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Overwatch 2 Very Serious April Fools Game Mode Now Live
Overwatch
Criado
31/3/2023 em 14:08
por
gibsy
The Overwatch 2 April Fools game mode is now live, featuring highly experimental gameplay changes, new role passives, and new ultimate ability voice lines.
These gameplay changes are only available in the limited time Arcade 5v5 game mode, for now at least. All heroes have new ultimate voice lines, and you keep 50% of your ultimate charge when swapping heroes, double the usual 25%. Each role has a new role passive, and most heroes have had "experimental" gameplay changes, such as Reinhardt's Pin allowing him to fly. You can read all the hero changes below.
<h3 class="PatchNotes-patchTitle">Overwatch 2 WIP VERY SERIOUS Patch Notes – DRAFT – DO NOT PUBLISH</h3><div class="PatchNotes-section PatchNotes-section-generic_update"><h4 class="PatchNotes-sectionTitle">DEVELOPER NOTE – TEST PATCH</h4><div class="PatchNotes-sectionDescription"><p>These changes are only being applied to Arcade Mode for the moment, because Aaron Keller claims he can convene with Pachimari, and they told him to make this patch. He only plays the new arcade modes, so he shouldn’t notice otherwise.</p>
</div><div class="PatchNotes-update PatchNotes-section-generic_update"></div></div><div class="PatchNotes-section PatchNotes-section-generic_update"><h4 class="PatchNotes-sectionTitle">Hero Updates</h4><div class="PatchNotes-update PatchNotes-section-generic_update"></div><div class="PatchNotesGeneralUpdate"><div class="PatchNotesGeneralUpdate-title">All Heroes</div><div class="PatchNotesGeneralUpdate-description"><ul>
<li>All heroes have new Ultimate Voice Lines</li>
<li>Keep 50% of Ultimate Charge when swapping heroes</li>
</ul>
</div><div class="PatchNotes-dev PatchNotesGeneralUpdate-dev"><p>Developer Comment: Veteran players have an advantage over newer ones when it comes to voice line recognition. In order to level the playing field, we've written and recorded new Ultimate voice lines for every hero.</p>
<p>To help players learn these new callouts, we've also increased the amount of Ultimate charge retained when swapping heroes.</p>
</div></div><div class="PatchNotesGeneralUpdate"><div class="PatchNotesGeneralUpdate-title">Tank Role Passive</div><div class="PatchNotesGeneralUpdate-description"><ul>
<li>Gain Ultimate charge 10% faster</li>
<li>The hero that gets the final blow on a tank gains a significant amount of ultimate charge</li>
</ul>
</div><div class="PatchNotes-dev PatchNotesGeneralUpdate-dev"><p>Developer Comment: Tank heroes are the raid bosses of teams. You should be fairly rewarded for defeating them, right?</p>
</div></div><div class="PatchNotesGeneralUpdate"><div class="PatchNotesGeneralUpdate-title">Damage Role Passive</div><div class="PatchNotesGeneralUpdate-description"><ul>
<li>Heal 50 health on elimination</li>
</ul>
</div><div class="PatchNotes-dev PatchNotesGeneralUpdate-dev"><p>Developer Comment: It’s frustrating when you dive the backline by yourself and get no healing, especially when your team’s support heroes are busy respawning. This change should help keep you alive, at least.</p>
</div></div><div class="PatchNotesGeneralUpdate"><div class="PatchNotesGeneralUpdate-title">Support Role Passive</div><div class="PatchNotesGeneralUpdate-description"><ul>
<li>Gain 30% increased movement speed for 4 seconds when reaching low health</li>
</ul>
</div><div class="PatchNotes-dev PatchNotesGeneralUpdate-dev"><p>Dev Comment: It’s tough to stay alive when flankers are about. This change should even out the odds a bit when you get ambushed. Please don’t use this offensively.</p>
</div></div></div><div class="PatchNotes-section PatchNotes-section-hero_update"><h4 class="PatchNotes-sectionTitle">Tank</h4><div class="PatchNotes-update PatchNotes-section-hero_update"></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/bc538b345188bdcb2d2be5b2894d471ba54aeea53b03862429205ed49d693bbe.png"><h5
class="PatchNotesHeroUpdate-name">Doomfist</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: The empowered Fist can also level a skyscraper or open a glass jar in a single attempt.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/20f721d5fd05f91e203d6e0007a137bdc90a161356f85d5aa88b2ab02b8da22b.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Seismic Slam</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Can be empowered by Power Block</li>
<li>Damage increased from 50 to 75 when empowered</li>
<li>Enemies hit by the shockwave are launched into the air</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/e69a3d819fd46d0dcd1d9474c248a95e69519c20077c60e9de73a1e2d3acdbb6.png"><h5
class="PatchNotesHeroUpdate-name">D.Va</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: It turns out the beams used to destroy projectiles also really hurt when used on people.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/2713a8ef6742f4009da072d66d382eb8ff3dd8e00828deadb5af1a93b0d8ce4b.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Defense Matrix</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>After deflecting a projectile, Defense Matrix deals 30 damage to enemies within its area of effect over 1 second</li>
<li>Defense Matrix killing blows grant an additional 5% Ult Charge</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/cf66adfac58a0321ec1f7d3a7241d6bf2f3b311707064d2f0ace2e3f4e342727.png"><h5
class="PatchNotesHeroUpdate-name">Junker Queen</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotesHeroUpdate-generalUpdates"><p>Developer Comment: Junker Queen yells so loud she damages the eardrums of her foes. Don’t worry though, it’s still a “friendly shout of encouragement” for her allies.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/1809c57884dafcfd1aab89eb80d2ad8fe0c64ce0036646a3e19c05f48c322c9d.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Commanding Shout</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Applies a bleed to enemies in range when activated</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/20c12a10cfe0b5608f9eec63a74ecb0ccd18a114019bc77bb2765f87776e17ed.png"><h5
class="PatchNotesHeroUpdate-name">Orisa</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: It is believed that the threat of Orisa’s aerial body slam is the biggest crime deterrent in Numbani.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/804f9775ecfbc3ac2b84514e429cd8bc4e88027b00cb09126880d7f2c7759b59.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Javelin Spin</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>While in the air, Javelin Spin pulls Orisa forward in her facing direction</li>
</ul>
</div></div></div><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/d697fa90726cf683222920822d2ee00a85e0420c6cbc6ec2365573f313d06357.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Fortify</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Increases falling speed and deals damage in an area when Orisa lands on the ground</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/cf69d4bfa61ac14f61d3d541b0d2687a20fa24f55afe7a392d746f5ccb138dea.png"><h5
class="PatchNotesHeroUpdate-name">Ramattra</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Ramattra is a lot more effective when he’s in Nemesis Form, so he’ll stay like that until everyone has suffered as much as he has.</p>
</div><div class="PatchNotesHeroUpdate-generalUpdates"><ul>
<li>Omnic Form Disabled</li>
<li>Ramatta is now always in Nemesis Form</li>
<li>Bonus armor decreased from 225 to 125</li>
</ul>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/0a40466f823f39910c8453a42d9338e434d8d36d120c540a381c6a9a1557da78.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Void Barrier</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Moved to Ability 1</li>
</ul>
</div></div></div><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/babb199a90e850473eb68370e007e03b1b683fcce1c0b3c923e70d92be379724.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Block</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Now has a 1 second cooldown when disengaged</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/b5e3a4f5629a3acfd47b5d2e695e79ea964b060bf67b7e4f8f15e63accd5f934.png"><h5
class="PatchNotesHeroUpdate-name">Reinhardt</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Reinhardt Comment: I COULDN’T CHARGE THE ENEMIES THAT WERE IN THE AIR SO I ASKED TORBJORN TO HELP ME OUT. NOW I AM THE ULTIMATE CRUSHING MACHINE, EVEN IN THE SKY!!!!!</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/40c9f1c060033e58120c9ec174008b8f5d833412923f7f351a32e5df47fe8166.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Charge</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Now grants flight. Hold Jump to float up and Crouch to go down</li>
<li>Steering increased by 33%</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/b6f4e837dc41e87d730f6b0fad3473e689c8bdcd1f732b97326ac08b0508f2ee.png"><h5
class="PatchNotesHeroUpdate-name">Roadhog</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: In order to further align Roadhog as a tank who punishes bad positioning, we've increased the range of Hook to make all positioning bad positioning.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/139deabeb3d62c451b558367bf5e64641583355d99ed90fe42107a5716fdca3b.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Chain Hook</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Range increased by 50%</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/9738e1687bf7064de3667169788ef1b5ea9cf1746a42753c767cf17c7cb67547.png"><h5
class="PatchNotesHeroUpdate-name">Sigma</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Gravitic energy is quite potent. If it’s strong enough to lift a giant rock, it can lift anyone.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/594b0ecbb34b41b288c08bc7b040b273f25289ef0afc2d00828d6a30a0687236.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Accretion</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Enemies hit by the impact are knocked back and experience low gravity for 4 seconds</li>
<li>Cooldown decreased from 10 to 8 seconds</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/6a9a37012551410b46b2c28146404354fe21e4a1e8ea65db4e1e497eeaa05c71.png"><h5
class="PatchNotesHeroUpdate-name">Winston</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Dev Comment: Winston!</p>
</div><div class="PatchNotesHeroUpdate-generalUpdates"><p>Winston?</p>
<ul>
<li>Winston!</li>
</ul>
</div><div class="PatchNotesHeroUpdate-abilitiesList"></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/f71d6948e8b6ae340e20ab569ef66d24aead6032c34a7ec09a00ea864b413a24.png"><h5
class="PatchNotesHeroUpdate-name">Wrecking Ball</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Wrecking Ball unleashes his signature moves that made him the Champion of the Scrapyard battle arena.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/e81e6ba9fb3391f29528021e453a0d3c16da1fc5e378994e6d00783356e0f2c9.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Grappling Claw</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Maximum speed is temporarily increased when bouncing off walls</li>
</ul>
</div></div></div><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/17a54a345b715bc4301b330d8eb394f57e1c66308a8cba67f426de76a71ba868.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Minefield</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Mines slowly move toward nearby enemies</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/d43075cba10cd711a129556142849587e78f1f55b0105d39a640da53ffa64e1b.png"><h5
class="PatchNotesHeroUpdate-name">Zarya</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Dev Comment: Gravity gravitates. That’s just science!</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/e58e60f939026f3d0ee95cf3a0b5fc8091da3c35a178d34c358700f3720a70d3.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Graviton Surge</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Moves towards Zarya after deploying.</li>
</ul>
</div></div></div><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/02aebadea29904eca48f514437522f9f3a52ea266e6c2b2688dad39641071bda.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Particle Cannon</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Self-knockback on secondary fire scales with Energy level.</li>
</ul>
</div></div></div></div></div></div></div><div class="PatchNotes-section PatchNotes-section-hero_update"><h4 class="PatchNotes-sectionTitle">Damage</h4><div class="PatchNotes-update PatchNotes-section-hero_update"></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/e41d918d0e7ffa772b5571df3d0dc1a05e6d9032307f78be935972cfd59f208a.png"><h5
class="PatchNotesHeroUpdate-name">Ashe</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Dev Comment: In order to be more accurate to the fantasy, Dynamite fire now spreads between players.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/a326b202a821ab3e196d1faab6144460f470001b26a8b6f2ab96cb3af5f325b3.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Dynamite</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Fire spreads to nearby enemies up to 4 times</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/3a7dc6d45ce7a1e1c2d31bd4d88b4889c412b2003ad82d1fd8e41271952c1f68.png"><h5
class="PatchNotesHeroUpdate-name">Bastion</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Bastion downloaded a software update, upgrading "Configuration: Assault" and allowing it to simulate his old "Configuration: Tank”</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/5cf3fc40ec6eeee9716f66a934d9bf7f0803a924e72c12c5d1a6c74e57c933bd.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Configuration: Assault</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>While active, Tactical Grenade has a 0.5 second cooldown</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/8d161c49df5a962ece9ceafc6500bea473d9dd3695b9e24e39d5be616295e6c5.png"><h5
class="PatchNotesHeroUpdate-name">Cassidy</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Cassidy can dodge anything using his cat-like reflexes. It's a bit rough on his spine, though.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/24a3f2f619859812bba6b6374513fa971b6b19ccb34950c02118b41cc4f93142.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Combat Roll</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Now costs regenerating stamina instead of having a cooldown</li>
<li>Dodge all damage when Combat Roll is active</li>
<li>Ammo reloaded decreased from 6 to 2</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/0dc3f1679d739ef530ba2b8cbe02bf09f4d40a57c0af84f694a3241d3a7ef948.png"><h5
class="PatchNotesHeroUpdate-name">Echo</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Echo now uses more of her fingers when shooting enemies.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/8fc9f68f9cdcd7c90ce902d1882bca2e783609f7f0e62c8ee00996eec4026063.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Tri Shot</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Now fires 2 additional projectiles</li>
<li>Damage per projectile decreased from 17 to 12</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/190a3dd9a5a4c8daeff9ec4da861f43cb28116964e89dc7416da104d8fae9134.png"><h5
class="PatchNotesHeroUpdate-name">Genji</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Spamming a voice line for healing finally does something after everyone else has tuned you out!</p>
</div><div class="PatchNotesHeroUpdate-generalUpdates"><ul>
<li>Sometimes Genji heals himself when requesting healing</li>
</ul>
</div><div class="PatchNotesHeroUpdate-abilitiesList"></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/3febc2e638ff56d8f0161ea278ac3116b5baf8c0328f1eded6b499552a0eccad.png"><h5
class="PatchNotesHeroUpdate-name">Hanzo</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Hanzo spent many years mastering the bow and geometry to pull off this feat. It DEFINITELY has nothing to do with magic.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/92c56621ba267d94f16baacda3f10ba7777b475935981b02e5026449d8e3d79c.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Storm Arrow</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Storm arrows ricochet toward the Sonic Arrow</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/d3628dc64d78ca6dc2a8b509cf5a6fc417c0f5068d5f75d1f5c094be1f58ee4e.png"><h5
class="PatchNotesHeroUpdate-name">Junkrat</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Junkrat was a bit careless when packing his grenades, so now they spill out of his pockets whenever he knocks himself back.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/82e123991088b3c13edb1158d0bc4281f752896f8f3ddb76d4e3407e8f52f88d.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Total Mayhem</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Drop grenades when launching yourself with Concussion Mine</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/08586dceed41e030d575b2b643118f55390f1c2af91dd15394528f5399fcc934.png"><h5
class="PatchNotesHeroUpdate-name">Mei</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: We noticed a decrease in Mei players helping their team “group up” in spawn with Ice Wall. This is core to Mei's gameplay, so we added additional ice pillars to help facilitate it.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/bd63b2d05e4a2aa8615b7cad828fd05427f07e69c7611a662c5cb0d726b82627.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Ice Wall</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Spawns more pillars and has slightly different configurations</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/93d639075993fdef3402aa9131f93be7789a33a11dc0099f2f88d22dda09c175.png"><h5
class="PatchNotesHeroUpdate-name">Pharah</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Rocket Jump? Sounds dangerous. But it is a viable means of travel when you can’t afford enough fuel.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/c5fee4019276f284dc81e3eaa4f6244a3a7477fbcebc2b5e70a1b9bdfc0fab9b.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Rocket Launcher</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Rockets deal no self-damage and have increased knockback</li>
</ul>
</div></div></div><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/0708775beda1d200b586ae1d019522ea5ad8baa9bdcbbe076854102830f9fdae.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Barrage</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Pharah can be knocked back while Barrage is active</li>
<li>Barrage rockets now have self-knockback</li>
</ul>
</div></div></div><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/c14b2c5652526a006233965b176fb2b5af9e7c5d44045fad3844267303f07091.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Hover Jets</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Fuel decreased by 33%</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/b7aac87959afbe062cc31518ded04b9dbcadb0a2282f8963c6bfd5ba0a2d6a27.png"><h5
class="PatchNotesHeroUpdate-name">Reaper</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: After getting shot one too many times, Reaper no longer poses in place before teleporting despite it looking very cool.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/bad9345de1f04a46f219364952464c38d2b2a9afa335df6894cde81565816fa4.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Shadow Step</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Movement is no longer locked after confirming a teleport location</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/515f25a729a4a3f51d956fc54c600dc60d8e5242f2b188c178496cea1a2e11b5.png"><h5
class="PatchNotesHeroUpdate-name">Sojourn</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Sojourn hasn't been performing quite up to our expectations after reducing her one-shot potential. To remedy this, we've added a very fair stun to her kit</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/5e94ae14aee5e5054a6347e25f1c7ddd284b0cb73925dbc716e358970ec94f0d.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Power Slide</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Now impacts enemies dealing 75 damage, launching them upward, and knocking them down for 1.5 seconds</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/1cb6f3ad4b8afdc1a901c26180a4c134018bb805b91eefe9b7cf2946879f10c8.png"><h5
class="PatchNotesHeroUpdate-name">Soldier: 76</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Why leave it on the ground when you can keep it in your pocket instead?</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/aaadd3dee89ac8797ecb7a1e647f574a034b1930726296fd17946d343254bdf0.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Biotic Field</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Now attached to Soldier: 76 when activated</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/f348c1704dc50c009ac8acf6912a5a77eaf2a3acdd34e56927190af9eb9145d1.png"><h5
class="PatchNotesHeroUpdate-name">Sombra</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: As a safety measure, the Translocator will forcibly separate solid objects that have been teleported into each other. Unfortunately, this process is also quite painful.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/e81f286184e24512c724af16a960a1faca6ade164238b025d19da64226f05f4d.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Translocator</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Now deals 120 damage in an area at the teleport destination.</li>
<li>Projectile speed increased from 25 to 40</li>
<li>Cooldown decreased from 10 seconds to 6 seconds</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/b0a19d5c8b0e299705036f4d0b9394da5ff415dc0dcd4e9207b6e63254022dff.png"><h5
class="PatchNotesHeroUpdate-name">Symmetra</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: It turns out there was a setting on Sentry Turrets that let's them immediately target enemies when thrown! Symmetra estimates this change increases their efficiency by 32.33%...repeating, of course!</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/6ca1ad903ec0121026994bd2318dd5f2488ba40e5dbf5bdb2d5fad8474359253.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Sentry Turret</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Turrets can now target enemies while in-flight</li>
<li>Turrets have 60% damage resistance before sticking to terrain</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/2ef3a4bdd117829a83867a7775ece351c4226f29b24cdbf8d7fac89443e8d8a2.png"><h5
class="PatchNotesHeroUpdate-name">Torbjörn</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Dev Comment: We noticed that Torbjorn relies a little too heavily on his turret to deal consistent damage, so you won’t believe this one simple balance change that fixes that and makes him 1000% overpowered!</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/b59687c0dd86bbc41b754388e7b21deba5397c61808c0d9b375c062c9eaf85ac.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Overload</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Now also causes Rivet Gun and Forge Hammer to ignite enemies, dealing 30 additional damage over time</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/5ee20a1feed14da5153f19745328e9fc02bd79f8109593a9b7dab9283eb9629b.png"><h5
class="PatchNotesHeroUpdate-name">Tracer</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Tracer now leaves a vacuum when she Recalls into the past. We are pretty sure this is how time travel works and will be taking no questions.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/30939502a8576da1fdcad8c7d21881e32066fb28847fc7df874b1436689e3425.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Recall</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Pulls in nearby enemies when activated</li>
</ul>
</div></div></div><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/383e9b039efb93da77bb91fbeb3654ef50724e0cea0de76b2cc1c4db43de9a6d.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Pulse Bomb</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Arming time increased from 1 second to 2 seconds</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/b4871b9addd770582c8b6a1ab366b9ec08d986c2995248ee5fce7e15cb0d809d.png"><h5
class="PatchNotesHeroUpdate-name">Widowmaker</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Poisonous bullets don’t work as quickly as normal ones do, but at least there’s more room for counterplay.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/13a1e7903c23a5e140aa01fa930f585c1ea69e1e24378c0462f42053085f7ad9.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Widow's Kiss</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Critical hits deal their damage over 3 seconds as poison</li>
<li>Widowmaker can see poisoned enemies through walls</li>
</ul>
</div></div></div></div></div></div></div><div class="PatchNotes-section PatchNotes-section-hero_update"><h4 class="PatchNotes-sectionTitle">Support</h4><div class="PatchNotes-update PatchNotes-section-hero_update"></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/86debddbaaaf8699d68775a9dbffaf5b8db514772b77ff7234b1ff84c0b29fd5.png"><h5
class="PatchNotesHeroUpdate-name">Ana</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Turns out whatever is in those syringes hurts a lot more when applied to the forehead.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/efe0ebb135e87dc26b60f0d20500dcd7553ad121ab2b10cd4ffb5db17be9c977.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Biotic Rifle</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Can now headshot enemies</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/5ac801c6fe84f83fe5015af89858cbdfb2ec9d32d141f582889b5381fd0195fc.png"><h5
class="PatchNotesHeroUpdate-name">Baptiste</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Rumor has it that Baptiste is the record holder for both high and long jump.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/0d598afba5a03761d617d735d5435323c56108655b5017ddf8c36c4af36b9b73.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Exo Boots</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Jumping with Exo Boots has more horizontal distance, scaling with the charge amount</li>
<li>Hold Jump after using Exo Boots to keep bouncing</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/51b93ea59f369a1defa78e5d08c12b1391f5d2d94614a51fd95c125a7a6151fa.png"><h5
class="PatchNotesHeroUpdate-name">Brigitte</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Whip Shot now whips YOU! Works better if you say, “wheeeeee” while flailing about.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/50af1a0bc61a1f022fe2ee69aa460f151aba3c0ccde41377bfb0d5c45b2c55a3.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Whip Shot</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Brigitte is pulled towards the flail head</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/24d1d7bf86c331b3d81b934442ed36fd0121f6815255c6f26f456127fb342d15.png"><h5
class="PatchNotesHeroUpdate-name">Kiriko</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotesHeroUpdate-generalUpdates"><p>Dev Comment: Kanezaka is a big town and Kiriko has lots of protecting to do. This change should help her get to where she needs to go in a timely fashion, especially during rush hour.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/e6ed3a36c4ed15b2127d6ca74756b25e0db7cf33ce7e26d9a79fd821526f055f.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Swift Step</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Range increased from 35 to 350m</li>
<li>Cooldown now scales with distance traveled</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/dee7e92975f5e659fa6b28c508d8fbad62bda720698b1d21f2492af7b9f94b48.png"><h5
class="PatchNotesHeroUpdate-name">Lúcio</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: We were alerted that Soundwave was able to knock back entire heroes but couldn't do anything to projectiles. We've corrected this logical inconsistency.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/a8e254a309bf77a5c8b98f5a5893fcd252a17775e48db367028982989185bed2.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Soundwave</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Now deflects projectiles</li>
<li>Cooldown decreased from 4 to 3 seconds</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/c889fade479003fac5a1ff46a05aee7b0dc88fbb8d2d4b75e4be31159eb1f816.png"><h5
class="PatchNotesHeroUpdate-name">Mercy</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Our stats show that the “Battle Mercy” playstyle isn’t as common as we hoped. Here’s a small change that should nudge her damage potential in the right direction.</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/9d3118f2f0a262678fb1b11ffbaa3f5e929e453cb4d7c819e69ff137cde918e1.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Caduceus Blaster</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Ammo increased from 25 to 125</li>
<li>Projectile speed increased from 50 to 125</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/90fa2b69a7b80ae6d57c9ea6f3387dd18dfc1728bdb26949d28a17b98dd4e5f7.png"><h5
class="PatchNotesHeroUpdate-name">Moira</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: You know that random Orb that killed you from across the map? That was 100% intentional. Biotics Orbs follow Moira’s every command, though they only understand “Stop” and “Go.”</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/a5a235623aeb7fce1ce8e545e5be2d95b48fddf609c174fc5067efd7681ac72f.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Biotic Orb</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Pressing the ability input while Biotic Orbs are active causes them to stop or start moving</li>
</ul>
</div></div></div></div></div></div><div class="PatchNotesHeroUpdate"><div class="PatchNotesHeroUpdate-header"><img class="PatchNotesHeroUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/9367143a32f3fc07781330a0b26c6f1087361204a2b7e4088d1daf26428273f2.png"><h5
class="PatchNotesHeroUpdate-name">Zenyatta</h5></div><div class="PatchNotesHeroUpdate-body"><div class="PatchNotes-dev PatchNotesHeroUpdate-dev"><p>Developer Comment: Zenyatta calls this technique the “Flying Kick,” but since he's always floating should it just be called “Kick”?</p>
</div><div class="PatchNotesHeroUpdate-abilitiesList"><div class="PatchNotesAbilityUpdate"><div class="PatchNotesAbilityUpdate-icon-container"><img class="PatchNotesAbilityUpdate-icon" src="
https://d15f34w2p8l1cc.cloudfront.net/overwatch/c14b2c5652526a006233965b176fb2b5af9e7c5d44045fad3844267303f07091.png"></div><div
class="PatchNotesAbilityUpdate-text"><div class="PatchNotesAbilityUpdate-name">Snap Kick</div><div class="PatchNotesAbilityUpdate-detailList"><ul>
<li>Launches Zenyatta in his facing direction when used in the air</li>
</ul>
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