i get play time :D:D:D
评论来自
Thottbot
i think the euip needs to be changed to work with fero bite,would be much better imo =) maim costs the same energy weather u have 1 combo point or 5 and if u use the 5 then whats the point of a 3 sec silence? well thats my 2c lol
评论来自
Thottbot
Overal it's a nice addition, but not as good as other clases have. But still, it's better then the -0.1s off cyclone we got in s1 and s2.
评论来自
Thottbot
This is very situational, if you can manage to interupt Arcane Missiles for example, you lock out arcane spells. Now your poor mage can't blink away for 3 seconds. It's a decent bonus, just situational.
评论来自
Thottbot
these are great!
评论来自
Thottbot
wow these are amazing i don't see anyway that these would be bad in pvp...
if u see a healer in arena or in bg u can just mangle them instead of having to stun them with bash in bear form and to u people who think that this is bad in pve... the stats are awesome and the effect is good on certain fights becuase u still have mangle in bf... nvm it's maim so it's still good just not as good
评论来自
Thottbot
These gloves act just like a rogue's kick in PvE (it works against Panthaleon in H-Mech - interrupts his AoE).
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复仇角斗士的龙皮手套
物品等级:146
拾取后绑定
手
皮甲
494护甲
+32 敏捷
+68 耐力
+21 智力
+16 护甲加成
耐久: 60 / 60
职业:
德鲁伊
需要等级 70
装备:命中等级提高9点。
装备:使你的韧性等级提高22点。
装备:
迎头痛击所消耗的能量值和怒气值降低10点。
复仇角斗士的圣装
(0/5)
复仇角斗士的龙皮手套
复仇角斗士的龙皮头盔
复仇角斗士的龙皮护腿
复仇角斗士的龙皮护肩
复仇角斗士的龙皮外套
(2) 组合 :
+35 韧性等级。
(4) 组合 :
使你在熊形态、猎豹形态或旅行形态下的移动速度提高15%。只作用于室外。
售价:
1
该物品属于以下幻化套装中的一件:
Vengeful Gladiator's Dragonhide Armor
[Vendor Locations]
[This item can be purchased in]
奥格瑞玛
(5),
沙塔斯城
(3),
塔纳利斯
(2),
黑石深渊
,
刀锋山
,
奎尔丹纳斯岛
,
暴风城
,
纳格兰
,和
虚空风暴
.
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