As a dps, not a big fan of my damage potential becoming even more at the whim of a "support" player's powers. Aug already makes looking at my damage meters pull to pull unreliable, with no way to know how well I personally did. Did I do more damage that pull because I better aligned my CDs to the relevant mechanics, did maybe my own RNG abilities hit the jackpot that pull, or did another player decide to give me more main stat that pull and it had nothing to do with my own play at all? Really don't want to see more of this. If anything, I'd rather see more generic spell effects happen with the PI target. Something along the lines of, "Target ally's abilities have a % chance to Smite the target." or "Target's ally's healing abilities have a % chance to cause a Halo to project from their target." And Smite/Halo could be really anything, but with the whole point being that those damage or healing events would be attributed to the Priest's damage/healing meters instead.
Thanks, I hate it
It would be better if Premonition gave a stance/aura to define the button's default behavior. The ability would provide two 'skills':
Nothing about Tali's video (3 disc priests, 1 shadowpriest), or this Hero Talent Tree says that it cares at ALL about Holy Priest. Its almost like the spec was begrudgingly added on because they HAD to. This needs a complete and total redo. Start from scratch, and design it to help BOTH specs. Not one, and sorta the other.
Yeah. Someone on the Priest team plays FF14.
I like that they are replacing power infusion with these however the problem with pi is the haste component so bringing a way to add haste to it with urgency needs to be removed. Having haste within power infusion fundamentally changes how some classes play as well as is nigh impossible to properly attribute to the priest as damage, so i would much rather see these become flat damage buffs so that they at least show up as the priests in logs. I do think there needs to be more control for the priest in managing which of these buffs you want to have available to use because if you dont have the magic damage one when ur magic damage dps is bursting it would feel bad to not be able to line it up properly, so i would like to have more control in what buff is available at each time than just a rotating button.I think its a cool idea to have power infusion fixed this way however i dont think this is the proper way to do like a premonition style class especially since this being the focus is more of a support mind set than a healer mindset. I would much rather see a premonition style lean into predicting or knowing what damage is coming next and adapting to that than a rotating support buff, BUT i think this could be an excellent way to solve the power infusion drama assuming that something is done about the other hero talents power infusions as well.
From the Frostfire interview: "Hero Talents should not feel like they're there to complicate your rotation. They should feel seamless while adding extra flavor to your favorite spec!"Does that only apply to DPS and tanks? Or do the Frostfire devs need to have a chat with the Oracle devs? There's a serious disconnect here.
If the idea is to provide "premonition" of what will come and to replace PI, make the spell do a group/raid-wide buff. Make it last X seconds and do X power and adjust as appropriate. Before the pull or when not in combat, the priest can choose which to put on each person, then during the fight they can pop the spell and everyone gets their assigned spell. Classes can tell the priest what they want so that the priest doesn't have to decide for them. And since it replaced PI, no one gets their panties in a wad when they aren't "the chosen one". This current spell/PI-replacement is horrifying. I'm too busy keeping the hunter alive that doesn't realize they are standing in fire. I don't have the mental capacity of focusing on that hunter while keeping an eye on everyone else and the fight mechanics to play HEALER-SLOTS(tm). Doesn't matter if it's off the GCD, my brain (that would like to have fun, it IS a game after all) isn't going to register that. Addons will help, but I'm already pressing multiple buttons, I'm not even gonna bind that.
I mean I feel like the solution to Premonition casting is just give it whatever buff it is based on the class you're targeting, so increased healing on Tanks/Healers, magic and physical buffs on the appropriate DPS class.
Shame this "mobility" option is so poor, lol. Also a choice with a shorter dispel! I think i'd never take the movement thing, you already are short on dispels at times (Fyrakk and that mindbender boss in Throne with flame shock say hello). I thought they are gonna give Priest a reverse LifeGrip, where you can grip yourself to your target, that would be a cool mobility option
As a disc priest, this looks hella fun, especially being off the GCD so I don't miss a beat on my rotation anyways. Def some twisted Fate gameplay from League.Likely I'll just identify our strongest party member and give them the appropriate buff.