The deck relies on its massive draw engine to flood your field with as many minions as possible.
By taking full advantage of your cantrip, you'll have to place an average of two minions per turn, in which one will "taunt" the opponent's attention (either a big minion or a taunt one) while the smaller one will chip away the opponent's life. Eventually the opponent will run out of options if his draw engine isn't potent, enabling you to gain the upper hand in control.