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GameSpot Hands-On The War Within - More of the Same, In a Good Way
The War Within
Опубликовано
18.04.2024 в 01:27
Archimtiros
GameSpot has released a writeup of their
hands-on experience
with The War Within, citing it as more of the same Warcraft, but in a good way!
GameSpot Hands-on The War Within
The Good
Another character driven expansion, GameSpot highlights the "War being put back in Warcraft," as characters like Thrall, Anduin, Alleria, and Jaina work to stop a threat to all of Azeroth, kicking off with the
fate of Dalaran
and leaving the Warcraft heroes stranded in a foreign and hostile land.
GameSpot
"Khadgar has in the past been that guiding figure for us, but the story of The War Within, it's not just about that," associate art director Tina Wang said in an interview with GameSpot. "We have our main characters, Alleria and Anduin, who are big drivers of the story, and so much of The War Within is about their journey as well and their discovery, them healing the wounds of the past and really delving into that layer of who they are."
Already a fan-favorite from Legion, Xal'atath also retakes center stage; "her true debut,"
complete with new character model
.
"Something we wanted to do with her design was create something where she's elegant, she's airy, she's of the void, but also she's very intimidating," Wang said. "That was one of the balances we wanted to strike with her."
Leveling dungeons are also making a return; bolstered by Dragonland's Follower Dungeons for easy solo completion, opening up new possibilities for WoW's storytelling.
"We can really path a story to flow directly through dungeons in a way we couldn't in the past, in ways that at times was frankly awkward, because sometimes major villains die in dungeons, Hazzikostas said. "Dungeons are places of great importance to a zone but we couldn't tie them directly into the questing because we didn't want to create an obstacle for players who really just prefer to keep playing solo."
It was a sentiment lead quest designer Dani Merrithew echoed in an interview with GameSpot.
"It did allow us to in general focus more on what dungeons are really good for, which is that awesome environmental storytelling that kind of fills in the gaps," Merrithew said. "We're really excited that we can do that now going forward and it's something I believe we are going to continue going forward as well."
The Bad
However, GameSpot does believe that Delves and Hero Talents leave something to be desired. Delves sound great on paper, with NPC companions to flesh out your party and multiple activities in each zone, but the ones they tried felt linear in a way that might not hold player attention beyond the first few completions.
Unfortunately, at least from the two (out of a total of 12) Delves I played, it's hard to say whether or not they will be as enduring as the game's other tried-and-true forms of PvE content. Though there are some unique mechanics present, like one Delve requiring players to find candles to fend off an encroaching darkness that reduces vision and max health, or another that had players avoiding spider webs lest they summon additional enemies, they provide little challenge and felt too similar to one another to make me want to run them repeatedly. Each had me progressing through linear hallways underground, clicking on items or NPCs, battling enemies, and facing a brief boss battle at the end with little else to mix up the gameplay. Players will unlock more challenging versions of each Delve as they complete the expansion's campaign and grow in power, but it remains to be seen if Delves will be able to hold the attention of players week after week without more variety, even when faced with more challenging enemies at higher difficulties.
Hero Talents are another area where GameSpot feels like the expansion could have done more, noting that while there are supposed to be no wrong choices, players are already criticizing them for tying specific class fantasies to character power, which already proved unpopular in Shadowlands.
While it feels like Hero Talents aren't nearly as impactful as Covenants were in Shadowlands, and are thankfully free to change or swap between at any moment, it does feel like the idea is fundamentally flawed and that new talents and unique class fantasies should be two separate things for players to choose. What if a Hunter player really loves the idea of being a Dark Ranger but feels forced to pick the Pack Leader Hero Talent tree because it's simply better from a DPS perspective? I'm not sure what the solution is here, other than maybe letting players dabble between multiple Hero Talent trees. However, it seems clear something has to give, lest players find themselves in a similar, albeit less punishing, situation to that of Shadowlands' early days.
The War Within Alpha Coverage
The War Within Alpha
Alpha Dev Notes
TWW Alpha Begins
WoWCast Dev Chat
Warbands Preview Video
Warbands Preview
Delves Preview Video
TWW Gear Store
Collectors Edition Preorder
Talent Calculator Live
Talent Tree Updates
Content Features
Radiant Cry Storyline
Isle of Dorn Storyline
Dornogal City
Earthen Lore Convos
The Fate of Dalaran
New Spellbook UI
Warbank Preview
Warband Rewards
Arachnophobia Toggle
464 Dragonriding Mounts
Loading Screens
Dracthyr Steady Flight
Winter Veil Gifts
New Toys
Mythic+ Role Achievements
Pre-Patch Event
Event Rewards
Heirloom Ring
Classes, Dungeons, & Raids
Major Class & Talent Changes
Diplomacy Racial Removed
Druid Flight Form Dragonriding
Earthen Racials & Heritage Armor
More Dracthyr Classes Soon™
Faster Leveling Curve
Heroic Raid Week Returns
S1 Mythic+ Dungeon Rotation
Dungeon Encounters & Abilities
Nerubar Palace S1 Raid Zone
First Look at Delves
Brann Companion Abilities
Revival Catalyst
Deephaul Ravine Battleground
Battleground Blitz Rewards
Legendary Companion Trinket
DK Dev Feedback
Druid Dev Feedback
Hunter Blue Post
Evoker Dev Feedback
Mage Dev Feedback
Monk Dev Feedback
Paladin Dev Feedback
Shadow Priest Feedback
Shaman Hero Talent Updates
Warlock Dev Feedback
Warrior Dev Feedback
Professions
Inspiration Crafting Rework
New Embellishments
Gems & Sockets
Herbalism Refresh
Profession Knowledge
Alchemy Flasks
Raid Consumables
NPC Work Orders
Crafted Epics
Gear Enchants
Darkmoon Decks
Models
Crypt Fiend, Lynx, Moles, Firefly Pet Models
TWW Battle Pet Models
Airship Mount Customizations
Fireflies, Unicorns, & Bee Mounts
TWW Creature Models
Gladiator Mount Model
Alleria, Anduin, Moria, Magni NPCs
Arathor Armor & Weapon Sets
Earthen Dungeon Armor & Weapon Sets
Questing Armor & Weapon Sets
Fancy Cosmetics
Civilian Transmog Sets
Earthen Civilian Armor
Harvester Armor
Artisan Ensemble
Night Elf Heritage Weapons
Nerub'ar Palace Weapons
Dalaran Defender Weapons
Pointed and Round Ear Customizations
Harronir Race Customizations
Earthen Allied Race Customizations
Demon Hunter Tier
Death Knight Tier
Druid Tier
Evoker Tier
Hunter Tier
Monk Tier
Paladin Tier
Rogue Tier
Warrior Tier
Interviews
T&E Developer Interview
GameSpot Hands On TWW
MrGM Dev Interview
Hirumaredx Dev Interview
Gamerant Dev Interview
Naguura Dev Interview
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