The anxiety over the PvP scaling system is unfounded, and is probably caused by some bugs we had early on (i.e. not scaling Resil/PvP power correctly etc.) It should be a background system the player shouldn't have to think about. See my image. pic.twitter.com/zKoJMMDHWk— Chris Kaleiki (@ckaleiki) September 18, 2018
The anxiety over the PvP scaling system is unfounded, and is probably caused by some bugs we had early on (i.e. not scaling Resil/PvP power correctly etc.) It should be a background system the player shouldn't have to think about. See my image. pic.twitter.com/zKoJMMDHWk
Yes! We're working on Holy Paladin visual effects, and they weren’t completely ready for the launch of Battle for Azeroth, but they are still planned for an upcoming patch. https://t.co/Tq7cy3nZa9— WarcraftDevs (@WarcraftDevs) September 17, 2018
Yes! We're working on Holy Paladin visual effects, and they weren’t completely ready for the launch of Battle for Azeroth, but they are still planned for an upcoming patch. https://t.co/Tq7cy3nZa9
We're working on putting a cap on Guardian Spirit's sacrifice, and it would be a cap that's so high that it would only matter on NPCs. https://t.co/QQo9U7LAlt— WarcraftDevs (@WarcraftDevs) September 17, 2018
We're working on putting a cap on Guardian Spirit's sacrifice, and it would be a cap that's so high that it would only matter on NPCs. https://t.co/QQo9U7LAlt